Three bugs fixed:
1. Close and iconify buttons broken after frame rendering model change
Buttons are composited into the titlebar buffer, so their scene_buf
nodes carry no committed buffer and are invisible to wlr_scene_node_at.
frame_buf_at() returned the titlebar fb for all button-area clicks,
routing them to titlebarMouseDown instead of buttonMouseDown.
Fix: add frame_buf_button_at() -- coordinate walk of frame_list entries
with scene_buf->buffer == NULL -- and frame_buf_hit() which tries button
resolution first then falls back to the scene graph. Replace all
frame_buf_at() calls in button and motion handlers with frame_buf_hit().
Also emit synthetic WME_LEAVE/WME_ENTER events on sub-window boundary
crossings so buttonMouseDown's press-track loop works correctly.
2. Iconify crash (SIGSEGV in update_icon_title)
WMDrawString() was passed icon->core->window (a frame_buf synthetic ID,
0x10000000+) as the drawable. wl_font_resolve_drawable() only recognised
WINGs view IDs (0x20000000+), so it cast the frame_buf ID directly as a
pixman_image_t* -- wild pointer -- SIGSEGV.
Fix: add W_RegisterBacking()/W_UnregisterBacking() to wview_wl.c.
Register each frame_buf's pixman image in the backing table on creation
and unregister on destroy. Extend the ID range check in wfont_wl.c and
wrender_wl.c from 0x20000000 down to 0x10000000 so frame_buf IDs resolve
correctly via W_GetViewBacking().
3. Resizebar visible after iconify + miniwindow not rendering
wl_window_unmap() disabled fb->scene_buf->node individually, but a
subsequent wl_frame_paint() could re-enable and re-commit it while the
window was still iconified.
Fix: for top-level frames, disable fb->tree->node -- hides the entire
scene tree (frame buffer, titlebar, resizebar, client surface) atomically.
Symmetric enable in wl_window_map().
Miniwindow icons were invisible: icon_paint was a noop so the frame_buf
image was never committed to the scene graph. Add wl_icon_paint() mirroring
wl_appicon_paint(): tile + file_image composite + title text, committed
via wlr_scene_buffer_set_buffer(). Wire into wIconPaint() in icon.c so
the backend finalises the surface after policy-layer setup.
view_surface_at iterated toplevel_list in reverse using geometry alone
to find the view under the cursor. toplevel_list order is maintained
separately from scene Z-order: handle_pointer_button updated it on click
but stacking operations (wl_stacking_restack, wl_stacking_raise/lower)
did not. After any stacking operation the list order and visual order
diverged, so successive clicks at the same position returned different
views, causing focus to toggle between overlapping windows.
Fix: use wlr_scene_node_at as the authority on what is visually topmost,
then walk up to the fb->tree / window-root level (stopping when the
parent is a level_trees[] bucket), and scan toplevel_list only for the
ID-to-surface mapping of the matched node. This is the same approach
already used by frame_buf_at after the level-tree rewrite.
The scene graph is the single source of truth for Z-order.
Three interlocking problems were present in the Wayland stacking
implementation.
1. Wrong scene-graph nodes targeted by stacking operations
Each managed window groups its frame pixels and client surface under a
single wlr_scene_tree (fb->tree):
fb->tree
fb->scene_buf (frame decoration pixels)
child_frame_bufs (titlebar / resizebar sub-frames)
v->scene_node (client surface, reparented in)
wl_stacking_restack was raising fb->scene_buf -- a child inside fb->tree
-- instead of fb->tree itself, a no-op for inter-window ordering. Three
redundant loops then tried to separately raise the client surface and child
frames, also to no effect. wl_stacking_lower had the same bug.
Fix: raise/lower fb->tree in both functions so the entire window assembly
moves as one atomic unit.
2. Flat scene graph -- no structural level ordering
All nodes were direct children of scene->tree, so creation order and
raise_to_top calls determined Z-order. A normal window could accidentally
render above a floating window after any CommitStacking call.
Fix: introduce 9 wlr_scene_tree level buckets created at scene init time
in bottom-to-top order:
0 WL_LAYER_BACKGROUND background rect / wallpaper
1 WL_LAYER_DESKTOP WMDesktopLevel
2 WL_LAYER_SUNKEN WMSunkenLevel
3 WL_LAYER_NORMAL WMNormalLevel (default for new frames)
4 WL_LAYER_FLOATING WMFloatingLevel / WINGs dialogs
5 WL_LAYER_MENU WMMainMenuWindowLevel / OR-redirect windows
6 WL_LAYER_DOCK WMStatusWindowLevel / dock panel surface
7 WL_LAYER_FULLSCREEN WMFullscreenLevel
8 WL_LAYER_OVERLAY WMModalPanel / WMPopUp / XOR overlay
Every scene node is assigned to the correct bucket at creation.
A new stacking_set_level vtable slot called from AddToStackList moves
fb->tree to the right bucket whenever a window is added or its level
changes via ChangeStackingLevel. X11 backend implements it as a no-op.
3. XDG client surface not reparented into fb->tree
For XDG toplevels the map handler called wManageWindow before creating
view->scene_node, so the reparent inside wl_client_reparent was a no-op.
The client surface then lived as a flat sibling of fb->tree in
WL_LAYER_NORMAL, never moving with its frame during stacking operations.
Fix: after creating view->scene_node, check if frame_id is already set
and do the deferred reparent immediately.
4. Hit-testing broken by level-tree hierarchy
frame_buf_at walked up from the hit scene node to the first direct child
of scene->tree. With level buckets that stopped at the level_tree node
instead of fb->tree, making every window in the same bucket appear to be
the same window. Client surfaces were not blocking clicks on frames
beneath them, and titlebar sub-frames were not distinguished from the
top-level frame, breaking move and resize initiation.
Fix: rewrite frame_buf_at with a two-pass approach:
Pass 1 -- exact match: check if the topmost node is a child frame_buf
scene_buf such as titlebar, resizebar, or button; return it directly.
Pass 2 -- walk up stopping when parent is a level_tree bucket, then
match that window-root node to a top-level frame_buf tree.
Return NULL if the hit was on a client surface.
ROADMAP: mark A1 done.
frame_buf_at was preferring parent frame_bufs over smaller children
(buttons), so clicks on the close/iconify button area were dispatched
to the titlebar instead. Fix by preferring the smallest frame_buf
that contains the pointer position.
wl_window_move for frame_bufs was setting absolute x,y instead of
updating rel_x/rel_y and computing absolute position from parent.
This caused the close button to stay at its old position when the
frame was resized (e.g. on maximize).
Fix: set rel_x/rel_y and compute absolute position from parent,
matching the logic in wl_frame_configure.
frame_paint was never called after wWindowConfigure during maximize
because the X11 path relies on expose events to trigger repaints.
In Wayland there are no expose events, so explicitly call frame_paint
after wWindowConfigure in wMaximizeWindow and wUnmaximizeWindow.
Also:
- Guard client scene_node repositioning in frame_configure (NULL check)
- Move dispatch+flush+frame_done into wl_window_resize with reentrancy
guard and output frame listener disabled to avoid nested render crashes
- Remove debug wwarnings
- Send frame_done after configure so clients can render at new size
- Set activated state on toplevel configure
- Dispatch idle callbacks to flush configure immediately
- Add client_set_maximized vtable entry for XDG toplevel state
- Re-enable frame_buf scene node on unshade
- Raise client scene node on window_map (fixes unshade visibility)
- Reposition client and children in frame_configure
- Schedule output frame after frame_paint
- Remove debug wwarnings from wl_window_resize
This fixes:
- Window shade/unshade (resizebar + client surface visibility)
- Client surface receiving configure events and rendering
- Frame decoration updates on resize/maximize
On shade, the client scene node was lowered and disabled, and the
frame_buf scene node was disabled. On unshade, the frame_buf node
was not re-enabled, and the client node was enabled but remained
behind the frame (at bottom of Z-order from stacking_lower).
Fix: re-enable frame_buf node when show_resizebar is true, and
raise the client scene node to top on window_map so it's above
the frame background.
On Wayland, scene buffer nodes are independently composited and not
clipped to their parent frame bounds. When shading collapses the frame
to titlebar height, the resizebar scene node remained visible because
nothing disabled it.
Two changes:
1. wl_frame_paint: skip resizebar rendering and disable both the
resizebar own scene node and the main frame scene buffer when the
frame height is <= the titlebar height (shaded). Re-enable both
when unshaded.
2. actions.c: call wm_backend->frame_paint() after wFrameWindowResize
in both wShadeWindow and wUnshadeWindow. This triggers the scene
graph update on Wayland and is a harmless decoration refresh on X11.
WMHandleEvent is the middle layer — it must not contain any
backend-specific code. Move view lookup to _view_target field
set by each event backend during fetch. Move XRefreshKeyboardMapping
and XFilterEvent into x11_fetch. Selection and DND handling removed
from middle layer (handled by extraEventHandler in the WM layer).
The _x11_raw field remains in WMEvent for now (used by src/event.c
and other WM-layer code that still needs the raw XEvent), but the
middle layer no longer touches it.
When raising a frame_buf, also raise its children (titlebar,
resizebar) and the client surface inside it. When raising a
client surface, also raise its containing frame. This ensures
click-on-titlebar raises the entire window assembly.
Read XKB_DEFAULT_LAYOUT, XKB_DEFAULT_VARIANT, XKB_DEFAULT_OPTIONS,
XKB_DEFAULT_MODEL, and XKB_DEFAULT_RULES from environment when
creating the default keymap. Set these to match your layout
(e.g. XKB_DEFAULT_LAYOUT=us XKB_DEFAULT_VARIANT=dvorak).
When the session resumes after a VT switch, wlroots may destroy and
recreate input devices. Remove old listeners before adding new ones
to avoid assertion failure in wlr_keyboard_finish. Initialize all
listener links at startup so the first remove is safe.
- Store wlr_session from wlr_backend_autocreate.
- Skip frame commit when session is inactive (VT switched away).
- Wire ptr->events.motion (relative) for libinput devices so cursor
moves in standalone DRM/KMS mode.
- Use wlr_backend_autocreate for standalone mode (from TTY) instead of
headless-only. Gives real DRM/KMS output + libinput.
- wl_update_pointer_focus: skip client surface focus when pointer is
over an internal frame_buf (menu, titlebar). Prevents client from
stealing cursor/events from WM chrome.
- wl_focus_set: ensure seat keyboard is set and flush clients before
sending keyboard.enter so client has processed wl_seat.capabilities.
- Renderer and allocator use the autocreated backend in standalone mode.
- Add selection_acquire, selection_release, platform_init to
W_ViewBackend struct (were used but not declared).
- Add lookup_string to W_FontBackend struct (same issue).
- Guard selection_acquire call with NULL check in selection.c.
- Remove pixman_image_unref in wl_frame_configure resize path —
wlroots manages the buffer lifecycle via scene refcounting.
LSan confirms no leak.
- Remove #include of wmspec.c/xdnd.c/xmodifier.c from x11_backend.c
— they are already compiled as standalone objects, causing
multiple-definition linker errors on clean builds.
When a client (e.g. foot) sets its own cursor surface via
wl_pointer.set_cursor, the cursor disappears once the pointer
moves off the client surface because nobody resets it. Now
wl_update_pointer_focus resets to left_ptr when the pointer
leaves all surfaces or enters a new one (before the client
gets a chance to override via request_set_cursor).
Three issues fixed:
1. Frame and client surface moved independently during interactive
window move. The client surface (wl_toplevel_view) and frame
decorations (wl_frame_buf) are independent scene graph nodes —
unlike X11 where reparenting creates an implicit parent-child
relationship. Added frame_id/frame_rel_x/frame_rel_y to
wl_toplevel_view so wl_window_move keeps them in sync.
2. window_move(client_win, x, y) treated coordinates as absolute,
but the WM core passes relative-to-frame coordinates (matching
X11 child window semantics). Now detected via frame_id and
converted to absolute scene positions.
3. Titlebar scene node was offset by left_button_width because
updateTitlebar() configures it for X11 layout (separate
overlapping windows). Since the Wayland backend composites
buttons directly into the titlebar buffer, override the
titlebar position to frame origin during wl_frame_paint.
Remove every is_wayland / !is_wayland guard from WM policy files.
All backend-specific logic now lives exclusively in the backends:
- main.c: display_post_open vtable slot handles fatal check, visual ID,
display name, and multiHead parsing (X11) or no-ops (Wayland)
- event.c: EventLoop() unconditionally calls event_loop_run(); the X11
backend's implementation contains the WMNextEvent+inotify loop
- screen.c: screen_init_display vtable slot handles RContext/WMScreen/
color creation (each backend owns its full init path)
- monitor.c: show_crash_dialog vtable slot (X11 shows panel, Wayland
returns abort)
- startup.c: InitializeSwitchMenu called unconditionally (it's
backend-agnostic); defaults polling timer no longer guarded
- shutdown.c: wScreenSaveState called unconditionally
- window.c: client_reparent called unconditionally (Wayland no-ops);
dead frameless-window code removed
Policy code is now completely backend-agnostic. The only references to
is_wayland are the vtable field definitions in the two backend files.
- Create WM frames (titlebar, buttons, resizebar) for native XDG
toplevels — remove the is_wayland guard that skipped frame creation
- Set decoration mode to SERVER_SIDE so clients don't draw their own
titlebar (CSD)
- Skip client_reparent for Wayland (no X11 reparenting needed; the
client scene node is independent of the frame scene buffers)
- Set frame_border_width=0 in wl_screen_create_internals (Wayland has
no X11-style window border; the frame_buf renders all decoration)
- Use wlr_scene_subsurface_tree_create for client surface (avoids XDG
geometry offset issues)
Known issue: transient size mismatch on initial map when saved session
state or size constraints differ from the client's committed buffer.
Resolves after the client processes the configure event.
- Add wlr_subcompositor global (required by all modern Wayland clients)
- Switch from xdg_shell new_surface to new_toplevel signal (wlroots 0.19
fires new_surface with role=NONE before get_toplevel assigns the role)
- Defer initial xdg_surface configure to first client commit via
surface->events.commit listener (surface must be initialized first)
- Defer xdg_decoration set_mode to first commit (set_mode internally
calls schedule_configure which asserts initialized)
- Wire destroy_listener to toplevel->events.destroy instead of
xdg_surface->events.destroy (wlroots asserts toplevel event lists
are empty before the toplevel is freed)
- Log DISPLAY and WAYLAND_DISPLAY env vars at startup
- Add WAYLAND_ROADMAP.md
Native Wayland clients (foot, etc.) can now connect, render, and
disconnect without crashing the compositor.
- Only apply default XKB keymap as fallback when the host compositor
hasn't provided one yet (kb->xkb_state == NULL)
- The nested backend receives the host's keymap (Dvorak, etc.) via
wl_keyboard.keymap — don't overwrite it with QWERTY default
wlr_seat_keyboard_notify_key was being called unconditionally, which
caused re-entrancy that consumed WINGs events from the queue before
the modal loop could fetch them. Now only forwards to the seat when
there's an actual focused client surface.
Also use 16ms timeout in wl_flush so keyboard events from the nested
compositor are actually received during modal loop dispatch.
Warn and drop the event rather than silently swallowing it. This makes
the root cause visible — key events arriving before keyboard is fully
initialized.
When fake_leader is reparented into the frame, its children (the WINGs
view frame_buf) weren't being repositioned. Now cascades position
updates to children of the reparented frame_buf.
- wl_map: set mapped=1 before calling wl_redisplay (was bailing because
mapped flag wasn't set yet)
- wl_view_commit_backing_impl: enable scene node when content is committed
(frame_buf was created disabled, never enabled before frame was mapped)
- fake_leader_create: return a real frame_buf ID (was returning 0)
- client_reparent: handle frame_buf-to-frame_buf reparenting
- client_reparent: get WINGs view size from view table
- window_map: enable grandchildren (dialog content is grandchild of frame)
- window_move: move grandchildren when parent moves
- dialog.c: guard scr->w_visual for Wayland mode in Info panel
- wl_client_reparent: create child frame_buf for WINGs views, connect
backing pixman image so widgets paint into the scene graph
- View lookup table: map synthetic IDs to W_View* for event dispatch
- render_wl_pixmap_copy: detect view IDs and copy into backing image
- W_ViewCommitBacking callback: commit frame_buf after WINGs paint
- WMHandleEvent: use view table in Wayland mode (was always NULL)
- wtextfield.c paintCursor: use render backend draw_line instead of
XDrawLine (crash fix for Run dialog)
- wl_draw_string: remove ascent subtraction, y is TOP position (matches
X11 Pango behavior where pango_xft_render_layout takes top-left)
- Menu entry text: pass top position (y+3) not baseline (y+3+fh-1)
- Icon title: pass y=0 (top) not y=fh (baseline)
- frame_paint_titlebar: pass centered top not baseline
- frame_configure: compute absolute position from parent for children
(was setting absolute pos to relative coords, warping to 0,0)
- Titlebar buffer: always render full frame width, resize if needed
- Frame scene node: disable when no resizebar (transparent, not needed)
- Always call frame_paint after show/hide button (TS_NEW was skipping it)
frame_buf_at was returning the parent frame instead of child windows
(titlebar, content area) because the parent was later in the list.
Now prefers children (frame_bufs with parent_id set) over parents.
This fixes menu titlebar click detection — clicking the titlebar now
dispatches to titlebarMouseDown/menuTitleMouseDown instead of
menuMouseDown, enabling menu pinning and drag-to-move.
On SIGINT/SIGTERM:
- signalfd handler sets terminate flag and exits the event loop
- After loop exit, remove wlroots pointer listeners to prevent
assertion failure in wlr_pointer_finish
- Reset SIGTERM/SIGINT/SIGHUP to SIG_DFL after signalfd takes over
to prevent the old handleExitSig from competing
pointer_get_position was a noop returning (0,0), causing findMenu to
always return NULL. This made the menu close on every button release
regardless of pointer position. Now returns wl_state.pointer_x/y which
are updated on every pointer motion event.
With this fix, the root menu stays open when the pointer is over it on
release (matching X11 behavior), allowing entry selection or titlebar
pinning.
Add wl_frame_paint_button which renders button icons from XPM data
into the parent frame buffer. Called both from the vtable slot and
from wl_frame_paint during titlebar rendering. Uses PRED_CLOSE_XPM
and PRED_ICONIFY_XPM parsed lazily via RGetImageFromXPMData.
Also removes XEvent from all WFrameWindow callbacks (on_click_left,
on_click_right, on_dblclick_right, on_mousedown_resizebar) — they
now take WMEvent*.
wl_window_unmap now disables child scene nodes when the parent is
hidden. This fixes the menu entries staying visible after the menu
frame (titlebar) was unmapped. The entire menu now disappears
together, matching X11 behavior where the brother menu closes on
button release.
The menu frame was created at 1x1 and resized via wFrameWindowResize
which calls window_resize. But wl_window_resize didn't handle
frame_bufs — it only handled toplevel views. Now it reallocates the
pixman image when dimensions change, so the frame has the correct
size when wl_frame_paint renders the title bar.
- Entry separators: light line on top, dark line on bottom between entries
- Left/right bevel edges on each entry
- Cascade arrow (triangle) for submenu entries
- Paint menu frame title bar (wl_frame_paint) when menu is shown
- Matches X11 menu_draw_frame behavior
In X11, child windows are only visible when the parent is mapped.
In Wayland, all frame_bufs are independent scene nodes. The menu
content window was being mapped at creation time (wMenuCreate),
making it visible even though the parent frame was offscreen/hidden.
Fix: wl_window_map skips enabling a child node if its parent's
scene node is not yet enabled.
Child windows (menu content area, titlebar, resizebar) need their own
pixman buffers for painting. Previously frame_create_child returned a
bare synthetic ID with no buffer, so menu_paint_entry found nothing.
Also add parent-child tracking: when a parent frame moves or maps,
all children are repositioned/enabled automatically. Children store
their relative offset and parent ID.
The deadlock: frame_timer_cb called WMHandleEvent which entered
menuMouseDown's modal WMMaskEvent loop. That blocked inside
wl_event_loop_dispatch (reentrant), preventing new events.
Fix:
1. Replace wl_display_run() with custom loop that drains WINGs
events BETWEEN wl_event_loop_dispatch calls (not inside timer)
2. Make WINGs wl_flush() pump wlroots (call dispatch_fn) so
WMMaskEvent modal loops get new events without reentrancy
3. Fix wBalloonHide NULL dereference (scr->balloon not allocated)
4. Remove XEvent dependency from wSelectWindows (takes x,y now)
5. Remove debug traces
Right-click on background now opens the root menu.
- frame_buf_at(): hit-test finds which WM frame_buf is under pointer
- Button/motion events set window field to frame_buf ID or root_win
- Root window gets synthetic ID (0x0FFFFFFF) in Wayland mode
- Right-click on background → handleButtonPress → OpenRootMenu path
- wSelectWindows: remove XEvent dependency, take (x, y) coordinates
- Zero X11 symbols in event.o and moveres.o (verified with nm)
Text rendering uses the existing WINGs PangoFT2 backend — WMDrawString
renders directly into the frame buffer's pixman_image_t.
- Menu entries: real text via PangoFT2 (entry text + shortcut labels)
- Dock/clip icon titles: rendered with icon_title_font
- Frame titlebar: solid background + centered title text
- Frame resizebar: beveled grey bar
All text is anti-aliased (PangoFT2 alpha compositing onto pixman).
- Clip/drawer icons: reuse wl_appicon_paint (tile rendering)
- Menu entries: solid background fill (grey normal, blue selected)
with placeholder text line. Full text rendering TODO.
- Menu frame: beveled border (light top/left, dark bottom/right)
- All rendering commits to scene graph via wlr_scene_buffer_set_buffer