/* * wballoon_wl.c -- Wayland backend for tooltip balloon windows. * * Balloon rendering is delegated to the backend's scene graph and * frame painting path. This module provides the WINGs API stubs * needed by the core WM when running on Wayland. */ #include "WINGsP.h" struct W_Balloon * W_CreateBalloon(WMScreen *scr) { (void)scr; return NULL; } void W_BalloonShowText(void *bPtr, int x, int y, int w, int h, const char *text) { (void)bPtr; (void)x; (void)y; (void)w; (void)h; (void)text; } void W_BalloonHandleLeaveView(WMView *view) { (void)view; } void W_BalloonHandleEnterView(WMView *view) { (void)view; } void W_BalloonCleanup(WMScreen *scr) { (void)scr; } void WMSetBalloonTextAlignment(WMScreen *scr, WMAlignment alignment) { (void)scr; (void)alignment; } void WMSetBalloonTextForView(const char *text, WMView *view) { (void)text; (void)view; } void WMSetBalloonFont(WMScreen *scr, WMFont *font) { (void)scr; (void)font; } void WMSetBalloonTextColor(WMScreen *scr, WMColor *color) { (void)scr; (void)color; } void WMSetBalloonBackColor(WMScreen *scr, WMColor *color) { (void)scr; (void)color; } void WMSetBalloonDelay(WMScreen *scr, int delay) { (void)scr; (void)delay; } void WMSetBalloonEnabled(WMScreen *scr, Bool flag) { (void)scr; (void)flag; }