orkmode/ui
Levi Neely 614378ffa4 Make the drag grip own its gesture; fix scene mapping
Two drag fixes:

- The gutter grip still fought the ListView (a Flickable) for the drag.
  Make it a dedicated control: pressing the grip sets outline.interactive
  = false for the duration of the press (via a TapHandler), so the
  Flickable cannot scroll and the grip's DragHandler takes the grab
  cleanly. Flicking is restored on release. Drops the earlier
  press-and-hold arming (and the now-unused dragArmed property); a plain
  press on the grip starts the drag.

- Fix a runtime TypeError on every drag move: Item has no mapFromScene().
  Use contentItem.mapFromItem(null, x, y), where a null source item means
  scene coordinates, to convert the DragHandler centroid to ListView
  content coordinates.

GUI builds clean.
2026-10-05 09:23:34 +02:00
..
qml Make the drag grip own its gesture; fix scene mapping 2026-10-05 09:23:34 +02:00
src Add drag-and-drop structural moves with a live drop indicator 2026-10-02 16:00:54 +02:00
CMakeLists.txt Edit SCHEDULED/DEADLINE via a calendar date picker 2026-10-02 14:50:51 +02:00