Chat blocks:
- Enable selectByMouse and persistentSelection for text selection
- Add context menu with Copy and Select All
- Disable ListView drag during text selection (preserves wheel scroll)
- I-beam cursor over text content
Prompt input:
- Enable selectByMouse and persistentSelection
- Add context menu with Cut, Copy, Paste, Select All
- Remove ScrollView wrapper (TextArea handles overflow natively)
- I-beam cursor
- Add shouldAutoScroll property to track user intent
- Auto-scroll when near bottom (within 50px threshold)
- Disable auto-scroll when user scrolls up to read history
- Re-enable when user scrolls back to bottom
- Reset to auto-scroll on session/agent switch
- Increase timer interval to 16ms for smoother layout settling
appendData() now emits dataChanged with partial line buffer content
so the UI updates as tokens arrive, not just after complete lines.
This fixes the laggy streaming where text would appear in chunks.
- Build the completion prompt inline (mirrors agent/complete.go prompt)
- Call ollie-9p rdwr generate instead of ollie-9p rdwr complete
- Pass backend/model as JSON fields in the generate request
- StripCompletionNoise and stripPrefixEcho moved into C++ helpers
Available without text selection. Ensures a kate session/agent exists
(reuses existing or creates new), sets cwd to the current project
directory, and updates the status bar.
The overlay now draws a semi-opaque background (editor base color
tinted slightly toward highlight) so continuation lines are clearly
distinguished from the underlying document text. Re-enabled the
multi-line overlay since it's now visually distinct from real content.
- Background at 92% opacity with subtle highlight tint
- Ghost text at 60% opacity (up from 40%)
- Small padding around overlay content
Adds a Settings → Configure Kate → Plugins → Ollie config page with a
checkbox to enable/disable automatic ghost text completion. The setting
persists via KConfig and is applied when the ghost provider is created.
Instead of one-agent-per-project-directory, reuse the first agent in
the kate session. When the project changes, write the new directory
to the agent's ctl file (cwd command). Simpler model — one kate
session, one agent, cwd follows the active project.
Sends selected text wrapped in a code fence with the appropriate language
(derived from Kate's highlighting mode). Useful for pasting code snippets
directly to the agent without any surrounding prompt text.
Adds a heartbeat timer (5s interval) that pings the 9P server with a
cheap read. If the server goes down, the status bar turns red showing
'disconnected'. When it comes back, the plugin reconnects and
re-selects the agent for the current project.
Status bar now shows connection state:
- Red '✗ disconnected' — server unreachable
- Gray '○ no agent' — connected but no agent selected
- Green '● kate/ID' — connected with active agent
- Don't show inline ghost note when cursor is mid-line (text exists
after cursor) — the ghost would visually conflict with real content
- Only show multi-line overlay when cursor is near EOF, so continuation
lines don't paint on top of existing document lines
- Tab-accept still works regardless of visual display
Adds ability to hide/show the session list sidebar:
- Ctrl+B keyboard shortcut
- Toggle button (◀/▶) in the chat header
- Sidebar collapses to zero width when hidden
- olliesrv is the single 9P server, not parallel to ollie-9p
- KDE programs connect via libollie9p, ollie-9p subprocess, or plan9port's 9p
- Remove remaining Plasmoid reference from intro
- Rewrite README.md with accurate 9P-based architecture
- Remove all D-Bus dependencies:
- Update dolphin/ollie-ask to use ollie-9p rdwr generate
- Update kate/ollie_ghost.cpp to use ollie-9p rdwr complete
- Remove QDBusInterface from ollie_ghost.h
- Fix OllieGhostProvider constructor in ollie_kate.cpp
- Remove D-Bus comments from gui/main.cpp and kate/ollie_kate.cpp
- Remove QtDBus from CMakeLists.txt (KF5 and KF6)
- Delete D-Bus test scripts test-e2e.sh and test-peers.sh
- Clarify no system tray component exists
- Update build/install instructions with just commands
- newAgent() is idempotent: selects existing agent by cwd if one exists
- Use rdwr() to get new agent ID from server instead of ls() ordering
- selectAgentForProject() returns bool for caller branching
- Connect to Kate project plugin projectChanged signal
- Update chat block parser to [[[type]]] / [[[end]]] format
- Guard pluginViewCreated for KF5 < 5.78
- Add 2.5 second heartbeat timer using Lib9pClient to read 'help'
- Heartbeat detects daemon death reliably (vs unreliable process exit codes)
- On disconnect: clear sessions, stop streams, reset active selection
- On reconnect: refresh sessions, restart agent streams
Replaces flaky NinePConnection::disconnected signal which depended on
eventwait process exit behavior.
- Add colored dot to session rows showing tool server RPC status:
green=connected, yellow=paused+connected, gray=paused, red=broken
- Remove vestigial agent.connected from model (was never displayed)
- Session-level connected status is the correct granularity
Non-selected agents show idle (green). This matches the working
top indicator approach until we find a proper solution for tracking
all agent states reactively in QML.
- Add agentStateRevision property that increments on any state change
- QML binds to revision to trigger re-evaluation of agentState() calls
- All agent dots now show correct live state, not just active agent
- Update parentPaused on agents during incremental session updates
- Set parentPaused and parentExpanded when inserting new agents
- Update session paused property during updates
- Use explicit === true check for parentPaused
- Agent dots in tree are gray when parent session is paused
- Top state indicator is gray when viewing agent in paused session
- Top state label shows 'inactive' instead of agent state when paused
Previously disconnected was only emitted when entering Disconnected state,
not when transitioning Connected->RetryWait. This caused Lib9pClient to
keep a stale handle when olliesrv restarted, preventing reconnection.
- Add createSession(name, remote) with New Session dialog
- Remove agent connectivity code (redundant with session connectivity)
- Refactor NinePConnection as formal state machine with explicit events
- Fix silent restart to not cycle through Connecting state
Removes the activeState !== 'idle' check before sending the stop
command. The server-side Interrupt() is safe to call on an idle
agent (returns false, no-op).
This fixes an intermittent issue where pressing ESC wouldn't stop
the agent because the GUI's cached activeState was stale/out-of-sync
with the server's actual state.
- onAgentStateChanged: update specific agent in model instead of version bump
- State dot: use model.state directly instead of ollie.agentState() callback
- Remove ollie.isSessionPaused() call (was O(n) iteration per agent)
- Remove unused agentStateVersion property
Before: 1 state change → re-evaluate ALL agent dots → N * ollie.agentState() calls
After: 1 state change → setProperty on 1 model item → 1 binding update
- Check if event is for active agent FIRST using QStringView comparison
- Active agent: compare payload directly against m_activeState (no hash lookup)
- Non-active: use iterator find() to avoid double hash lookup
For the most common case (active agent state change), this reduces
the hot path to: QStringView compare → QString convert → direct compare
- Use QStringView to avoid string allocations during parsing
- Use QLatin1String for comparisons (faster than QString)
- Manual indexOf parsing instead of split('.') allocation
- Early return for non-session events
Reduces allocations in the agent.state hot path from ~7 QStrings
to 4 (only when state actually changes and needs to be stored).
Consolidate refreshSessions() to do everything in one iteration:
- Parse session/idx data
- Update m_agentConnected cache
- Track active session/agent existence
- Emit connection state change
Eliminates separate reconcileAgentConnections() call and second loop
to check active session/agent. O(n) instead of O(3n).
- computeConnectionColor() in QML instead of ollie.sessionConnectionColor()
(avoids O(n²) iteration through sessions list)
- Use agent.state from session/idx data directly instead of ollie.agentState()
(avoids hash lookup per agent per update)
All data now flows from session/idx through m_sessions to QML with no
callbacks into C++ during the update loop.