decompose wl_backend.c: final refactor — extracted wl_handlers.c
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e2f048a6a9
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@ -192,14 +192,13 @@ wmaker_SOURCES += \
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backend/wayland/wl_popup.c \
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backend/wayland/wl_text_input.c \
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backend/wayland/wl_xdg_activation.c \
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backend/wayland/wl_layer_shell.c \
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backend/wayland/wl_output_mgmt.c \
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backend/wayland/wl_output.c \
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backend/wayland/wl_xdg.c \
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backend/wayland/wl_xwayland.c \
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backend/wayland/wl_dock.c \
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backend/wayland/wl_layer_shell.c \
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backend/wayland/wl_virtual_pointer.c \
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backend/wayland/wl_handlers.c \
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backend/wayland/wl_input_fwd.c
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endif
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@ -304,11 +304,11 @@ extern struct wlr_surface *view_surface_at(int px, int py, double *sx_out,
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/* Phase 24: client cursor-surface request handler. */
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extern void handle_seat_request_cursor(struct wl_listener *listener, void *data);
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/* Phase 25: client clipboard selection request handler. */
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extern void handle_seat_request_set_selection(struct wl_listener *listener, void *data);
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static void handle_seat_request_set_selection(struct wl_listener *listener, void *data);
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/* Phase 25b: drag-and-drop request handler. */
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void handle_seat_request_start_drag(struct wl_listener *listener, void *data);
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/* Phase 26: primary selection request handler. */
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extern void handle_seat_request_primary_selection(struct wl_listener *listener, void *data);
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static void handle_seat_request_primary_selection(struct wl_listener *listener, void *data);
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/* Compositor-internal clipboard hooks for WINGs. */
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void wl_clipboard_store_to_seat(const char *text, int len);
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char *wl_clipboard_fetch_from_seat(int *len_out);
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@ -319,13 +319,13 @@ void wl_drag_icon_move(int x, int y);
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void wl_drag_icon_hide(void);
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void wl_drag_cursor_feedback(Bool accepted);
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/* Phase 28: idle inhibitor created/destroyed handler. */
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extern void handle_idle_new_inhibitor(struct wl_listener *listener, void *data);
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static void handle_idle_new_inhibitor(struct wl_listener *listener, void *data);
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/* Phase 29: scroll-wheel axis event handler. */
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extern void handle_pointer_axis(struct wl_listener *listener, void *data);
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/* Phase 30: new pointer constraint handler. */
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extern void handle_new_pointer_constraint(struct wl_listener *listener, void *data);
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static void handle_new_pointer_constraint(struct wl_listener *listener, void *data);
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/* Phase 31: new keyboard shortcuts inhibitor handler. */
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extern void handle_new_shortcuts_inhibitor(struct wl_listener *listener, void *data);
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static void handle_new_shortcuts_inhibitor(struct wl_listener *listener, void *data);
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/* Phase 33: output management apply/test + output power set_mode handlers. */
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extern void handle_output_mgr_apply(struct wl_listener *listener, void *data);
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extern void handle_output_mgr_test(struct wl_listener *listener, void *data);
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@ -337,11 +337,11 @@ extern void handle_virtual_keyboard_new(struct wl_listener *listener, void *data
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/* Phase 35: xdg_activation request_activate handler. */
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extern void handle_xdg_activation_request(struct wl_listener *listener, void *data);
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/* Phase 36: layer shell new_surface handler. */
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extern void handle_layer_shell_new_surface(struct wl_listener *listener, void *data);
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static void handle_layer_shell_new_surface(struct wl_listener *listener, void *data);
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extern void handle_xdg_new_toplevel(struct wl_listener *listener, void *data);
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extern void handle_new_toplevel_decoration(struct wl_listener *listener, void *data);
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/* Phase 37: virtual pointer handler. */
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static void handle_virtual_pointer_new(struct wl_listener *listener, void *data);
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extern void handle_virtual_pointer_new(struct wl_listener *listener, void *data);
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/* Phase 17: XWayland new surface forward declaration. */
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extern void handle_xwayland_new_surface(struct wl_listener *listener, void *data);
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extern void handle_xwayland_ready(struct wl_listener *listener, void *data);
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@ -1595,7 +1595,472 @@ wl_event_loop_terminate(void)
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* (i.e. Ctrl-C or other clipboard write). Forward to wlr_seat so the
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* selection becomes available to the next client that reads it.
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*/
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static void
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handle_seat_request_set_selection(struct wl_listener *listener, void *data)
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{
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(void)listener;
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struct wlr_seat_request_set_selection_event *ev = data;
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if (!wl_state.seat)
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return;
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wlr_seat_set_selection(wl_state.seat, ev->source, ev->serial);
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}
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/*
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* Phase 26: seat request_set_primary_selection — client writes to the
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* primary selection buffer (e.g. by selecting text). Forward to
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* wlr_seat so middle-click paste works in other clients.
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*/
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static void
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handle_seat_request_primary_selection(struct wl_listener *listener, void *data)
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{
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(void)listener;
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struct wlr_seat_request_set_primary_selection_event *ev = data;
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if (!wl_state.seat)
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return;
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wlr_seat_set_primary_selection(wl_state.seat, ev->source, ev->serial);
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}
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/*
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* Phase 28: idle_inhibit new_inhibitor — a client (e.g. mpv, a game) created
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* an idle-inhibit object. wlroots tracks the inhibitor list internally;
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* the compositor can query wl_state.idle_inhibit_mgr->inhibitors to decide
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* whether to suppress screen blanking. For now we just log the event so
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* the capability is advertised and the inhibitor object doesn't error out.
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*/
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static void
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handle_idle_new_inhibitor(struct wl_listener *listener, void *data)
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{
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(void)listener;
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struct wlr_idle_inhibitor_v1 *inhibitor = data;
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(void)inhibitor;
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wwarning("wl_backend: idle inhibitor created (client suppressing screen blank)");
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}
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/*
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* Phase 29 (fix): scroll-wheel axis event handler.
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* wlr_event_pointer_axis carries orientation (vertical/horizontal), delta,
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* delta_discrete (notches), and source (wheel vs finger). Forward directly
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* to the seat so the focused Wayland client receives wl_pointer.axis events.
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* Without this, scrolling is silently dropped in every Wayland client.
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*/
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void
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handle_pointer_axis(struct wl_listener *listener, void *data)
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{
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(void)listener;
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struct wlr_pointer_axis_event *ev = data;
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if (!wl_state.seat)
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return;
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/* Drop axis events during a compositor grab so the grabbed window
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* does not receive unexpected scroll events mid-move/resize. */
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if (wl_state.grab_type)
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return;
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wlr_seat_pointer_notify_axis(wl_state.seat,
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ev->time_msec,
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ev->orientation,
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ev->delta,
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ev->delta_discrete,
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ev->source,
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ev->relative_direction);
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}
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/*
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* Phase 30: new pointer constraint — a client requested pointer lock or
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* pointer confinement (e.g. a game locking the cursor to its window).
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* We activate the constraint immediately so the client gets confirmed.
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* In headless mode the pointer is virtual so there is nothing physically
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* to lock, but activating keeps the client happy.
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*/
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static void
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handle_new_pointer_constraint(struct wl_listener *listener, void *data)
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{
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(void)listener;
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struct wlr_pointer_constraint_v1 *constraint = data;
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(void)constraint;
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/* Activate immediately — in nested mode the real pointer is bounded
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* by the host compositor's window anyway. */
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wlr_pointer_constraint_v1_send_activated(constraint);
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wwarning("wl_backend: pointer constraint activated");
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}
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/*
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* Phase 31: new keyboard shortcuts inhibitor — a fullscreen app or remote
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* desktop client wants to suppress WM keyboard shortcuts.
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* Activate the inhibitor immediately so the client knows it is granted.
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* The existing wWaylandKeyPress() dispatcher in handle_keyboard_key already
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* forwards all non-shortcut keys; with the inhibitor active we should skip
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* the shortcut check for that focused client. For now we simply activate
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* and log; per-client inhibitor tracking can be refined later.
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*/
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static void
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handle_new_shortcuts_inhibitor(struct wl_listener *listener, void *data)
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{
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(void)listener;
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struct wlr_keyboard_shortcuts_inhibitor_v1 *inhibitor = data;
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wlr_keyboard_shortcuts_inhibitor_v1_activate(inhibitor);
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wwarning("wl_backend: keyboard shortcuts inhibitor activated");
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}
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/* ------------------------------------------------------------------ */
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/* ------------------------------------------------------------------ */
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/* ------------------------------------------------------------------ */
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/* Phase 36: layer shell — panels, docks, wallpapers, overlays */
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/* ------------------------------------------------------------------ */
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#define LAYER_VIEW_FROM(l, field) \
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((struct wl_layer_view *)((char *)(l) - offsetof(struct wl_layer_view, field)))
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/*
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* Compute the geometry for a layer surface given its anchor, margins,
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* desired size and the output dimensions.
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*/
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static void
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layer_surface_compute_geometry(struct wlr_layer_surface_v1 *ls,
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uint32_t ow, uint32_t oh,
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uint32_t *out_w, uint32_t *out_h)
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{
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const struct wlr_layer_surface_v1_state *s = &ls->current;
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uint32_t w = s->desired_width;
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uint32_t h = s->desired_height;
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bool anchor_lr = (s->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT) &&
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(s->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT);
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bool anchor_tb = (s->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP) &&
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(s->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM);
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if (w == 0 && anchor_lr)
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w = ow - s->margin.left - s->margin.right;
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if (h == 0 && anchor_tb)
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h = oh - s->margin.top - s->margin.bottom;
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/* Ensure minimum 1×1. */
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*out_w = w > 0 ? w : 1;
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*out_h = h > 0 ? h : 1;
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}
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/*
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* Compute the position of a layer surface on the output given its
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* anchor, margins and final dimensions.
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*/
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static void
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layer_surface_compute_position(struct wlr_layer_surface_v1 *ls,
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uint32_t ow, uint32_t oh,
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uint32_t fw, uint32_t fh,
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int *out_x, int *out_y)
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{
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const struct wlr_layer_surface_v1_state *s = &ls->current;
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int x = 0, y = 0;
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bool anchor_l = s->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT;
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bool anchor_r = s->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT;
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bool anchor_t = s->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP;
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bool anchor_b = s->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM;
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if (anchor_l && anchor_r)
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x = s->margin.left;
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else if (anchor_l)
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x = s->margin.left;
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else if (anchor_r)
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x = (int)ow - (int)fw - s->margin.right;
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else
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x = ((int)ow - (int)fw) / 2;
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if (anchor_t && anchor_b)
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y = s->margin.top;
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else if (anchor_t)
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y = s->margin.top;
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else if (anchor_b)
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y = (int)oh - (int)fh - s->margin.bottom;
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else
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y = ((int)oh - (int)fh) / 2;
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*out_x = x;
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*out_y = y;
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}
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static void
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handle_layer_surface_map(struct wl_listener *listener, void *data)
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{
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(void)data;
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struct wl_layer_view *lv = LAYER_VIEW_FROM(listener, map_listener);
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wwarning("wl_backend: layer surface mapped (layer=%d namespace=%s)",
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lv->layer_surface->current.layer,
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lv->layer_surface->namespace ? lv->layer_surface->namespace : "");
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}
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static void
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handle_layer_surface_unmap(struct wl_listener *listener, void *data)
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{
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(void)data;
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struct wl_layer_view *lv = LAYER_VIEW_FROM(listener, unmap_listener);
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wwarning("wl_backend: layer surface unmapped");
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if (lv->scene_node) {
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wlr_scene_node_destroy(&lv->scene_node->node);
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lv->scene_node = NULL;
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}
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}
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static void
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handle_layer_surface_destroy(struct wl_listener *listener, void *data)
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{
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(void)data;
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struct wl_layer_view *lv = LAYER_VIEW_FROM(listener, destroy_listener);
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wl_list_remove(&lv->map_listener.link);
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wl_list_remove(&lv->unmap_listener.link);
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wl_list_remove(&lv->destroy_listener.link);
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if (lv->scene_node) {
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wlr_scene_node_destroy(&lv->scene_node->node);
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lv->scene_node = NULL;
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}
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wl_list_remove(&lv->link);
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free(lv);
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}
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/*
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* handle_layer_shell_new_surface — a client created a layer surface.
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* Assign the output if unset, compute geometry, send configure, and
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* wire map/unmap/destroy lifecycle.
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*/
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static void
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handle_layer_shell_new_surface(struct wl_listener *listener, void *data)
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{
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(void)listener;
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struct wlr_layer_surface_v1 *ls = data;
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/* Assign output if client did not specify one. */
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if (!ls->output && wl_state.output)
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ls->output = wl_state.output;
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struct wl_layer_view *lv = calloc(1, sizeof(*lv));
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if (!lv) {
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wlr_layer_surface_v1_destroy(ls);
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return;
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}
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lv->layer_surface = ls;
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/* Add to scene graph in the correct level bucket.
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* Layer-shell layer enum maps to WL_LAYER_* buckets:
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* BACKGROUND -> WL_LAYER_BACKGROUND
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* BOTTOM -> WL_LAYER_DESKTOP
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* TOP -> WL_LAYER_DOCK
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* OVERLAY -> WL_LAYER_OVERLAY */
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if (wl_state.scene) {
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int _lb;
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switch (ls->pending.layer) {
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case ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND: _lb = WL_LAYER_BACKGROUND; break;
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case ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM: _lb = WL_LAYER_DESKTOP; break;
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case ZWLR_LAYER_SHELL_V1_LAYER_TOP: _lb = WL_LAYER_DOCK; break;
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case ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY: _lb = WL_LAYER_OVERLAY; break;
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default: _lb = WL_LAYER_NORMAL; break;
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}
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struct wlr_scene_tree *_lp = wl_state.level_trees[_lb]
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? wl_state.level_trees[_lb] : &wl_state.scene->tree;
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lv->scene_node = wlr_scene_subsurface_tree_create(_lp, ls->surface);
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}
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/* Compute and send initial configure. */
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uint32_t ow = 1920, oh = 1080;
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if (ls->output) {
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ow = ls->output->width > 0 ? (uint32_t)ls->output->width : 1920;
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oh = ls->output->height > 0 ? (uint32_t)ls->output->height : 1080;
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}
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uint32_t fw, fh;
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layer_surface_compute_geometry(ls, ow, oh, &fw, &fh);
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wlr_layer_surface_v1_configure(ls, fw, fh);
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/* Position the scene node. */
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if (lv->scene_node) {
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int sx, sy;
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layer_surface_compute_position(ls, ow, oh, fw, fh, &sx, &sy);
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wlr_scene_node_set_position(&lv->scene_node->node, sx, sy);
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}
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/* Wire lifecycle listeners. */
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lv->map_listener.notify = handle_layer_surface_map;
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lv->unmap_listener.notify = handle_layer_surface_unmap;
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lv->destroy_listener.notify = handle_layer_surface_destroy;
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wl_signal_add(&ls->surface->events.map, &lv->map_listener);
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wl_signal_add(&ls->surface->events.unmap, &lv->unmap_listener);
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wl_signal_add(&ls->events.destroy, &lv->destroy_listener);
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wl_list_insert(&wl_state.layer_list, &lv->link);
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wwarning("wl_backend: layer surface new layer=%d %ux%u namespace=%s",
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ls->current.layer, fw, fh,
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ls->namespace ? ls->namespace : "");
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}
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/* ------------------------------------------------------------------ */
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void
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handle_pointer_button(struct wl_listener *listener, void *data)
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{
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(void)listener;
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struct wlr_pointer_button_event *ev = data;
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if (!wl_state.seat)
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return;
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/* Phase 22: any button release ends an active compositor grab (move/resize).
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* Type 3 (WM policy grab) is NOT ended here — the policy code calls
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* pointer_ungrab itself after processing the button release event. */
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if (wl_state.grab_type && wl_state.grab_type != 3 &&
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ev->state == WLR_BUTTON_RELEASED) {
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wwarning("wl_backend: grab ended (button release) grab_type=%d", wl_state.grab_type);
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wl_grab_end();
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wl_update_pointer_focus(ev->time_msec);
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return;
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}
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/* Phase 24: click-to-focus — on button press, find the view under the
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* pointer and focus + raise it via the WM policy layer.
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* This mirrors what the X11 backend does via ButtonPress on frame windows. */
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if (ev->state == WLR_BUTTON_PRESSED) {
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double sx, sy;
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struct wl_toplevel_view *view = NULL;
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view_surface_at(wl_state.pointer_x, wl_state.pointer_y,
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&sx, &sy, &view);
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if (view) {
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WObjDescriptor *desc =
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wm_backend->context_find(view->id, WM_CTX_CLIENT_WIN);
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if (desc && desc->parent_type == WCLASS_WINDOW) {
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WWindow *wwin = (WWindow *)desc->parent;
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WScreen *scr = wScreenWithNumber(0);
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wSetFocusTo(scr, wwin);
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/* Raise entire window assembly via tree */
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if (view->frame_id) {
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struct wl_frame_buf *fb = frame_buf_find(view->frame_id);
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if (fb && fb->tree)
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||||
wlr_scene_node_raise_to_top(&fb->tree->node);
|
||||
} else if (view->scene_node) {
|
||||
wlr_scene_node_raise_to_top(&view->scene_node->node);
|
||||
}
|
||||
/* Also raise it in our toplevel list so view_surface_at()
|
||||
* returns it first on subsequent hits. */
|
||||
wl_list_remove(&view->link);
|
||||
wl_list_insert(&wl_state.toplevel_list, &view->link);
|
||||
}
|
||||
} else {
|
||||
/* No toplevel surface — check if a WINGs dialog frame_buf was clicked */
|
||||
struct wl_frame_buf *hit = frame_buf_hit(wl_state.pointer_x,
|
||||
wl_state.pointer_y);
|
||||
if (hit) {
|
||||
/* Walk up to the parent frame to find the WWindow */
|
||||
WNativeWindow lookup = hit->parent_id ? hit->parent_id : hit->id;
|
||||
WObjDescriptor *desc =
|
||||
wm_backend->context_find(lookup, WM_CTX_CLIENT_WIN);
|
||||
if (desc && desc->parent_type == WCLASS_WINDOW) {
|
||||
WWindow *wwin = (WWindow *)desc->parent;
|
||||
WScreen *scr = wScreenWithNumber(0);
|
||||
wSetFocusTo(scr, wwin);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* Phase A: enqueue native WMEvent for WINGs */
|
||||
WMScreen *wmscr = wl_get_wmscreen();
|
||||
if (wmscr) {
|
||||
WMEvent wev;
|
||||
memset(&wev, 0, sizeof(wev));
|
||||
wev.type = (ev->state == WLR_BUTTON_PRESSED)
|
||||
? WME_BUTTON_PRESS : WME_BUTTON_RELEASE;
|
||||
|
||||
/* Hit-test: determine which WM window was clicked.
|
||||
* Use frame_buf_hit so button sub-windows (invisible to the scene
|
||||
* graph because their pixels are composited into the titlebar buffer)
|
||||
* are resolved to their own window IDs, letting handleButtonPress
|
||||
* route the event to buttonMouseDown instead of titlebarMouseDown. */
|
||||
struct wl_frame_buf *fb = frame_buf_hit(wl_state.pointer_x,
|
||||
wl_state.pointer_y);
|
||||
if (fb) {
|
||||
wev.window = fb->id;
|
||||
wev.u.button.window = fb->id;
|
||||
wev.u.button.x = wl_state.pointer_x - fb->x;
|
||||
wev.u.button.y = wl_state.pointer_y - fb->y;
|
||||
} else {
|
||||
WScreen *scr0 = wScreenWithNumber(0);
|
||||
WNativeWindow root = scr0 ? scr0->root_win : (WNativeWindow)0x0FFFFFFF;
|
||||
wev.window = root;
|
||||
wev.u.button.window = root;
|
||||
wev.u.button.x = wl_state.pointer_x;
|
||||
wev.u.button.y = wl_state.pointer_y;
|
||||
}
|
||||
wev.u.button.time = ev->time_msec;
|
||||
wev.u.button.x_root = wl_state.pointer_x;
|
||||
wev.u.button.y_root = wl_state.pointer_y;
|
||||
/* Linux evdev BTN_LEFT=0x110, BTN_RIGHT=0x111, BTN_MIDDLE=0x112
|
||||
* Button1=1(left), Button2=2(middle), Button3=3(right) */
|
||||
switch (ev->button) {
|
||||
case 0x110: wev.u.button.button = 1; break;
|
||||
case 0x111: wev.u.button.button = 3; break;
|
||||
case 0x112: wev.u.button.button = 2; break;
|
||||
default: wev.u.button.button = (ev->button - 0x110) + 1; break;
|
||||
}
|
||||
/* For WINGs views, resolve the child widget at click coordinates */
|
||||
struct W_View *target = NULL;
|
||||
if (fb && fb->id >= 0x20000000) {
|
||||
extern W_View *W_GetViewForWindow(unsigned long id);
|
||||
extern struct W_View *W_FindViewAtPoint(struct W_View *parent, int x, int y);
|
||||
W_View *toplevel = W_GetViewForWindow((unsigned long)fb->id);
|
||||
if (toplevel) {
|
||||
target = W_FindViewAtPoint(toplevel,
|
||||
wev.u.button.x, wev.u.button.y);
|
||||
if (!target)
|
||||
target = toplevel;
|
||||
/* Adjust event coordinates to target view's local space */
|
||||
if (target != toplevel) {
|
||||
W_View *p = target;
|
||||
int ox = 0, oy = 0;
|
||||
while (p && p != toplevel) {
|
||||
ox += p->pos.x;
|
||||
oy += p->pos.y;
|
||||
p = p->parent;
|
||||
}
|
||||
wev.u.button.x -= ox;
|
||||
wev.u.button.y -= oy;
|
||||
}
|
||||
}
|
||||
}
|
||||
W_WL_EnqueueEvent(wmscr, &wev, target);
|
||||
}
|
||||
|
||||
/* Refresh pointer focus before delivering button event.
|
||||
* The last wl_update_pointer_focus call was during the most recent
|
||||
* motion event. If no motion happened since then, the XWayland
|
||||
* surface might not have pointer focus, causing
|
||||
* wlr_seat_pointer_notify_button to be a no-op. */
|
||||
wl_update_pointer_focus(ev->time_msec);
|
||||
|
||||
wlr_seat_pointer_notify_button(wl_state.seat, ev->time_msec,
|
||||
ev->button, ev->state);
|
||||
wlr_seat_pointer_notify_frame(wl_state.seat);
|
||||
}
|
||||
|
||||
void
|
||||
handle_pointer_frame(struct wl_listener *listener, void *data)
|
||||
{
|
||||
(void)listener; (void)data;
|
||||
if (wl_state.seat)
|
||||
wlr_seat_pointer_notify_frame(wl_state.seat);
|
||||
}
|
||||
|
||||
|
||||
|
||||
/* ------------------------------------------------------------------ */
|
||||
/* Keyboard grabs */
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/* ------------------------------------------------------------------ */
|
||||
/* Screen internals */
|
||||
/* ------------------------------------------------------------------ */
|
||||
|
||||
int wl_screen_replace_wm(WScreen *scr) { (void)scr; return 1; }
|
||||
int wl_screen_select_input(WScreen *scr, long mask) { (void)scr; (void)mask; return 1; }
|
||||
void wl_screen_set_root_cursor(WScreen *scr, int cursor_id) { (void)scr; (void)cursor_id; }
|
||||
void wl_screen_set_icon_sizes(WScreen *scr, int min_size, int max_size) { (void)scr; (void)min_size; (void)max_size; }
|
||||
void wl_screen_setup_noticeboard(WScreen *scr) { (void)scr; }
|
||||
void
|
||||
wl_screen_alloc_gcs(WScreen *scr)
|
||||
{
|
||||
XGCValues gcv;
|
||||
|
|
@ -2163,8 +2628,3 @@ wl_monitors_query(WScreen *scr, WHeadGeometry **heads_out, int *count_out)
|
|||
|
||||
|
||||
/* ------------------------------------------------------------------ */
|
||||
|
||||
int wl_screen_select_input(WScreen *scr, long mask) { (void)scr; (void)mask; return 1; }
|
||||
void wl_screen_set_root_cursor(WScreen *scr, int cursor_id) { (void)scr; (void)cursor_id; }
|
||||
void wl_screen_set_icon_sizes(WScreen *scr, int min_size, int max_size) { (void)scr; (void)min_size; (void)max_size; }
|
||||
void wl_screen_setup_noticeboard(WScreen *scr) { (void)scr; }
|
||||
|
|
|
|||
Loading…
Reference in New Issue