The dock ghost shadow was in WL_LAYER_OVERLAY rendering above dock icons.
Move to WL_LAYER_NORMAL and lower to bottom so it renders beneath the
dock icons (WL_LAYER_DOCK) during icon drag, matching X11 behavior
where the ghost shows as a position marker below the real icon.
Move the appicon_paint_dock_dots call into wIconPaint itself (after
icon_paint), so that ANY repaint of a docked appicon includes dots
and launching stipple. Previously, the dots were only drawn from
wAppIconPaint and the observers, but other repaint paths (pointer
events, window_clear) would erase them.
Remove the now-redundant calls from appearanceObserver and
tileObserver since wIconPaint handles it.
dockIconPaint was calling wm_backend->appicon_paint directly, which
bypasses wAppIconPaint and its appicon_paint_dock_dots call. This meant
docked icons never got their dots drawn at startup.
Call wAppIconPaint instead so the full paint path (tile + dots + stipple)
executes for all docked appicons.
On Wayland there are no Expose events, so when tileObserver or
appearanceObserver repaints an icon (via update_icon_pixmap or
window_clear), the dock dots drawn by appicon_paint_dock_dots
were lost. Explicitly re-trigger dock dots painting for docked
appicons after the observer repaint.
Replace the no-op wl_noop_appicon_paint_dock_dots with a real
implementation that draws:
- 3 white dots with black shadow for docked+not-running icons
- Checkerboard dimming (stipple) for launching icons
Dot geometry matches the X11 backend: positioned at 4m/9m/14m
horizontally, icon_size-6m vertically (m = icon_size/64, min 1).
wl_create_rimage_from_drawable only looked up frame_buf IDs, but
icon->pixmap on Wayland is a raw pixman_image_t* from RConvertImage,
not a frame_buf ID. When frame_buf_find fails, fall back to treating
the drawable pointer as a pixman_image_t* directly.
This fixes the ghost dock shadow (semi-transparent overlay shown
during icon drag) which was silently failing because MakeGhostIcon
returned WM_NATIVE_NONE.
The clip icon was not rendering properly because:
1. An early return prevented painting when workspaces were not yet
initialized (moved the check so base tile always paints)
2. The filled triangle arrows (top-right and bottom-left) drawn by
X11 paintClipButtons were missing entirely
Add pixel-level triangle drawing matching the X11 implementation
geometry: CLIP_BUTTON_SIZE-based sizing with 5px margins.
The upward compositing walk in render_wl_pixmap_copy, render_wl_fill_rect,
and wl_draw_string traverses from the repainted widget to the root view.
Previously, the commit at the end targeted the root view or searched its
direct children for a topLevel — this found the main window instead of
the dialog containing the widget that actually changed.
Fix: track the topLevel ancestor during the upward walk and commit that
specific view. This ensures dialog widgets (buttons, lists) have their
visual feedback rendered to the correct scene_buf.
frame_buf_hit now walks children recursively (up to 4 levels) instead
of only checking immediate children of top-level frames. This resolves
WINGs views nested inside fake_leader frames (icon chooser, message
dialogs), enabling event delivery to the correct WINGs widget.
When main_window_desc is the real WWindow (found via wWindowFor rather
than created by makeMainWindow), wApplicationDestroy must not call
wWindowDestroy on it — the window is still managed and will be destroyed
by wUnmanageWindow. Add shared_main_desc flag to track ownership.
- application.c: wApplicationCreate now tries wWindowFor(main_window)
before creating a new frameless WWindow via makeMainWindow. For
Wayland native clients where main_window == client_win, this returns
the real WWindow with its frame, title, and updated wm_class/instance.
- window.c: Disable shared_appicon for Wayland native clients (no
client_leader or group_id). The shared_appicon logic replaces
main_window with a fake group leader ID, which breaks the
wWindowFor lookup and produces a frameless duplicate WWindow.
Fixes the kill dialog showing "application" instead of the window title
for Wayland clients.
For Wayland clients, wm_instance is the window title (often long and
non-descriptive for identification) while wm_class is the app_id which
is the application identifier. Prefer wm_class for the kill confirmation
dialog, falling back to basename(wm_instance) then "application".
- findMenu(): add icon_menu to the walk list so the appicon right-click
menu responds to pointer motion during its modal drag loop.
- dragScrollMenuCallback: remove the scrollable_menus gate so menus
scroll at screen edges during drag-select regardless of the
scrollable_menus preference (that preference controls the non-modal
scroll path in handleMotionNotify which does not run during the
menu modal loop).
view_surface_at() was double-subtracting the frame_rel offset. Since
v->x/v->y already represents the client content position (frame origin
+ frame_rel), the surface-local coordinates are simply px - v->x. The
bounds check now correctly tests against 0..width/height.
Call wApplicationDestroy after wUnmanageWindow in the XWayland unmap
handler, matching the XDG and X11 handleDestroyNotify paths. Fixes
XWayland appicons persisting after the application closes.
- wl_pointer_focus.c: In view_surface_at(), check frame bounds for
XWayland views before returning the surface. When pointer is over
frame decorations (titlebar, buttons, resizebar), continue the loop
so the frame_buf handles the event. Fixes titlebar buttons (close,
iconify, shade) not responding for XWayland applications.
- wl_xwayland.c: Set left_ptr cursor on the XWayland root window at
startup via XDefineCursor. Fixes the default X cursor (big X) showing
for X11 applications that do not set their own cursor.
Enable the full appicon drag-to-dock/clip workflow for native Wayland
clients:
- window.c: Set main_window = client_win for Wayland clients that lack
client_leader and window_group, so wApplicationCreate runs and
produces a WAppIcon.
- wl_xdg.c: Call wApplicationDestroy after wUnmanageWindow on toplevel
unmap, mirroring the X11 handleDestroyNotify path. Fixes appicons
persisting after app close.
- wl_event.c: Commit the wlroots scene in wl_event_flush so
slide_windows animation renders intermediate frames.
- backend.h, x11_backend.c, wl_icon.c, superfluous.c: Add
create_rimage_from_drawable vtable method so MakeGhostIcon can read
frame_buf pixels on Wayland for the dock shadow overlay.
- wl_icon.c, wl_stubs.c: Implement wl_icon_update_pixmap with
shadowed (dimmed) overlay for attracted icons.
- wl_dock.c: Disable the placeholder shm_surface dock panel now that
the real wmaker dock framework operates via frame_bufs.
Three changes to fix press-drag-release vs simple click semantics:
1. WME_ENTER no longer sets insideMenu. On Wayland, the enter event for
the menu surface fires too early (menu overlaps button), incorrectly
marking simple clicks as drag interactions.
2. WME_MOTION on menuView sets insideMenu=1 on the first motion,
initiating drag interaction. This matches the desired semantics:
moving the pointer into the menu after press establishes intent.
3. BUTTON_RELEASE close/select guard checks insideMenu only, not
event->window == menuView. A release on the menu surface without
prior motion (simple click on button where menu happens to be under
the pointer) no longer triggers selection.
popDownMenu() resets insideMenu=0 and highlightedItem=-1. When called before
the selection logic, the guard (insideMenu && highlightedItem >= 0) is always
false, so WMSetPopUpButtonSelectedItem is never called and the closed-button
display never updates.
Fix: capture the selection state (insideMenu, highlightedItem, enabled item)
into local variables BEFORE calling popDownMenu. Apply the selection
(WMSetPopUpButtonSelectedItem + action callback) AFTER popDownMenu.
Two concrete bugs fixed:
1. Popup reopen with 1x1 buffer: W_ResizeView returns early when view size
matches requested size. After 1x1 unmap, view->size.width/height was still the
original correct size, so resizeMenu never triggered wl_client_toplevel_resize.
Fix: set view size to 1x1 after replacing the buffer.
2. Selected item not updating button display: render_wl_pixmap_copy cascade
walks up to rootView (no WLClientToplevel) and commits it (no-op). After
paintPopUpButton, the mainAppView backing is updated but never committed.
Fix: when the cascade reaches rootView, fall back to committing the first
topLevel child that has a client backing.
NULL-buffer unmap requires a configure/ack cycle before the next real buffer
commit. The compositor may not send a configure event for a NULL unmap,
leaving the surface stuck at configured=0 on reopen.
Fix: replace the popup buffer with a 1x1 transparent buffer on close.
This hides the popup visually without triggering an xdg unmap. The surface
stays configured and alive. On reopen, resizeMenu (now always called in
popUpMenu) creates a correct-size buffer via wl_client_toplevel_resize.
wl_redisplay then paints into the new buffer and commits immediately.
No configure/ack cycle needed.
Revert the 1x1-buffer approach which caused pointer focus issues. Return
to NULL-buffer unmap which correctly hides the popup. The configure event
from the NULL unmap is dispatched in wl_map via W_WLClientDispatchPending
after wl_redisplay and before returning, ensuring the surface is
configured before the user can interact with the popup.
NULL-buffer unmap triggers a wlroots xdg_surface unmap, which requires a
configure/ack cycle before the next buffer attach. This creates a race
window where the popup reopen cannot commit its real buffer yet, causing
the click to hit the main window instead of the popup.
Fix: replace the popup buffer with a 1x1 transparent ARGB buffer instead
of attaching NULL. This hides the popup visually (the tiny buffer is
invisible) without unmapping the xdg_surface. The surface stays configured
and alive, so the next popup open can commit a real buffer immediately
without waiting for a configure event.
Also: always call resizeMenu() in popUpMenu to ensure the backing buffer
is recreated at the correct dimensions after the 1x1 replacement.
In WINGs client mode (e.g. WPrefs), W_ViewSceneNodeSetEnabledFn was never
set because the compositor-side wl_backend.c does not run in the client
process. When popup close calls wl_unmap, the function pointer was NULL,
so the scene node was never disabled and the popup remained visible.
Fix: during W_WLClientInit, if W_ViewSceneNodeSetEnabledFn is still NULL
(unset by compositor), set it to wl_client_scene_node_set_enabled which
calls recycle (destroy xdg_toplevel + wl_surface) on disable and remap
(recreate from scratch) on enable. This ensures the client-side popup
lifecycle correctly removes and recreates the surface, eliminating stale
pixels without depending on compositor-side function pointers.
Remove duplicate W_ViewSceneNodeSetEnabledFn call, fix malformed debug code.
wl_unmap now logs cleanup diagnostics once. wl_view_scene_node_set_enabled
logs proxy ID lookup, match result, and no-match case properly.
The stale popup content visible under the main window after close comes from
the wl_redisplay composite of the popup into the parent backing (rootView).
Even though rootView is not committed to any wl_surface, the popup surface
itself retains its last committed buffer. Disabling the scene node is
insufficient for completely eliminating visual artifacts.
Fix: add wl_client_toplevel_recycle which destroys the xdg_toplevel,
xdg_surface, wl_surface, and SHM buffer but preserves the WLClientToplevel
struct and its WINGs window ID mapping. On unmap (wl_unmap), call recycle
for topLevel popups. On remap (wl_map), call wl_client_toplevel_remap which
recreates all Wayland protocol objects from scratch, triggering a fresh
configure cycle. This ensures no stale buffer or state persists between
open/close cycles.
The function only handled wl_frame_buf entries. WINGs client popup menus have
their own xdg_toplevel surface with a scene_node but no wl_frame_buf. Their
WINGs view window IDs (0x20000000+) differ from compositor view IDs
(0x10000000+), so wl_find_view_by_id could not find them.
Fix: add wlc_top_get_surface_id() in wclient_wl.c which returns the
libwayland-client proxy ID for the wl_surface. In
wl_view_scene_node_set_enabled, use this ID to iterate the compositor
toplevel_list and find the matching wlr_surface resource by object ID.
Then enable/disable the view scene_node directly.
When a WINGs client popup is unmapped (popDownMenu), the scene node is
disabled via W_ViewSceneNodeSetEnabledFn. But for WINGs client toplevels
(which have their own wl_surface + xdg_toplevel via libwayland-client),
the surface still holds its last committed buffer. Disabling the scene
node is not enough - the compositor still sees the surface as mapped.
Fix: add wl_client_toplevel_unmap which attaches NULL to the wl_surface
and commits, properly unmapping it from the compositor. Wire through
W_WLClientUnmapFn function pointer in wview_wl.c, called from wl_unmap
for topLevel views.