NULL-buffer unmap triggers a wlroots xdg_surface unmap, which requires a
configure/ack cycle before the next buffer attach. This creates a race
window where the popup reopen cannot commit its real buffer yet, causing
the click to hit the main window instead of the popup.
Fix: replace the popup buffer with a 1x1 transparent ARGB buffer instead
of attaching NULL. This hides the popup visually (the tiny buffer is
invisible) without unmapping the xdg_surface. The surface stays configured
and alive, so the next popup open can commit a real buffer immediately
without waiting for a configure event.
Also: always call resizeMenu() in popUpMenu to ensure the backing buffer
is recreated at the correct dimensions after the 1x1 replacement.
When the pointer leaves the main button view to enter the popup surface,
the WME_LEAVE event fires for bPtr->view (which shares the same
handleActionEvents handler). This unconditionally cleared insideMenu=0
and highlightedItem=-1, causing the subsequent button release to fail
the selection check and not fire the action.
Fix: guard the leave handler with event->window == bPtr->menuView->window
so that clearing only happens when the pointer actually leaves the menu
view, not when it just leaves the main button on its way to the popup.
When the popup opens via ButtonPress on the main button, compute the
highlighted item from the pointer position relative to the menu view,
matching upstream WINGs semantics. Previously highlightedItem was set
to selectedItemIndex, which might be -1 (no prior selection), causing
the popup to open with no visible highlight until the first motion event.
The fix uses event->u.button.y_root - menuView->pos.y divided by item
height to determine which item the pointer is over when the menu appears.
This item is painted as highlighted immediately on open.
The non-highlight path in paintMenuEntry only filled the row with gray
and returned early, erasing the item text, relief border, and indicator
pixmap. On Wayland this was immediately visible because the cascade+commit
on fill_rect commits every draw operation to the wl_surface.
Fix: after filling the gray background, redraw the relief border, the
item text (in black or darkGray depending on enabled state), and the
indicator pixmap for the selected item — matching what the highlight path
and makeMenuPixmap do.
Bug 1: Clicks on menu items did not select the correct item.
The WME_BUTTON_PRESS handler always called popUpMenu() which re-mapped
the already-open menu and reset highlightedItem to selectedItemIndex,
ignoring the click position. Since no motion event follows a
click-without-drag, the highlight was never corrected.
Fix: distinguish menuView vs main button events via event->window.
For menuView clicks, compute highlightedItem from click.y directly
without re-opening the menu.
Bug 2: Second popup open showed a blank gray box.
wl_unmap disabled the compositor scene node via W_ViewSceneNodeSetEnabledFn
but wl_map never re-enabled it. On re-map, the buffer was committed
to the wl_surface but the scene node stayed disabled.
Fix: re-enable scene node in wl_map before redisplay.
Reorder popUpMenu to:
1. Resize menuView before map (correct backing dimensions)
2. W_MapView first (wl_map calls wl_redisplay which fills background
and dispatches WME_EXPOSE — the old redisplay() before map was a
no-op on Wayland because wl_redisplay returns early when !mapped)
3. Copy makeMenuPixmap() output into menuView->window backing as a
safety net, ensuring the buffer has complete menu content
independent of expose-timing correctness
4. paintMenuEntry for initial highlighted item
This ensures the first visible popup buffer has all menu items
rendered regardless of the order in which the Wayland configure
and commit events arrive.
paintMenuEntry was only called for the highlighted item on expose.
On X11 the X server auto-filled the rest of the window with the
background pixel, so unpainted items looked grey-but-empty. On
Wayland the buffer starts transparent — unpainted items showed
through to whatever was behind, making the popup invisible.
Iterate all items in the expose handler so the menu's full content
is visible when it first appears.
Sed pass restricted to files outside src/backend/x11 and outside
*_x11.c — i.e. all code that should not depend on X11 typedefs.
Window → WNativeWindow (existing typedef in WMEvent.h)
Atom → WMNativeAtom
Pixmap → WMNativePixmap
Cursor → WMNativeCursor
Drawable → WMDrawable (existing typedef)
KeySym → WMNativeKeysym
Colormap → WMNativeColormap
X11 backend files keep using the original Xlib type names because
they make Xlib API calls that take those types. All typedefs are
ultimately 'unsigned long' so values pass through opaquely between
shared code and the backend.
Public WINGs API affected: WMSelectionCallback, WMSelectionProcs,
and a handful of widget signatures that took Atom/Window arguments
now take WMNativeAtom/WNativeWindow. Source-compatible at the
binary level; consumers must rebuild.
Time and XID typedefs left for a follow-up — both are heavily used
in field/variable names that need careful auditing. Display* and
GC stay in W_Screen for now; phase δ moves them into an X11-only
sub-struct.
Mass rename of X11 enum values used in shared/Wayland code, with the
numeric values preserved so the wire layout of WMEvent fields and
the X11-backend translation tables remain unchanged.
NotifyNormal/Grab/Ungrab/WhileGrabbed → WM_NOTIFY_*
NotifyAncestor/Virtual/Inferior/Nonlinear/
NonlinearVirtual/Pointer/PointerRoot/
DetailNone → WM_NOTIFY_*
PropertyNewValue/Delete → WM_PROPERTY_*
MappingModifier/Keyboard/Pointer → WM_MAPPING_*
VisibilityUnobscured/PartiallyObscured/
FullyObscured → WM_VISIBILITY_*
GrabModeAsync/Sync, GrabSuccess → WM_GRAB_*
RevertToParent/PointerRoot/None → WM_REVERT_TO_*
CurrentTime → WM_CURRENT_TIME
None → WM_NATIVE_NONE
The 'None' rename was done with conservative regex passes restricted
to clear C-context patterns (= None;, , None,, !=None, etc.) so that
'"None"' string literals in defaults and XPM 'c None' colour names
are preserved untouched. Comments containing the English word 'None'
are also left alone. X11 backend files that legitimately use the
X11 macros (Xlib calls returning None, etc.) are unchanged.
Build clean across WINGs, src, WPrefs.app.
Sed pass. KeyPressMask, KeyReleaseMask, ButtonPressMask,
ButtonReleaseMask, EnterWindowMask, LeaveWindowMask,
PointerMotionMask, PointerMotionHintMask, Button{1..5}MotionMask,
ButtonMotionMask, KeymapStateMask, ExposureMask,
VisibilityChangeMask, StructureNotifyMask, ResizeRedirectMask,
SubstructureNotifyMask, SubstructureRedirectMask, FocusChangeMask,
PropertyChangeMask, ColormapChangeMask all renamed to the
corresponding WM_EVMASK_* names defined in wnative.h.
Numeric values still match the X11 layout, so wevent_x11.c's
matching tables and any code that masks bits keep working
unchanged. Build clean across WINGs/, src/, WPrefs.app/.
Key changes in wl_backend.c:
- wl_atom_intern: call XInternAtom on XWayland display (was returning 0)
- Add wl_or_view struct to track override_redirect XWayland surfaces
- handle_xwayland_new_surface: composite OR surfaces via scene graph
- frame_create_toplevel/child: create real X11 windows on XWayland
- frame_destroy/configure: delegate to Xlib
- window_map/unmap/move/resize: fall through to Xlib for frame windows
- stacking_raise/lower: update scene graph + Xlib fallback
- event_flush/sync: call XFlush/XSync on XWayland display
- window_set_border/border_width/clear: delegate to Xlib
- window_get_rect: query XWayland geometry for non-toplevel windows
Note: frame creation via XWayland is a temporary bridge. The correct
architectural approach is native scene-buffer rendering with pixman.