Add table rendering support to ChatBlockModel:
- isTableLine(): detect pipe-delimited table rows
- renderTable(): convert table lines to HTML <table>
- renderProse(): split prose into text/table segments
- incrementalAppend: handle table state transitions during streaming
Tables render with header row detection (before |---|---| separator)
and proper incremental updates as content streams in.
Add per-model pricing to /models output. Format:
backend<tab>model[<tab>in<tab>out<tab>cache_read<tab>cache_write]
Pricing sources:
- Anthropic: hardcoded from official pricing, includes cache rates
- OpenRouter: parsed from API response pricing field
- Other backends: static lookup table fallback, marked with (e)
Changes:
- backend: Add ModelPricing/ModelInfo types, ModelLister interface,
static price table (Claude, GPT, Gemini, DeepSeek), LookupStaticPricing()
- openai: Parse pricing from API, implement ModelsInfo()
- anthropic: Implement ModelsInfo() with hardcoded cache rates
- fs/cache: Use ModelsInfo when available, fall back to static lookup,
format prices per 1M tokens with (e) suffix for estimates
- agent/cost: Use shared LookupStaticPricing instead of duplicate table
Add a ▶ button next to the text area for mouse-based submission.
Extract shared doSubmit() on the input RowLayout. Button uses
focusPolicy: Qt.NoFocus so it doesn't steal focus from the TextArea.
Replace MouseArea overlay with TapHandler inside TextArea.
The MouseArea sat on top and intercepted left-button press events,
blocking click-and-drag text selection. TapHandler cooperates with
the TextArea's built-in selection handling.
The old word-boundary check falsely triggered when tool names appeared
in arguments (e.g., git commit messages mentioning native tools).
New logic: split on shell separators and only flag when a tool is the
first token of a sub-command or a path ending with /toolname.
Allows user to background the current foreground tool process
by writing 'detach' to the agent ctl file. The agent can then
continue working without waiting for the tool to complete.
embedding/embedding.go:
- Remove EmbedBatch() (never called in production, test updated to use Embed)
- Remove padID field (written but never read)
embedding/index.go:
- Remove Index.mu mutex (Index is immutable after construction)
skills/skills.go:
- Remove Index.All() (never called)
- Remove Index.Reload() (never called)
virtfs/decl.go:
- Remove RemoveNode() NodeOption (never used)
- Remove RenameNode() NodeOption (never used)
- Remove Alias() NodeOption (aliases set directly on struct)
virtfs/tree.go:
- Remove Tree.Data field (never used)
- Remove Tree.Mount() (never called in production)
- Remove Tree.Child() (never called in production)
- Remove Tree.Children() (never called in production)
- Replace indexOf() with strings.IndexByte
Tests updated to directly manipulate internal children map where needed.
Ollie's core is feature-complete. Every capability (browser automation,
audio, RAG, scheduling, databases, external services) is achievable by
writing a tool. There are no architectural gaps — missing features are
missing tools.
Each('peer', ...) creates a named directory whose children come from
Bindings(). Previously, listDir and findChild only checked Bindings
for template names like {foo}. Now they also handle directories that
have Bindings but no Children.
This fixes the peer/ directory in olliesrv which was listing empty
even though peers were configured via peeradd.
Added test for the non-template Each pattern.
When the 'agent <profile>' ctl command switches profiles, the tool
registry now clears old tools and loads the new profile's autoLoad
list. Previously, switching profiles left the old tools loaded.
Changes:
- registry: add ClearAgent(agentID) to remove all tools for an agent
- server/proc: add ClearAgent wrapper and 'clear <agentID>' ctl command
- toolclient: add ClearTools() method to ToolsrvConn
- agent: SwitchProfile now returns *AgentConfig for tool reload
- fs/spec: agent ctl handler clears and reloads tools after switch
Remove lazy tool loading (load-on-call). Tools must now be explicitly
listed in the agent's autoLoad config. Calling an unloaded tool fails
with a clear error message.
Package structure improvements:
- embedding/index.go: generic Index type for semantic matching
- skills/skills.go: uses embedding.Index internally, keeps Skill type
- agent/skill_match.go: matchSkills() for skill discovery
- agent/tool_match.go: matchTools() for tool hints (new file)
Tool hints now match only loaded tools, not all tools on disk.
This makes agent capabilities explicit and auditable.
Add semantic skill matching using all-MiniLM-L6-v2 sentence embeddings.
Skills are automatically injected into user turns based on relevance.
New packages:
- embedding: ONNX-based text embedding with MiniLM model
- skills: skill discovery, embedding cache, and semantic matching
Integration:
- InitSkillIndex called at startup in fs.NewRoot
- matchSkills called per-turn in executeTurn
- Matched skills injected in <context> block alongside user prompts
Makefile:
- install-models target downloads model and ONNX runtime
- Model files stored in ~/.local/share/ollie/models/
Config:
- Threshold: 0.2 cosine similarity
- Limit: 3 skills per turn
- Skill dirs: ~/.kiro/skills (user), ~/.config/ollie/skills (installed)
- Add quirks package for stupid model behavior workarounds
- ShellInvokesNativeTool blocks shell(cmd="tool_name") patterns
- Add client_9p tool: native wrapper for ollie-9p operations
- Block ollie-9p in shell — use client_9p instead
- Update all prompts to use client_9p, not shell+ollie-9p
- Clarify 9P namespace is complete (tools are NOT in 9P)
- Registry.All() lists all available tools for validation
Add explicit guidance to Autonomous Operation section:
- New unacceptable behaviors: giving up before checking skill_list or trying to load tools
- New checklist: must check skills, try loading tools, attempt even uncertain options before reporting failure
When an agent calls a tool that exists but isn't loaded, toolsrv now
automatically loads it instead of returning an error. This eliminates
the round-trip of a separate load call.
- Remove Registry.Exists() (superseded by auto-load logic)
- Fire OnToolsChanged callback after auto-load so olliesrv can update
tool definitions for subsequent turns