Two drag fixes: - The gutter grip still fought the ListView (a Flickable) for the drag. Make it a dedicated control: pressing the grip sets outline.interactive = false for the duration of the press (via a TapHandler), so the Flickable cannot scroll and the grip's DragHandler takes the grab cleanly. Flicking is restored on release. Drops the earlier press-and-hold arming (and the now-unused dragArmed property); a plain press on the grip starts the drag. - Fix a runtime TypeError on every drag move: Item has no mapFromScene(). Use contentItem.mapFromItem(null, x, y), where a null source item means scene coordinates, to convert the DragHandler centroid to ListView content coordinates. GUI builds clean. |
||
|---|---|---|
| .. | ||
| DatePickerDialog.qml | ||
| Main.qml | ||
| OutlineView.qml | ||
| SettingsDialog.qml | ||