windowmaker-wl/src/backend
lkn d29f2a29c9 wayland: fix close/iconify buttons and miniwindow rendering
Three bugs fixed:

1. Close and iconify buttons broken after frame rendering model change
   Buttons are composited into the titlebar buffer, so their scene_buf
   nodes carry no committed buffer and are invisible to wlr_scene_node_at.
   frame_buf_at() returned the titlebar fb for all button-area clicks,
   routing them to titlebarMouseDown instead of buttonMouseDown.

   Fix: add frame_buf_button_at() -- coordinate walk of frame_list entries
   with scene_buf->buffer == NULL -- and frame_buf_hit() which tries button
   resolution first then falls back to the scene graph. Replace all
   frame_buf_at() calls in button and motion handlers with frame_buf_hit().
   Also emit synthetic WME_LEAVE/WME_ENTER events on sub-window boundary
   crossings so buttonMouseDown's press-track loop works correctly.

2. Iconify crash (SIGSEGV in update_icon_title)
   WMDrawString() was passed icon->core->window (a frame_buf synthetic ID,
   0x10000000+) as the drawable. wl_font_resolve_drawable() only recognised
   WINGs view IDs (0x20000000+), so it cast the frame_buf ID directly as a
   pixman_image_t* -- wild pointer -- SIGSEGV.

   Fix: add W_RegisterBacking()/W_UnregisterBacking() to wview_wl.c.
   Register each frame_buf's pixman image in the backing table on creation
   and unregister on destroy. Extend the ID range check in wfont_wl.c and
   wrender_wl.c from 0x20000000 down to 0x10000000 so frame_buf IDs resolve
   correctly via W_GetViewBacking().

3. Resizebar visible after iconify + miniwindow not rendering
   wl_window_unmap() disabled fb->scene_buf->node individually, but a
   subsequent wl_frame_paint() could re-enable and re-commit it while the
   window was still iconified.

   Fix: for top-level frames, disable fb->tree->node -- hides the entire
   scene tree (frame buffer, titlebar, resizebar, client surface) atomically.
   Symmetric enable in wl_window_map().

   Miniwindow icons were invisible: icon_paint was a noop so the frame_buf
   image was never committed to the scene graph. Add wl_icon_paint() mirroring
   wl_appicon_paint(): tile + file_image composite + title text, committed
   via wlr_scene_buffer_set_buffer(). Wire into wIconPaint() in icon.c so
   the backend finalises the surface after policy-layer setup.
2026-05-15 09:49:06 +02:00
..
wayland wayland: fix close/iconify buttons and miniwindow rendering 2026-05-15 09:49:06 +02:00
x11 wayland: implement correct stacking model with scene-graph level trees 2026-05-15 09:11:46 +02:00
backend.h wayland: implement correct stacking model with scene-graph level trees 2026-05-15 09:11:46 +02:00
backend_types.h WIP: Wayland backend - fix atoms, OR surface compositing, frame/window ops 2026-05-13 07:05:22 +02:00