Call wlr_scene_buffer_set_buffer(NULL) before freeing the old pixman
image in every resize path (client configure, frame configure,
workspace badge, balloon). This ensures the scene graph never holds
a dangling reference to freed pixel data.
The in-place resize of titlebar pixman images continues to cause heap
corruption regardless of scene buffer detach order. Fall back to
drawing into the parent frame buffer when the titlebar is too narrow,
which is always safe since fb->image is already the correct size.
Frame_buf IDs (0x10000000-0x1FFFFFFF) were registered in the 256-entry
view_table alongside WINGs views, filling it with tombstones until
lookups failed. Now frame_buf IDs are excluded from the table; the 3
callers that passed frame_buf IDs to WMDrawString pass raw pixman
pointers instead.
Draw white text at 5x5 offsets to build a shape mask (like the
original XShape-based approach), then draw centered text at (2,2)
and apply the mask as alpha. This gives the same outlined text
appearance as the X11 version.
Add client_set_fullscreen backend vtable entry. Call
wlr_xdg_toplevel_set_fullscreen on enter/leave so clients
(e.g. Firefox) know to render content at full size.
Call wlr_scene_buffer_set_buffer(NULL) before freeing the old pixman
image so the scene graph cannot access freed data. Re-register the
backing table entry after creating the new image.
Call wlr_scene_buffer_set_buffer(NULL) before destroying the tree
and freeing the pixman images to prevent the scene graph from
accessing freed memory during its next render pass.
Use fixed-point x positions, strong upward initial velocity (-15 to
-21), gravity of 1 pixel/frame², only ~50%% of tiles, and run until
all pieces leave the screen. Full-screen scene buffer so pieces
can fly freely.
wl_frame_paint replaced the titlebar pixman image while the scene
graph could still hold a wlr_buffer reference to the old data.
Falling back to the parent frame buffer when the titlebar is too
narrow avoids the use-after-free.
Update drag_icon_tree position in handle_pointer_motion so the icon
follows the cursor during drag. Use wlr_scene_drag_icon_create for
proper lifecycle. Remove listeners in handle_drag_destroy. Always
forward button releases so drags end correctly.
When a drag grab is active, wlroots internally handles button events
via the grab mechanism. Calling wlr_seat_pointer_notify_button
manually during a drag double-delivers the release, causing an
assertion in wlr_data_source_destroy.
When a client starts a drag with an icon surface, create a
wlr_scene_subsurface_tree in the overlay layer and position it
at the cursor. Update position on drag motion, destroy on end.
When a Wayland drag is active (seat->drag), always forward button
events so wlroots can properly end the drag. Without this, the
release never reaches the drag grab, causing stuck drags and
assertion failures on client teardown.
Preserve pointer focus while buttons are held (implicit grab) to
ensure the client gets the release. Still deliver motion events to
the focused surface so drag and text selection work correctly.
wlr_seat_pointer_notify_button asserts unconditionally if no surface
has pointer focus, even for releases. Never call it without a focused
surface. This means clients may miss releases if pointer leaves their
surface during a drag, but avoids the compositor crash.
Wayland data transfers (drag-and-drop, clipboard) use pipes between
clients. If a client disconnects mid-transfer, writing to the pipe
raises SIGPIPE which kills the compositor. Ignore it.
Use XSync instead of XFlush for the initial capture to give the X
server a round-trip to process the map. Remove the deferred timer
re-capture which could crash if the icon was destroyed before firing.
findMenu() was not searching drawer menus, so pointer motion over
a drawer menu returned NULL causing the event loop to ignore input.
Add iteration over scr->drawers to findMenu().
XWayland dockapps (wmclock, etc.) now render their content inside the
dock icon tile instead of in a separate window.
Key changes:
- wl_props.c: implement wl_prop_get_wm_hints for XWayland surfaces,
reading xcb_icccm_wm_hints_t to detect WithdrawnState dockapps
- appicon.c: for is_dockapp windows, use client_win as icon_win
- icon.c: capture icon_window pixels via XGetImage with XShape mask
for transparency, skip surface embedding when image is captured
- wl_icon.c: create_rimage_from_drawable handles X11 Window IDs via
XGetImage, applies XShape bounding rectangles as alpha mask
- wl_stubs.c: pixmap_get_size returns actual view dimensions
- wl_window.c: map XWayland dockapp windows and reparent icon_window
child into main window for compositing
Three leaks identified via static analysis:
1. frame_buf_destroy never freed fb->bg_pixmap. Every window with a
textured titlebar leaked a full pixman_image_t on close.
2. handle_xwayland_destroy did not clean up frame_bufs (unlike the XDG
path). Every XWayland window close leaked 4-5 pixman images (frame +
titlebar + resizebar + buttons).
3. wl_deferred_decoration struct leaked if client disconnected before
initial_commit fired. Added destroy listener to free it.
Screenshot tools (slurp) use layer-shell overlay surfaces that need
pointer input. Check if the pointer is over a layer surface before
falling through to the toplevel/frame_buf focus logic.
wlroots 0.19 asserts that the surface is initialized before
wlr_layer_surface_v1_configure is called. Defer the configure to the
initial commit, matching the pattern used for xdg_toplevel surfaces.
Fixes screenshot tool crash.
The WINGs view_table (open-addressing hash, size 256) used id=0 as both
"empty" and "deleted". Zeroing a slot on removal broke probe chains for
entries that hashed past that slot. After two dialog open/close cycles
(~40 views created and destroyed), enough chains were broken that
W_GetViewForWindow/W_GetViewBacking returned NULL for valid IDs.
Fix: use a tombstone marker (id=1) for deleted slots. Lookups skip
tombstones (continue probing), inserts reuse them. This is the standard
approach for deletion in open-addressing hash tables (Knuth Vol.3 §6.4).
Also:
- wl_destroy now calls view_table_remove + frees backing pixman image
- wl_frame_destroy cleans up child frame_bufs
- client_reparent existing path re-links backing and recreates scene_buf
- client_reparent to root destroys the child frame_buf
Native Wayland clients have no _NET_WM_ICON or WM hints icon. Before
falling back to the default icon, search the hicolor icon theme at
/usr/share/icons/hicolor/<size>/apps/<app_id>.png and /usr/share/pixmaps/
for a matching icon based on the xdg_toplevel app_id.
wlr_xdg_surface_surface_at expects surface-local coordinates (including
the shadow region). Add geometry.x/y back when converting from screen
coords to surface-local so the hit test aligns with the actual content.
CSD clients like Firefox may not set window_geometry until after the
initial map. Update the scene node offset on every surface commit so
the content stays aligned with the frame as geometry changes.
Without this, moving a CSD client (Firefox) causes the surface to
"pop" out of the WM frame — the scene node was positioned at the
raw frame-relative coords without subtracting geometry.x/y.
Firefox and other CSD clients include invisible shadow borders in their
surface buffer. Use xdg_surface->geometry (the client-declared content
rect) for:
- reporting client width/height to the WM frame
- sizing the frame on commit
- offsetting the scene node so shadows are outside the frame bounds
Falls back to surface->current.width/height when geometry is unset.
Previously wm_instance was set to the window title, but docked icons
store app_id as their wm_instance. This mismatch caused
wDockTrackWindowLaunch to fail matching the new window to the docked
icon, resulting in a duplicate free-floating appicon being created.
Add the solid colored title background rectangle with light/dim bevel
edges that X11 draws via drawIconTitleBackground. This gives miniwindow
icons their characteristic "flat" title bar appearance, distinguishing
them from appicons which lack this bar.
wIconPaint already handles dock dots/stipple for docked appicons.
wAppIconPaint was redundantly calling appicon_paint_dock_dots again.
Reduce it to just wIconPaint(aicon->icon). Remove dead WS_INDICATOR
code (was #undef in wconfig.h).
Same pattern as 7530f1a: application.c, actions.c, client.c, and
defaults.c all called the raw backend paint, missing dock dots.
Now all go through wAppIconPaint for consistent indicator rendering.
Multiple places in dock.c and dockedapp.c called
wm_backend->appicon_paint directly, bypassing wAppIconPaint which
adds dock dots and launching stipple. Replace all with wAppIconPaint
so indicators are always drawn.
The dock_shadow was rendering above the dragged icon because:
1. It was in WL_LAYER_OVERLAY/DOCK, above the dock icons in WL_LAYER_FLOATING
2. wl_stacking_restack could not order nodes across different parent trees
3. wl_window_map auto-raised on map, undoing any prior restack
Fixes:
- Place dock_shadow in WL_LAYER_FLOATING (where WMDockLevel=5 maps)
- Rewrite wl_stacking_restack to reparent nodes into the same tree
and use wlr_scene_node_place_below for guaranteed ordering
- Remove auto-raise from wl_window_map (explicit wRaiseFrame handles it)
The dock ghost shadow was in WL_LAYER_OVERLAY rendering above dock icons.
Move to WL_LAYER_NORMAL and lower to bottom so it renders beneath the
dock icons (WL_LAYER_DOCK) during icon drag, matching X11 behavior
where the ghost shows as a position marker below the real icon.
Move the appicon_paint_dock_dots call into wIconPaint itself (after
icon_paint), so that ANY repaint of a docked appicon includes dots
and launching stipple. Previously, the dots were only drawn from
wAppIconPaint and the observers, but other repaint paths (pointer
events, window_clear) would erase them.
Remove the now-redundant calls from appearanceObserver and
tileObserver since wIconPaint handles it.
dockIconPaint was calling wm_backend->appicon_paint directly, which
bypasses wAppIconPaint and its appicon_paint_dock_dots call. This meant
docked icons never got their dots drawn at startup.
Call wAppIconPaint instead so the full paint path (tile + dots + stipple)
executes for all docked appicons.
On Wayland there are no Expose events, so when tileObserver or
appearanceObserver repaints an icon (via update_icon_pixmap or
window_clear), the dock dots drawn by appicon_paint_dock_dots
were lost. Explicitly re-trigger dock dots painting for docked
appicons after the observer repaint.
Replace the no-op wl_noop_appicon_paint_dock_dots with a real
implementation that draws:
- 3 white dots with black shadow for docked+not-running icons
- Checkerboard dimming (stipple) for launching icons
Dot geometry matches the X11 backend: positioned at 4m/9m/14m
horizontally, icon_size-6m vertically (m = icon_size/64, min 1).
wl_create_rimage_from_drawable only looked up frame_buf IDs, but
icon->pixmap on Wayland is a raw pixman_image_t* from RConvertImage,
not a frame_buf ID. When frame_buf_find fails, fall back to treating
the drawable pointer as a pixman_image_t* directly.
This fixes the ghost dock shadow (semi-transparent overlay shown
during icon drag) which was silently failing because MakeGhostIcon
returned WM_NATIVE_NONE.
The clip icon was not rendering properly because:
1. An early return prevented painting when workspaces were not yet
initialized (moved the check so base tile always paints)
2. The filled triangle arrows (top-right and bottom-left) drawn by
X11 paintClipButtons were missing entirely
Add pixel-level triangle drawing matching the X11 implementation
geometry: CLIP_BUTTON_SIZE-based sizing with 5px margins.
The upward compositing walk in render_wl_pixmap_copy, render_wl_fill_rect,
and wl_draw_string traverses from the repainted widget to the root view.
Previously, the commit at the end targeted the root view or searched its
direct children for a topLevel — this found the main window instead of
the dialog containing the widget that actually changed.
Fix: track the topLevel ancestor during the upward walk and commit that
specific view. This ensures dialog widgets (buttons, lists) have their
visual feedback rendered to the correct scene_buf.
frame_buf_hit now walks children recursively (up to 4 levels) instead
of only checking immediate children of top-level frames. This resolves
WINGs views nested inside fake_leader frames (icon chooser, message
dialogs), enabling event delivery to the correct WINGs widget.
When main_window_desc is the real WWindow (found via wWindowFor rather
than created by makeMainWindow), wApplicationDestroy must not call
wWindowDestroy on it — the window is still managed and will be destroyed
by wUnmanageWindow. Add shared_main_desc flag to track ownership.