diff --git a/src/backend/wayland/wl_backend.c b/src/backend/wayland/wl_backend.c index 352f7d8..c2664b6 100644 --- a/src/backend/wayland/wl_backend.c +++ b/src/backend/wayland/wl_backend.c @@ -4469,7 +4469,7 @@ wl_frame_paint(struct WFrameWindow *fwin) /* Commit titlebar buffer */ if (tb_fb && tb_fb->scene_buf) { - wlr_scene_buffer_set_buffer(tb_fb->scene_buf, &tb_fb->base); + wlr_scene_buffer_set_buffer_with_damage(tb_fb->scene_buf, &tb_fb->base, NULL); } } @@ -4545,7 +4545,7 @@ wl_frame_paint(struct WFrameWindow *fwin) if (fb->scene_buf) { if (show_resizebar) { wlr_scene_node_set_enabled(&fb->scene_buf->node, true); - wlr_scene_buffer_set_buffer(fb->scene_buf, &fb->base); + wlr_scene_buffer_set_buffer_with_damage(fb->scene_buf, &fb->base, NULL); } else { wlr_scene_node_set_enabled(&fb->scene_buf->node, false); } @@ -6049,7 +6049,7 @@ overlay_flush(void) /* Ensure the node is visible for the animation frame. */ wlr_scene_node_set_enabled(&s->scene_buf->node, true); /* Notify wlroots that the pixel data has changed. */ - wlr_scene_buffer_set_buffer(s->scene_buf, &s->wlr_buf); + wlr_scene_buffer_set_buffer_with_damage(s->scene_buf, &s->wlr_buf, NULL); } /* Commit the scene immediately so the animation step is visible * before the caller's wusleep() delay. */ @@ -6668,7 +6668,7 @@ static void wl_window_set_background_pixmap(WNativeWindow win, unsigned long pix src_w < pixman_image_get_width(dst_img) ? src_w : pixman_image_get_width(dst_img), src_h < pixman_image_get_height(dst_img) ? src_h : pixman_image_get_height(dst_img)); if (fb) - wlr_scene_buffer_set_buffer(fb->scene_buf, &fb->base); + wlr_scene_buffer_set_buffer_with_damage(fb->scene_buf, &fb->base, NULL); } static void wl_pixmap_free(unsigned long pixmap) @@ -6700,7 +6700,7 @@ static void wl_window_clear(WNativeWindow win) /* Notify the scene buffer of the update */ if (fb) - wlr_scene_buffer_set_buffer(fb->scene_buf, &fb->base); + wlr_scene_buffer_set_buffer_with_damage(fb->scene_buf, &fb->base, NULL); } static int @@ -7000,7 +7000,7 @@ void wl_view_commit_backing_impl(unsigned long id) { struct wl_frame_buf *fb = frame_buf_find((WNativeWindow)id); if (fb && fb->scene_buf) { - wlr_scene_buffer_set_buffer(fb->scene_buf, &fb->base); + wlr_scene_buffer_set_buffer_with_damage(fb->scene_buf, &fb->base, NULL); /* Enable the node — it has content now */ wlr_scene_node_set_enabled(&fb->scene_buf->node, true); } @@ -7545,7 +7545,7 @@ wl_workspace_badge_render(WScreen *scr, WNativeWindow badge_win, /* Update scene buffer */ if (fb->scene_buf) - wlr_scene_buffer_set_buffer(fb->scene_buf, &fb->base); + wlr_scene_buffer_set_buffer_with_damage(fb->scene_buf, &fb->base, NULL); /* Return RImage copy for fade animation */ RImage *result = RCreateImage(width, height, False); @@ -7598,7 +7598,7 @@ wl_workspace_badge_update(WScreen *scr, WNativeWindow badge_win, RImage *img) } if (fb->scene_buf) - wlr_scene_buffer_set_buffer(fb->scene_buf, &fb->base); + wlr_scene_buffer_set_buffer_with_damage(fb->scene_buf, &fb->base, NULL); if (wl_state.output) wlr_output_schedule_frame(wl_state.output); } @@ -7933,7 +7933,7 @@ static void wl_frame_paint_button(WCoreWindow *button, WTexture *texture, } /* Enable and commit the button's own scene_buf */ - wlr_scene_buffer_set_buffer(btn_fb->scene_buf, &btn_fb->base); + wlr_scene_buffer_set_buffer_with_damage(btn_fb->scene_buf, &btn_fb->base, NULL); wlr_scene_node_set_enabled(&btn_fb->scene_buf->node, true); wlr_scene_node_raise_to_top(&btn_fb->scene_buf->node); } @@ -8166,7 +8166,7 @@ wl_icon_paint(WIcon *icon) } /* --- Commit to scene graph --- */ - wlr_scene_buffer_set_buffer(fb->scene_buf, &fb->base); + wlr_scene_buffer_set_buffer_with_damage(fb->scene_buf, &fb->base, NULL); wlr_scene_node_set_enabled(&fb->scene_buf->node, true); if (fb->tree) wlr_scene_node_set_enabled(&fb->tree->node, true); @@ -8247,7 +8247,7 @@ static void wl_appicon_paint(WAppIcon *aicon) RReleaseImage(tile); /* Commit to scene graph */ - wlr_scene_buffer_set_buffer(fb->scene_buf, &fb->base); + wlr_scene_buffer_set_buffer_with_damage(fb->scene_buf, &fb->base, NULL); wlr_scene_node_set_enabled(&fb->scene_buf->node, true); } static void wl_noop_restore_desktop(WScreen *scr) { (void)scr; } @@ -8435,7 +8435,7 @@ static void wl_clip_icon_paint(WAppIcon *aicon) } /* Commit updated buffer */ - wlr_scene_buffer_set_buffer(fb->scene_buf, &fb->base); + wlr_scene_buffer_set_buffer_with_damage(fb->scene_buf, &fb->base, NULL); } static void wl_drawer_icon_paint(WAppIcon *aicon) { @@ -8493,7 +8493,7 @@ static void wl_drawer_icon_paint(WAppIcon *aicon) } } - wlr_scene_buffer_set_buffer(fb->scene_buf, &fb->base); + wlr_scene_buffer_set_buffer_with_damage(fb->scene_buf, &fb->base, NULL); } static void wl_balloon_init(WScreen *scr) { @@ -8722,7 +8722,7 @@ static void wl_frame_paint_titlebar(WFrameWindow *fwin, int state) wfree(title); } - wlr_scene_buffer_set_buffer(fb->scene_buf, &fb->base); + wlr_scene_buffer_set_buffer_with_damage(fb->scene_buf, &fb->base, NULL); } static WNativeWindow wl_noop_prop_get_client_leader(WNativeWindow window) { (void)window; return WNATIVE_NONE; } @@ -8845,7 +8845,7 @@ static void wl_balloon_show(WScreen *scr, void *bal_ptr) if (fb->scene_buf) { wlr_scene_node_set_position(&fb->scene_buf->node, bx, by); - wlr_scene_buffer_set_buffer(fb->scene_buf, &fb->base); + wlr_scene_buffer_set_buffer_with_damage(fb->scene_buf, &fb->base, NULL); wlr_scene_node_set_enabled(&fb->tree->node, true); }