decompose wl_backend.c: extract wl_handlers.c

This commit is contained in:
Window Maker 2026-06-02 16:27:08 +02:00
parent 189fde4a19
commit e2f048a6a9
3 changed files with 312 additions and 473 deletions

View File

@ -192,13 +192,14 @@ wmaker_SOURCES += \
backend/wayland/wl_popup.c \
backend/wayland/wl_text_input.c \
backend/wayland/wl_xdg_activation.c \
backend/wayland/wl_layer_shell.c \
backend/wayland/wl_output_mgmt.c \
backend/wayland/wl_output.c \
backend/wayland/wl_xdg.c \
backend/wayland/wl_xwayland.c \
backend/wayland/wl_dock.c \
backend/wayland/wl_layer_shell.c \
backend/wayland/wl_virtual_pointer.c \
backend/wayland/wl_handlers.c \
backend/wayland/wl_input_fwd.c
endif

View File

@ -304,11 +304,11 @@ extern struct wlr_surface *view_surface_at(int px, int py, double *sx_out,
/* Phase 24: client cursor-surface request handler. */
extern void handle_seat_request_cursor(struct wl_listener *listener, void *data);
/* Phase 25: client clipboard selection request handler. */
static void handle_seat_request_set_selection(struct wl_listener *listener, void *data);
extern void handle_seat_request_set_selection(struct wl_listener *listener, void *data);
/* Phase 25b: drag-and-drop request handler. */
void handle_seat_request_start_drag(struct wl_listener *listener, void *data);
/* Phase 26: primary selection request handler. */
static void handle_seat_request_primary_selection(struct wl_listener *listener, void *data);
extern void handle_seat_request_primary_selection(struct wl_listener *listener, void *data);
/* Compositor-internal clipboard hooks for WINGs. */
void wl_clipboard_store_to_seat(const char *text, int len);
char *wl_clipboard_fetch_from_seat(int *len_out);
@ -319,13 +319,13 @@ void wl_drag_icon_move(int x, int y);
void wl_drag_icon_hide(void);
void wl_drag_cursor_feedback(Bool accepted);
/* Phase 28: idle inhibitor created/destroyed handler. */
static void handle_idle_new_inhibitor(struct wl_listener *listener, void *data);
extern void handle_idle_new_inhibitor(struct wl_listener *listener, void *data);
/* Phase 29: scroll-wheel axis event handler. */
extern void handle_pointer_axis(struct wl_listener *listener, void *data);
/* Phase 30: new pointer constraint handler. */
static void handle_new_pointer_constraint(struct wl_listener *listener, void *data);
extern void handle_new_pointer_constraint(struct wl_listener *listener, void *data);
/* Phase 31: new keyboard shortcuts inhibitor handler. */
static void handle_new_shortcuts_inhibitor(struct wl_listener *listener, void *data);
extern void handle_new_shortcuts_inhibitor(struct wl_listener *listener, void *data);
/* Phase 33: output management apply/test + output power set_mode handlers. */
extern void handle_output_mgr_apply(struct wl_listener *listener, void *data);
extern void handle_output_mgr_test(struct wl_listener *listener, void *data);
@ -337,11 +337,11 @@ extern void handle_virtual_keyboard_new(struct wl_listener *listener, void *data
/* Phase 35: xdg_activation request_activate handler. */
extern void handle_xdg_activation_request(struct wl_listener *listener, void *data);
/* Phase 36: layer shell new_surface handler. */
static void handle_layer_shell_new_surface(struct wl_listener *listener, void *data);
extern void handle_layer_shell_new_surface(struct wl_listener *listener, void *data);
extern void handle_xdg_new_toplevel(struct wl_listener *listener, void *data);
extern void handle_new_toplevel_decoration(struct wl_listener *listener, void *data);
/* Phase 37: virtual pointer handler. */
extern void handle_virtual_pointer_new(struct wl_listener *listener, void *data);
static void handle_virtual_pointer_new(struct wl_listener *listener, void *data);
/* Phase 17: XWayland new surface forward declaration. */
extern void handle_xwayland_new_surface(struct wl_listener *listener, void *data);
extern void handle_xwayland_ready(struct wl_listener *listener, void *data);
@ -1595,472 +1595,7 @@ wl_event_loop_terminate(void)
* (i.e. Ctrl-C or other clipboard write). Forward to wlr_seat so the
* selection becomes available to the next client that reads it.
*/
static void
handle_seat_request_set_selection(struct wl_listener *listener, void *data)
{
(void)listener;
struct wlr_seat_request_set_selection_event *ev = data;
if (!wl_state.seat)
return;
wlr_seat_set_selection(wl_state.seat, ev->source, ev->serial);
}
/*
* Phase 26: seat request_set_primary_selection — client writes to the
* primary selection buffer (e.g. by selecting text). Forward to
* wlr_seat so middle-click paste works in other clients.
*/
static void
handle_seat_request_primary_selection(struct wl_listener *listener, void *data)
{
(void)listener;
struct wlr_seat_request_set_primary_selection_event *ev = data;
if (!wl_state.seat)
return;
wlr_seat_set_primary_selection(wl_state.seat, ev->source, ev->serial);
}
/*
* Phase 28: idle_inhibit new_inhibitor — a client (e.g. mpv, a game) created
* an idle-inhibit object. wlroots tracks the inhibitor list internally;
* the compositor can query wl_state.idle_inhibit_mgr->inhibitors to decide
* whether to suppress screen blanking. For now we just log the event so
* the capability is advertised and the inhibitor object doesn't error out.
*/
static void
handle_idle_new_inhibitor(struct wl_listener *listener, void *data)
{
(void)listener;
struct wlr_idle_inhibitor_v1 *inhibitor = data;
(void)inhibitor;
wwarning("wl_backend: idle inhibitor created (client suppressing screen blank)");
}
/*
* Phase 29 (fix): scroll-wheel axis event handler.
* wlr_event_pointer_axis carries orientation (vertical/horizontal), delta,
* delta_discrete (notches), and source (wheel vs finger). Forward directly
* to the seat so the focused Wayland client receives wl_pointer.axis events.
* Without this, scrolling is silently dropped in every Wayland client.
*/
void
handle_pointer_axis(struct wl_listener *listener, void *data)
{
(void)listener;
struct wlr_pointer_axis_event *ev = data;
if (!wl_state.seat)
return;
/* Drop axis events during a compositor grab so the grabbed window
* does not receive unexpected scroll events mid-move/resize. */
if (wl_state.grab_type)
return;
wlr_seat_pointer_notify_axis(wl_state.seat,
ev->time_msec,
ev->orientation,
ev->delta,
ev->delta_discrete,
ev->source,
ev->relative_direction);
}
/*
* Phase 30: new pointer constraint — a client requested pointer lock or
* pointer confinement (e.g. a game locking the cursor to its window).
* We activate the constraint immediately so the client gets confirmed.
* In headless mode the pointer is virtual so there is nothing physically
* to lock, but activating keeps the client happy.
*/
static void
handle_new_pointer_constraint(struct wl_listener *listener, void *data)
{
(void)listener;
struct wlr_pointer_constraint_v1 *constraint = data;
(void)constraint;
/* Activate immediately — in nested mode the real pointer is bounded
* by the host compositor's window anyway. */
wlr_pointer_constraint_v1_send_activated(constraint);
wwarning("wl_backend: pointer constraint activated");
}
/*
* Phase 31: new keyboard shortcuts inhibitor — a fullscreen app or remote
* desktop client wants to suppress WM keyboard shortcuts.
* Activate the inhibitor immediately so the client knows it is granted.
* The existing wWaylandKeyPress() dispatcher in handle_keyboard_key already
* forwards all non-shortcut keys; with the inhibitor active we should skip
* the shortcut check for that focused client. For now we simply activate
* and log; per-client inhibitor tracking can be refined later.
*/
static void
handle_new_shortcuts_inhibitor(struct wl_listener *listener, void *data)
{
(void)listener;
struct wlr_keyboard_shortcuts_inhibitor_v1 *inhibitor = data;
wlr_keyboard_shortcuts_inhibitor_v1_activate(inhibitor);
wwarning("wl_backend: keyboard shortcuts inhibitor activated");
}
/* ------------------------------------------------------------------ */
/* ------------------------------------------------------------------ */
/* ------------------------------------------------------------------ */
/* Phase 36: layer shell — panels, docks, wallpapers, overlays */
/* ------------------------------------------------------------------ */
#define LAYER_VIEW_FROM(l, field) \
((struct wl_layer_view *)((char *)(l) - offsetof(struct wl_layer_view, field)))
/*
* Compute the geometry for a layer surface given its anchor, margins,
* desired size and the output dimensions.
*/
static void
layer_surface_compute_geometry(struct wlr_layer_surface_v1 *ls,
uint32_t ow, uint32_t oh,
uint32_t *out_w, uint32_t *out_h)
{
const struct wlr_layer_surface_v1_state *s = &ls->current;
uint32_t w = s->desired_width;
uint32_t h = s->desired_height;
bool anchor_lr = (s->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT) &&
(s->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT);
bool anchor_tb = (s->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP) &&
(s->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM);
if (w == 0 && anchor_lr)
w = ow - s->margin.left - s->margin.right;
if (h == 0 && anchor_tb)
h = oh - s->margin.top - s->margin.bottom;
/* Ensure minimum 1×1. */
*out_w = w > 0 ? w : 1;
*out_h = h > 0 ? h : 1;
}
/*
* Compute the position of a layer surface on the output given its
* anchor, margins and final dimensions.
*/
static void
layer_surface_compute_position(struct wlr_layer_surface_v1 *ls,
uint32_t ow, uint32_t oh,
uint32_t fw, uint32_t fh,
int *out_x, int *out_y)
{
const struct wlr_layer_surface_v1_state *s = &ls->current;
int x = 0, y = 0;
bool anchor_l = s->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT;
bool anchor_r = s->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT;
bool anchor_t = s->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP;
bool anchor_b = s->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM;
if (anchor_l && anchor_r)
x = s->margin.left;
else if (anchor_l)
x = s->margin.left;
else if (anchor_r)
x = (int)ow - (int)fw - s->margin.right;
else
x = ((int)ow - (int)fw) / 2;
if (anchor_t && anchor_b)
y = s->margin.top;
else if (anchor_t)
y = s->margin.top;
else if (anchor_b)
y = (int)oh - (int)fh - s->margin.bottom;
else
y = ((int)oh - (int)fh) / 2;
*out_x = x;
*out_y = y;
}
static void
handle_layer_surface_map(struct wl_listener *listener, void *data)
{
(void)data;
struct wl_layer_view *lv = LAYER_VIEW_FROM(listener, map_listener);
wwarning("wl_backend: layer surface mapped (layer=%d namespace=%s)",
lv->layer_surface->current.layer,
lv->layer_surface->namespace ? lv->layer_surface->namespace : "");
}
static void
handle_layer_surface_unmap(struct wl_listener *listener, void *data)
{
(void)data;
struct wl_layer_view *lv = LAYER_VIEW_FROM(listener, unmap_listener);
wwarning("wl_backend: layer surface unmapped");
if (lv->scene_node) {
wlr_scene_node_destroy(&lv->scene_node->node);
lv->scene_node = NULL;
}
}
static void
handle_layer_surface_destroy(struct wl_listener *listener, void *data)
{
(void)data;
struct wl_layer_view *lv = LAYER_VIEW_FROM(listener, destroy_listener);
wl_list_remove(&lv->map_listener.link);
wl_list_remove(&lv->unmap_listener.link);
wl_list_remove(&lv->destroy_listener.link);
if (lv->scene_node) {
wlr_scene_node_destroy(&lv->scene_node->node);
lv->scene_node = NULL;
}
wl_list_remove(&lv->link);
free(lv);
}
/*
* handle_layer_shell_new_surface — a client created a layer surface.
* Assign the output if unset, compute geometry, send configure, and
* wire map/unmap/destroy lifecycle.
*/
static void
handle_layer_shell_new_surface(struct wl_listener *listener, void *data)
{
(void)listener;
struct wlr_layer_surface_v1 *ls = data;
/* Assign output if client did not specify one. */
if (!ls->output && wl_state.output)
ls->output = wl_state.output;
struct wl_layer_view *lv = calloc(1, sizeof(*lv));
if (!lv) {
wlr_layer_surface_v1_destroy(ls);
return;
}
lv->layer_surface = ls;
/* Add to scene graph in the correct level bucket.
* Layer-shell layer enum maps to WL_LAYER_* buckets:
* BACKGROUND -> WL_LAYER_BACKGROUND
* BOTTOM -> WL_LAYER_DESKTOP
* TOP -> WL_LAYER_DOCK
* OVERLAY -> WL_LAYER_OVERLAY */
if (wl_state.scene) {
int _lb;
switch (ls->pending.layer) {
case ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND: _lb = WL_LAYER_BACKGROUND; break;
case ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM: _lb = WL_LAYER_DESKTOP; break;
case ZWLR_LAYER_SHELL_V1_LAYER_TOP: _lb = WL_LAYER_DOCK; break;
case ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY: _lb = WL_LAYER_OVERLAY; break;
default: _lb = WL_LAYER_NORMAL; break;
}
struct wlr_scene_tree *_lp = wl_state.level_trees[_lb]
? wl_state.level_trees[_lb] : &wl_state.scene->tree;
lv->scene_node = wlr_scene_subsurface_tree_create(_lp, ls->surface);
}
/* Compute and send initial configure. */
uint32_t ow = 1920, oh = 1080;
if (ls->output) {
ow = ls->output->width > 0 ? (uint32_t)ls->output->width : 1920;
oh = ls->output->height > 0 ? (uint32_t)ls->output->height : 1080;
}
uint32_t fw, fh;
layer_surface_compute_geometry(ls, ow, oh, &fw, &fh);
wlr_layer_surface_v1_configure(ls, fw, fh);
/* Position the scene node. */
if (lv->scene_node) {
int sx, sy;
layer_surface_compute_position(ls, ow, oh, fw, fh, &sx, &sy);
wlr_scene_node_set_position(&lv->scene_node->node, sx, sy);
}
/* Wire lifecycle listeners. */
lv->map_listener.notify = handle_layer_surface_map;
lv->unmap_listener.notify = handle_layer_surface_unmap;
lv->destroy_listener.notify = handle_layer_surface_destroy;
wl_signal_add(&ls->surface->events.map, &lv->map_listener);
wl_signal_add(&ls->surface->events.unmap, &lv->unmap_listener);
wl_signal_add(&ls->events.destroy, &lv->destroy_listener);
wl_list_insert(&wl_state.layer_list, &lv->link);
wwarning("wl_backend: layer surface new layer=%d %ux%u namespace=%s",
ls->current.layer, fw, fh,
ls->namespace ? ls->namespace : "");
}
/* ------------------------------------------------------------------ */
void
handle_pointer_button(struct wl_listener *listener, void *data)
{
(void)listener;
struct wlr_pointer_button_event *ev = data;
if (!wl_state.seat)
return;
/* Phase 22: any button release ends an active compositor grab (move/resize).
* Type 3 (WM policy grab) is NOT ended here — the policy code calls
* pointer_ungrab itself after processing the button release event. */
if (wl_state.grab_type && wl_state.grab_type != 3 &&
ev->state == WLR_BUTTON_RELEASED) {
wwarning("wl_backend: grab ended (button release) grab_type=%d", wl_state.grab_type);
wl_grab_end();
wl_update_pointer_focus(ev->time_msec);
return;
}
/* Phase 24: click-to-focus — on button press, find the view under the
* pointer and focus + raise it via the WM policy layer.
* This mirrors what the X11 backend does via ButtonPress on frame windows. */
if (ev->state == WLR_BUTTON_PRESSED) {
double sx, sy;
struct wl_toplevel_view *view = NULL;
view_surface_at(wl_state.pointer_x, wl_state.pointer_y,
&sx, &sy, &view);
if (view) {
WObjDescriptor *desc =
wm_backend->context_find(view->id, WM_CTX_CLIENT_WIN);
if (desc && desc->parent_type == WCLASS_WINDOW) {
WWindow *wwin = (WWindow *)desc->parent;
WScreen *scr = wScreenWithNumber(0);
wSetFocusTo(scr, wwin);
/* Raise entire window assembly via tree */
if (view->frame_id) {
struct wl_frame_buf *fb = frame_buf_find(view->frame_id);
if (fb && fb->tree)
wlr_scene_node_raise_to_top(&fb->tree->node);
} else if (view->scene_node) {
wlr_scene_node_raise_to_top(&view->scene_node->node);
}
/* Also raise it in our toplevel list so view_surface_at()
* returns it first on subsequent hits. */
wl_list_remove(&view->link);
wl_list_insert(&wl_state.toplevel_list, &view->link);
}
} else {
/* No toplevel surface — check if a WINGs dialog frame_buf was clicked */
struct wl_frame_buf *hit = frame_buf_hit(wl_state.pointer_x,
wl_state.pointer_y);
if (hit) {
/* Walk up to the parent frame to find the WWindow */
WNativeWindow lookup = hit->parent_id ? hit->parent_id : hit->id;
WObjDescriptor *desc =
wm_backend->context_find(lookup, WM_CTX_CLIENT_WIN);
if (desc && desc->parent_type == WCLASS_WINDOW) {
WWindow *wwin = (WWindow *)desc->parent;
WScreen *scr = wScreenWithNumber(0);
wSetFocusTo(scr, wwin);
}
}
}
}
/* Phase A: enqueue native WMEvent for WINGs */
WMScreen *wmscr = wl_get_wmscreen();
if (wmscr) {
WMEvent wev;
memset(&wev, 0, sizeof(wev));
wev.type = (ev->state == WLR_BUTTON_PRESSED)
? WME_BUTTON_PRESS : WME_BUTTON_RELEASE;
/* Hit-test: determine which WM window was clicked.
* Use frame_buf_hit so button sub-windows (invisible to the scene
* graph because their pixels are composited into the titlebar buffer)
* are resolved to their own window IDs, letting handleButtonPress
* route the event to buttonMouseDown instead of titlebarMouseDown. */
struct wl_frame_buf *fb = frame_buf_hit(wl_state.pointer_x,
wl_state.pointer_y);
if (fb) {
wev.window = fb->id;
wev.u.button.window = fb->id;
wev.u.button.x = wl_state.pointer_x - fb->x;
wev.u.button.y = wl_state.pointer_y - fb->y;
} else {
WScreen *scr0 = wScreenWithNumber(0);
WNativeWindow root = scr0 ? scr0->root_win : (WNativeWindow)0x0FFFFFFF;
wev.window = root;
wev.u.button.window = root;
wev.u.button.x = wl_state.pointer_x;
wev.u.button.y = wl_state.pointer_y;
}
wev.u.button.time = ev->time_msec;
wev.u.button.x_root = wl_state.pointer_x;
wev.u.button.y_root = wl_state.pointer_y;
/* Linux evdev BTN_LEFT=0x110, BTN_RIGHT=0x111, BTN_MIDDLE=0x112
* Button1=1(left), Button2=2(middle), Button3=3(right) */
switch (ev->button) {
case 0x110: wev.u.button.button = 1; break;
case 0x111: wev.u.button.button = 3; break;
case 0x112: wev.u.button.button = 2; break;
default: wev.u.button.button = (ev->button - 0x110) + 1; break;
}
/* For WINGs views, resolve the child widget at click coordinates */
struct W_View *target = NULL;
if (fb && fb->id >= 0x20000000) {
extern W_View *W_GetViewForWindow(unsigned long id);
extern struct W_View *W_FindViewAtPoint(struct W_View *parent, int x, int y);
W_View *toplevel = W_GetViewForWindow((unsigned long)fb->id);
if (toplevel) {
target = W_FindViewAtPoint(toplevel,
wev.u.button.x, wev.u.button.y);
if (!target)
target = toplevel;
/* Adjust event coordinates to target view's local space */
if (target != toplevel) {
W_View *p = target;
int ox = 0, oy = 0;
while (p && p != toplevel) {
ox += p->pos.x;
oy += p->pos.y;
p = p->parent;
}
wev.u.button.x -= ox;
wev.u.button.y -= oy;
}
}
}
W_WL_EnqueueEvent(wmscr, &wev, target);
}
/* Refresh pointer focus before delivering button event.
* The last wl_update_pointer_focus call was during the most recent
* motion event. If no motion happened since then, the XWayland
* surface might not have pointer focus, causing
* wlr_seat_pointer_notify_button to be a no-op. */
wl_update_pointer_focus(ev->time_msec);
wlr_seat_pointer_notify_button(wl_state.seat, ev->time_msec,
ev->button, ev->state);
wlr_seat_pointer_notify_frame(wl_state.seat);
}
void
handle_pointer_frame(struct wl_listener *listener, void *data)
{
(void)listener; (void)data;
if (wl_state.seat)
wlr_seat_pointer_notify_frame(wl_state.seat);
}
/* ------------------------------------------------------------------ */
/* Keyboard grabs */
/* ------------------------------------------------------------------ */
/* Screen internals */
/* ------------------------------------------------------------------ */
int wl_screen_replace_wm(WScreen *scr) { (void)scr; return 1; }
int wl_screen_select_input(WScreen *scr, long mask) { (void)scr; (void)mask; return 1; }
void wl_screen_set_root_cursor(WScreen *scr, int cursor_id) { (void)scr; (void)cursor_id; }
void wl_screen_set_icon_sizes(WScreen *scr, int min_size, int max_size) { (void)scr; (void)min_size; (void)max_size; }
void wl_screen_setup_noticeboard(WScreen *scr) { (void)scr; }
void
wl_screen_alloc_gcs(WScreen *scr)
{
XGCValues gcv;
@ -2628,3 +2163,8 @@ wl_monitors_query(WScreen *scr, WHeadGeometry **heads_out, int *count_out)
/* ------------------------------------------------------------------ */
int wl_screen_select_input(WScreen *scr, long mask) { (void)scr; (void)mask; return 1; }
void wl_screen_set_root_cursor(WScreen *scr, int cursor_id) { (void)scr; (void)cursor_id; }
void wl_screen_set_icon_sizes(WScreen *scr, int min_size, int max_size) { (void)scr; (void)min_size; (void)max_size; }
void wl_screen_setup_noticeboard(WScreen *scr) { (void)scr; }

View File

@ -0,0 +1,298 @@
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <string.h>
#include <wayland-server-core.h>
#include <wlr/types/wlr_keyboard.h>
#include <wlr/types/wlr_pointer.h>
#include <wlr/types/wlr_idle_inhibit_v1.h>
#include <wlr/types/wlr_keyboard_shortcuts_inhibit_v1.h>
#include <wlr/types/wlr_data_device.h>
#include <wlr/types/wlr_pointer_constraints_v1.h>
#include <wlr/types/wlr_primary_selection.h>
#include <wlr/types/wlr_scene.h>
#include <wlr/types/wlr_seat.h>
#include <wlr/util/log.h>
#include "../../screen.h"
#include "wl_types.h"
#include "../../actions.h"
#include <WINGs/WINGsP.h>
void wl_grab_end(void);
void wl_update_pointer_focus(uint32_t time_msec);
struct wlr_surface *view_surface_at(int px, int py, double *sx_out, double *sy_out, struct wl_toplevel_view **view_out);
void wm_dock_app_remove(WNativeWindow id);
void
handle_seat_request_set_selection(struct wl_listener *listener, void *data)
{
(void)listener;
struct wlr_seat_request_set_selection_event *ev = data;
if (!wl_state.seat)
return;
wlr_seat_set_selection(wl_state.seat, ev->source, ev->serial);
}
/*
* Phase 26: seat request_set_primary_selection — client writes to the
* primary selection buffer (e.g. by selecting text). Forward to
* wlr_seat so middle-click paste works in other clients.
*/
void
handle_seat_request_primary_selection(struct wl_listener *listener, void *data)
{
(void)listener;
struct wlr_seat_request_set_primary_selection_event *ev = data;
if (!wl_state.seat)
return;
wlr_seat_set_primary_selection(wl_state.seat, ev->source, ev->serial);
}
/*
* Phase 28: idle_inhibit new_inhibitor — a client (e.g. mpv, a game) created
* an idle-inhibit object. wlroots tracks the inhibitor list internally;
* the compositor can query wl_state.idle_inhibit_mgr->inhibitors to decide
* whether to suppress screen blanking. For now we just log the event so
* the capability is advertised and the inhibitor object doesn't error out.
*/
void
handle_idle_new_inhibitor(struct wl_listener *listener, void *data)
{
(void)listener;
struct wlr_idle_inhibitor_v1 *inhibitor = data;
(void)inhibitor;
wwarning("wl_backend: idle inhibitor created (client suppressing screen blank)");
}
/*
* Phase 29 (fix): scroll-wheel axis event handler.
* wlr_event_pointer_axis carries orientation (vertical/horizontal), delta,
* delta_discrete (notches), and source (wheel vs finger). Forward directly
* to the seat so the focused Wayland client receives wl_pointer.axis events.
* Without this, scrolling is silently dropped in every Wayland client.
*/
void
handle_pointer_axis(struct wl_listener *listener, void *data)
{
(void)listener;
struct wlr_pointer_axis_event *ev = data;
if (!wl_state.seat)
return;
/* Drop axis events during a compositor grab so the grabbed window
* does not receive unexpected scroll events mid-move/resize. */
if (wl_state.grab_type)
return;
wlr_seat_pointer_notify_axis(wl_state.seat,
ev->time_msec,
ev->orientation,
ev->delta,
ev->delta_discrete,
ev->source,
ev->relative_direction);
}
/*
* Phase 30: new pointer constraint — a client requested pointer lock or
* pointer confinement (e.g. a game locking the cursor to its window).
* We activate the constraint immediately so the client gets confirmed.
* In headless mode the pointer is virtual so there is nothing physically
* to lock, but activating keeps the client happy.
*/
void
handle_new_pointer_constraint(struct wl_listener *listener, void *data)
{
(void)listener;
struct wlr_pointer_constraint_v1 *constraint = data;
(void)constraint;
/* Activate immediately — in nested mode the real pointer is bounded
* by the host compositor's window anyway. */
wlr_pointer_constraint_v1_send_activated(constraint);
wwarning("wl_backend: pointer constraint activated");
}
/*
* Phase 31: new keyboard shortcuts inhibitor — a fullscreen app or remote
* desktop client wants to suppress WM keyboard shortcuts.
* Activate the inhibitor immediately so the client knows it is granted.
* The existing wWaylandKeyPress() dispatcher in handle_keyboard_key already
* forwards all non-shortcut keys; with the inhibitor active we should skip
* the shortcut check for that focused client. For now we simply activate
* and log; per-client inhibitor tracking can be refined later.
*/
void
handle_new_shortcuts_inhibitor(struct wl_listener *listener, void *data)
{
(void)listener;
struct wlr_keyboard_shortcuts_inhibitor_v1 *inhibitor = data;
wlr_keyboard_shortcuts_inhibitor_v1_activate(inhibitor);
wwarning("wl_backend: keyboard shortcuts inhibitor activated");
}
/* ------------------------------------------------------------------ */
/* ------------------------------------------------------------------ */
void
handle_pointer_button(struct wl_listener *listener, void *data)
{
(void)listener;
struct wlr_pointer_button_event *ev = data;
if (!wl_state.seat)
return;
/* Phase 22: any button release ends an active compositor grab (move/resize).
* Type 3 (WM policy grab) is NOT ended here — the policy code calls
* pointer_ungrab itself after processing the button release event. */
if (wl_state.grab_type && wl_state.grab_type != 3 &&
ev->state == WLR_BUTTON_RELEASED) {
wwarning("wl_backend: grab ended (button release) grab_type=%d", wl_state.grab_type);
wl_grab_end();
wl_update_pointer_focus(ev->time_msec);
return;
}
/* Phase 24: click-to-focus — on button press, find the view under the
* pointer and focus + raise it via the WM policy layer.
* This mirrors what the X11 backend does via ButtonPress on frame windows. */
if (ev->state == WLR_BUTTON_PRESSED) {
double sx, sy;
struct wl_toplevel_view *view = NULL;
view_surface_at(wl_state.pointer_x, wl_state.pointer_y,
&sx, &sy, &view);
if (view) {
WObjDescriptor *desc =
wm_backend->context_find(view->id, WM_CTX_CLIENT_WIN);
if (desc && desc->parent_type == WCLASS_WINDOW) {
WWindow *wwin = (WWindow *)desc->parent;
WScreen *scr = wScreenWithNumber(0);
wSetFocusTo(scr, wwin);
/* Raise entire window assembly via tree */
if (view->frame_id) {
struct wl_frame_buf *fb = frame_buf_find(view->frame_id);
if (fb && fb->tree)
wlr_scene_node_raise_to_top(&fb->tree->node);
} else if (view->scene_node) {
wlr_scene_node_raise_to_top(&view->scene_node->node);
}
/* Also raise it in our toplevel list so view_surface_at()
* returns it first on subsequent hits. */
wl_list_remove(&view->link);
wl_list_insert(&wl_state.toplevel_list, &view->link);
}
} else {
/* No toplevel surface — check if a WINGs dialog frame_buf was clicked */
struct wl_frame_buf *hit = frame_buf_hit(wl_state.pointer_x,
wl_state.pointer_y);
if (hit) {
/* Walk up to the parent frame to find the WWindow */
WNativeWindow lookup = hit->parent_id ? hit->parent_id : hit->id;
WObjDescriptor *desc =
wm_backend->context_find(lookup, WM_CTX_CLIENT_WIN);
if (desc && desc->parent_type == WCLASS_WINDOW) {
WWindow *wwin = (WWindow *)desc->parent;
WScreen *scr = wScreenWithNumber(0);
wSetFocusTo(scr, wwin);
}
}
}
}
/* Phase A: enqueue native WMEvent for WINGs */
WMScreen *wmscr = wl_get_wmscreen();
if (wmscr) {
WMEvent wev;
memset(&wev, 0, sizeof(wev));
wev.type = (ev->state == WLR_BUTTON_PRESSED)
? WME_BUTTON_PRESS : WME_BUTTON_RELEASE;
/* Hit-test: determine which WM window was clicked.
* Use frame_buf_hit so button sub-windows (invisible to the scene
* graph because their pixels are composited into the titlebar buffer)
* are resolved to their own window IDs, letting handleButtonPress
* route the event to buttonMouseDown instead of titlebarMouseDown. */
struct wl_frame_buf *fb = frame_buf_hit(wl_state.pointer_x,
wl_state.pointer_y);
if (fb) {
wev.window = fb->id;
wev.u.button.window = fb->id;
wev.u.button.x = wl_state.pointer_x - fb->x;
wev.u.button.y = wl_state.pointer_y - fb->y;
} else {
WScreen *scr0 = wScreenWithNumber(0);
WNativeWindow root = scr0 ? scr0->root_win : (WNativeWindow)0x0FFFFFFF;
wev.window = root;
wev.u.button.window = root;
wev.u.button.x = wl_state.pointer_x;
wev.u.button.y = wl_state.pointer_y;
}
wev.u.button.time = ev->time_msec;
wev.u.button.x_root = wl_state.pointer_x;
wev.u.button.y_root = wl_state.pointer_y;
/* Linux evdev BTN_LEFT=0x110, BTN_RIGHT=0x111, BTN_MIDDLE=0x112
* Button1=1(left), Button2=2(middle), Button3=3(right) */
switch (ev->button) {
case 0x110: wev.u.button.button = 1; break;
case 0x111: wev.u.button.button = 3; break;
case 0x112: wev.u.button.button = 2; break;
default: wev.u.button.button = (ev->button - 0x110) + 1; break;
}
/* For WINGs views, resolve the child widget at click coordinates */
struct W_View *target = NULL;
if (fb && fb->id >= 0x20000000) {
extern W_View *W_GetViewForWindow(unsigned long id);
extern struct W_View *W_FindViewAtPoint(struct W_View *parent, int x, int y);
W_View *toplevel = W_GetViewForWindow((unsigned long)fb->id);
if (toplevel) {
target = W_FindViewAtPoint(toplevel,
wev.u.button.x, wev.u.button.y);
if (!target)
target = toplevel;
/* Adjust event coordinates to target view's local space */
if (target != toplevel) {
W_View *p = target;
int ox = 0, oy = 0;
while (p && p != toplevel) {
ox += p->pos.x;
oy += p->pos.y;
p = p->parent;
}
wev.u.button.x -= ox;
wev.u.button.y -= oy;
}
}
}
W_WL_EnqueueEvent(wmscr, &wev, target);
}
/* Refresh pointer focus before delivering button event.
* The last wl_update_pointer_focus call was during the most recent
* motion event. If no motion happened since then, the XWayland
* surface might not have pointer focus, causing
* wlr_seat_pointer_notify_button to be a no-op. */
wl_update_pointer_focus(ev->time_msec);
wlr_seat_pointer_notify_button(wl_state.seat, ev->time_msec,
ev->button, ev->state);
wlr_seat_pointer_notify_frame(wl_state.seat);
}
void
handle_pointer_frame(struct wl_listener *listener, void *data)
{
(void)listener; (void)data;
if (wl_state.seat)
wlr_seat_pointer_notify_frame(wl_state.seat);
}
/* ------------------------------------------------------------------ */
/* Keyboard grabs */
/* ------------------------------------------------------------------ */
/* Screen internals */
/* ------------------------------------------------------------------ */
int wl_screen_replace_wm(WScreen *scr) { (void)scr; return 1; }