Task 5.
wclient_wl.c subscribes to wl_seat.capabilities. On POINTER capability
it binds wl_pointer with a listener that translates enter/leave/motion/
button events into WMEvent (WME_ENTER, WME_LEAVE, WME_MOTION,
WME_BUTTON_PRESS/RELEASE). Linux evdev button codes (BTN_LEFT, etc.)
map to X-style numbers (1, 2, 3, 8, 9). Pointer focus is tracked per
wl_surface and resolved to a top-level W_View via wlc_top_for_surface.
On KEYBOARD capability it binds wl_keyboard. The keymap event mmaps
the fd, compiles via xkb_keymap_new_from_string, and stashes the result
in WLClientCtx (xkb_keymap + xkb_state). Subsequent key events use
xkb_state_key_get_one_sym for the keysym and xkb_state_key_get_utf8 for
text — these populate WMEKey.{keycode, keysym, utf8, utf8_len}.
Modifiers update xkb_state and a cached X-style mod mask
(ShiftMask, ControlMask, Mod1Mask, Mod4Mask) used in WMEKey.state and
WMEButton.state.
Focus enter/leave on the keyboard side dispatches WME_FOCUS_IN /
WME_FOCUS_OUT so WINGs widgets get focus tracking.
Events flow via W_WL_EnqueueEvent, the same ring buffer wevent_wl.c
already drains for the compositor side — no separate event-pump
required. Axis (scroll) events are stubbed out for now and will be
synthesized as button 4/5 in a follow-up.
WINGs - WINGs Is Not GNUstep
by
Alfredo Kengi Kojima
kojima@windowmaker.info
WINGs is a small widget set with the N*XTSTEP look and feel. Its API
is inspired in OpenStep and its implementation borrows some ideas
from Tk. It has a reasonable set of widgets, sufficient for building
small applications (like a CDPlayer or hacking something like rxvt). It
also has other functions that are usefull for applications, like a
User Defaults alike configuration manager and a notification system.
The library is limited and its design is a little sloppy,
so it's not intended to build large or complex applications, like
anything more complex than a CDPlayer. GNUstep should be used for such
applications.
Since WINGs is written in C and is sort of low-level it is small
and faster than say, Motif or even Athena. Knowing Xlib will help you to
workaround some of its limitations, although you'll probably be able to
write something like a trivial tic-tac-toe game without knowing much Xlib.
Some of its functions are designed to support the Window Maker window
manager (see http://windowmaker.info) In fact, its primary role is to
support Window Maker. All other uses of it are just an added bonus.
It will help you to understand the API if you read the ApplicationKit
reference manual, distributed as a PDF by Apple. The function names,
structs and most of the intrinsics are very close to OpenStep classes.
Internationalization:
---------------------
Change ~/GNUstep/Defaults/WMGLOBAL to set the desired font set and
set MultiByteText = YES; to enable support for multibyte text.
Widgets provided by WINGs:
--------------------------
- button (command button, radio, switch etc. - all buttons defined in OpenStep)
- label
- textfield
- frame
- window
- popup menu button
- scroller
- selection list
- browser
- slider
- scrollable view
- color well
- split view
- tabbed view
- progress indicator
- selection (make pasteboard like?)
- drag&drop
- input box
- file panel
- color panel
- alert panel
- font panel
If you think you can code the following, please do. They are needed by
WPrefs.app, but the number of other things I have to do is huge.
- input method support (XIM). I have no idea of how to code it. People who use
different characters than ASCII will have trouble editing menus without it...
Wish list: (I don't have the know-how or time to do them)
---------------------------------------------------------
- text (with support for RTF)
- matrix (like NSMatrix)
- font manager (like NSFontManager)
- finish other wigets
- optimize list scrolling (XCopyArea() the area that's already drawn)
- InterfaceMaker?
- use XSetWMName and XSetWMIconName for the window/icon title setting.
This requires transforming the received text to a text property with
the proper encoding.
Copyright
---------
WINGs is copyright (c) Alfredo K. Kojima and is licensed through the GNU
Library General Public License (LGPL).