Was calling redisplay then map_subviews separately, with background
overwriting children. Now calls vb->map which does background first,
then children composite on top, with final commit showing everything.
wlr_seat_keyboard_notify_key was being called unconditionally, which
caused re-entrancy that consumed WINGs events from the queue before
the modal loop could fetch them. Now only forwards to the seat when
there's an actual focused client surface.
Also use 16ms timeout in wl_flush so keyboard events from the nested
compositor are actually received during modal loop dispatch.
Eliminated the separate Wayland/X11 code paths. Now ONE path:
1. Backend selection (based on WMAKER_USE_WAYLAND)
2. Backend init
3. Common init (colors, fonts, antialiasedText)
4. viewBackend->platform_init() — X11 does GCs, atoms, cursors,
cut buffers, modifier masks, pixmaps, IM, W_InitApplication.
Wayland is NULL (no platform-specific late init needed).
5. rootView, balloon, return
All X11-specific screen setup moved to W_X11PlatformInit() called
through the view backend vtable. No if-guards, no early returns,
no separate paths.
- WINGsP.h: add selection_acquire/release slots to W_ViewBackend
- wview_x11.c: implement via XSetSelectionOwner/XGetSelectionOwner
- wview_wl.c: stub that returns True (TODO: wl_data_device)
- selection.c: use vtable instead of direct X11 calls
In X11, the server delivers events to the deepest child window.
In Wayland, all widgets share one frame_buf. WMHandleEvent now
does hit-testing within the view tree to find the correct child
widget for button press/release/motion events.
After WMHandleEvent processes a key press, the text field repaints
into its backing image. The modal loop now re-composites the view tree
and commits to the scene graph so changes are visible immediately.
wl_map was calling wl_map_subviews (children) then wl_redisplay (bg fill),
overwriting children with the background. Reversed order so background
is filled first, then children composite on top.
- window.c: always call frame_paint for internal windows (title=NULL
skipped wFrameWindowChangeTitle which was the only paint trigger)
- wview_wl.c: fill view backing with background color before expose
(X11 server fills background automatically, Wayland needs explicit fill)
Children were painted during panel creation (before frame_buf backing
was connected). Now wl_map triggers wl_map_subviews when a top-level
view is mapped, re-painting all children into the correct backing image.
wl_map was calling wl_redisplay on every view map, including internal
widgets during startup. This caused crashes when non-dialog views
received expose events before being fully set up.
- wl_map: set mapped=1 before calling wl_redisplay (was bailing because
mapped flag wasn't set yet)
- wl_view_commit_backing_impl: enable scene node when content is committed
(frame_buf was created disabled, never enabled before frame was mapped)
All WINGs render backend functions (draw_line, draw_rect, fill_rect,
pixmap_copy, composite_pixmap) now use resolve_drawable() to handle
WINGs view IDs (0x20000000+) by looking up the backing pixman image.
Also fixes:
- wfont_wl.c: resolve view IDs in draw_string/draw_image_string
- wtextfield.c paintCursor: use render backend draw_line (not XDrawLine)
- dialog.c wShowInfoPanel: guard scr->w_visual for Wayland mode
- wl_client_reparent: create child frame_buf for WINGs views, connect
backing pixman image so widgets paint into the scene graph
- View lookup table: map synthetic IDs to W_View* for event dispatch
- render_wl_pixmap_copy: detect view IDs and copy into backing image
- W_ViewCommitBacking callback: commit frame_buf after WINGs paint
- WMHandleEvent: use view table in Wayland mode (was always NULL)
- wtextfield.c paintCursor: use render backend draw_line instead of
XDrawLine (crash fix for Run dialog)
- wl_draw_string: remove ascent subtraction, y is TOP position (matches
X11 Pango behavior where pango_xft_render_layout takes top-left)
- Menu entry text: pass top position (y+3) not baseline (y+3+fh-1)
- Icon title: pass y=0 (top) not y=fh (baseline)
- frame_paint_titlebar: pass centered top not baseline
- frame_configure: compute absolute position from parent for children
(was setting absolute pos to relative coords, warping to 0,0)
- Titlebar buffer: always render full frame width, resize if needed
- Frame scene node: disable when no resizebar (transparent, not needed)
- Always call frame_paint after show/hide button (TS_NEW was skipping it)
When a menu entry triggers a WINGs dialog (e.g. 'Run...'), the
realizeObserver notification calls realizeWindow which does X11 calls
(XSetClassHint, XAllocWMHints). In Wayland mode scr->display is NULL,
causing a segfault. Skip the entire function when display is NULL.
The deadlock: frame_timer_cb called WMHandleEvent which entered
menuMouseDown's modal WMMaskEvent loop. That blocked inside
wl_event_loop_dispatch (reentrant), preventing new events.
Fix:
1. Replace wl_display_run() with custom loop that drains WINGs
events BETWEEN wl_event_loop_dispatch calls (not inside timer)
2. Make WINGs wl_flush() pump wlroots (call dispatch_fn) so
WMMaskEvent modal loops get new events without reentrancy
3. Fix wBalloonHide NULL dereference (scr->balloon not allocated)
4. Remove XEvent dependency from wSelectWindows (takes x,y now)
5. Remove debug traces
Right-click on background now opens the root menu.
- WMCreateScreenWithRContext: add Wayland path that skips all X11 calls
(no GCs, no atoms, no XListProperties, no XCreateGC)
- screen.c: skip RCreateContext in Wayland mode (pass NULL rcontext)
- Wayland path initializes: font/event/render backends, colors, fonts
Current issue: W_RealizeView tries to create X11 windows for WINGs
widgets. Need to make view realization work without X11 (views should
be pixman buffers in Wayland mode, not X windows).
The grey background + cursor render correctly. Startup reaches
WINGs init but crashes when widgets try to realize without a display.
Key changes in wl_backend.c:
- wl_atom_intern: call XInternAtom on XWayland display (was returning 0)
- Add wl_or_view struct to track override_redirect XWayland surfaces
- handle_xwayland_new_surface: composite OR surfaces via scene graph
- frame_create_toplevel/child: create real X11 windows on XWayland
- frame_destroy/configure: delegate to Xlib
- window_map/unmap/move/resize: fall through to Xlib for frame windows
- stacking_raise/lower: update scene graph + Xlib fallback
- event_flush/sync: call XFlush/XSync on XWayland display
- window_set_border/border_width/clear: delegate to Xlib
- window_get_rect: query XWayland geometry for non-toplevel windows
Note: frame creation via XWayland is a temporary bridge. The correct
architectural approach is native scene-buffer rendering with pixman.