windowmaker-wl/WINGs/wballoon_wl.c

91 lines
1.3 KiB
C

/*
* wballoon_wl.c -- Wayland backend for tooltip balloon windows.
*
* Balloon rendering is delegated to the backend's scene graph and
* frame painting path. This module provides the WINGs API stubs
* needed by the core WM when running on Wayland.
*/
#include "WINGsP.h"
struct W_Balloon *
W_CreateBalloon(WMScreen *scr)
{
(void)scr;
return NULL;
}
void
W_BalloonShowText(void *bPtr, int x, int y, int w, int h, const char *text)
{
(void)bPtr; (void)x; (void)y; (void)w; (void)h; (void)text;
}
void
W_BalloonHandleLeaveView(WMView *view)
{
(void)view;
}
void
W_BalloonHandleEnterView(WMView *view)
{
(void)view;
}
void
W_BalloonCleanup(WMScreen *scr)
{
(void)scr;
}
void
WMSetBalloonTextAlignment(WMScreen *scr, WMAlignment alignment)
{
(void)scr;
(void)alignment;
}
void
WMSetBalloonTextForView(const char *text, WMView *view)
{
(void)text;
(void)view;
}
void
WMSetBalloonFont(WMScreen *scr, WMFont *font)
{
(void)scr;
(void)font;
}
void
WMSetBalloonTextColor(WMScreen *scr, WMColor *color)
{
(void)scr;
(void)color;
}
void
WMSetBalloonBackColor(WMScreen *scr, WMColor *color)
{
(void)scr;
(void)color;
}
void
WMSetBalloonDelay(WMScreen *scr, int delay)
{
(void)scr;
(void)delay;
}
void
WMSetBalloonEnabled(WMScreen *scr, Bool flag)
{
(void)scr;
(void)flag;
}