wayland: fix resize by refactoring scene graph to relative coordinates
The scene graph was using absolute coordinates for all nodes with the frame tree at (0,0). This caused the resizebar to be detached from the window frame and resize to break because child nodes (titlebar, client surface, resizebar) had to be manually repositioned on every move/resize. Refactor to the correct wlroots model: - Frame tree positioned at (frame_x, frame_y) - All children use local offsets relative to the tree - Moving the tree moves everything automatically Additionally fix interactive resize: - handle_toplevel_commit now syncs the WM frame to the client's actual committed buffer size, ensuring frame and client stay in lockstep - Ensure client scene_node is always parented under the frame tree - Simplify wl_window_resize to just send xdg_toplevel.set_size without blocking event loop dispatch - Properly free old pixman images and detach stale buffers on resize
This commit is contained in:
parent
2d5c80f332
commit
13101c53c3
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@ -892,8 +892,28 @@ wl_grab_apply_motion(void)
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int nx = wl_state.grab_start_win_x + dx;
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int ny = wl_state.grab_start_win_y + dy;
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v->x = nx; v->y = ny;
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if (v->scene_node)
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if (v->frame_id) {
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/* Framed window: move the frame tree. The client scene_node
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* is a child of the tree and moves with it automatically. */
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struct wl_frame_buf *fb = frame_buf_find(v->frame_id);
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if (fb && fb->tree) {
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int frame_x = nx - v->frame_rel_x;
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int frame_y = ny - v->frame_rel_y;
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fb->x = frame_x;
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fb->y = frame_y;
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wlr_scene_node_set_position(&fb->tree->node, frame_x, frame_y);
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/* Update child absolute tracking */
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struct wl_frame_buf *child;
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wl_list_for_each(child, &wl_state.frame_list, link) {
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if (child->parent_id == v->frame_id) {
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child->x = fb->x + child->rel_x;
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child->y = fb->y + child->rel_y;
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}
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}
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}
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} else if (v->scene_node) {
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wlr_scene_node_set_position(&v->scene_node->node, nx, ny);
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}
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if (v->xw_surface)
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wlr_xwayland_surface_configure(v->xw_surface,
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(int16_t)nx, (int16_t)ny,
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@ -923,16 +943,41 @@ wl_grab_apply_motion(void)
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if (nw < 32) { nw = 32; }
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if (nh < 32) { nh = 32; }
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v->x = nx; v->y = ny;
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if (v->scene_node)
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wlr_scene_node_set_position(&v->scene_node->node, nx, ny);
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if (v->xw_surface) {
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wlr_xwayland_surface_configure(v->xw_surface,
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(int16_t)nx, (int16_t)ny, (uint16_t)nw, (uint16_t)nh);
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} else if (v->xdg_surface) {
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wlr_xdg_toplevel_set_size(v->xdg_surface->toplevel, (uint32_t)nw, (uint32_t)nh);
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wlr_xdg_surface_schedule_configure(v->xdg_surface);
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/* Use wWindowConfigure to update the WM frame (titlebar/resizebar)
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* along with the client surface. */
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WObjDescriptor *desc = wm_backend->context_find(v->id, WM_CTX_CLIENT_WIN);
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if (desc && desc->parent_type == WCLASS_WINDOW) {
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WWindow *wwin = (WWindow *)desc->parent;
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/* Ensure client scene_node is parented under frame tree */
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if (v->scene_node && v->frame_id) {
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struct wl_frame_buf *ffb = frame_buf_find(v->frame_id);
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if (ffb && ffb->tree) {
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if (v->scene_node->node.parent != ffb->tree) {
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wwarning("REPARENT FIX: scene_node parent=%p tree=%p",
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(void*)v->scene_node->node.parent, (void*)ffb->tree);
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wlr_scene_node_reparent(&v->scene_node->node, ffb->tree);
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wlr_scene_node_set_position(&v->scene_node->node,
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v->frame_rel_x, v->frame_rel_y);
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}
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}
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}
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int frame_x = nx;
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int frame_y = ny;
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if (wwin->frame)
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frame_y = ny - wwin->frame->top_width;
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wWindowConfigure(wwin, frame_x, frame_y, nw, nh);
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} else {
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/* Fallback for unmanaged surfaces: direct scene manipulation. */
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v->x = nx; v->y = ny;
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if (v->scene_node)
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wlr_scene_node_set_position(&v->scene_node->node, nx, ny);
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if (v->xw_surface) {
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wlr_xwayland_surface_configure(v->xw_surface,
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(int16_t)nx, (int16_t)ny, (uint16_t)nw, (uint16_t)nh);
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} else if (v->xdg_surface) {
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wlr_xdg_toplevel_set_size(v->xdg_surface->toplevel, (uint32_t)nw, (uint32_t)nh);
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wlr_xdg_surface_schedule_configure(v->xdg_surface);
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}
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}
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}
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}
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@ -1081,9 +1126,13 @@ handle_toplevel_map(struct wl_listener *listener, void *data)
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if (_pfb && _pfb->tree)
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wlr_scene_node_reparent(&view->scene_node->node,
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_pfb->tree);
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/* Position at relative offset within frame tree */
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wlr_scene_node_set_position(&view->scene_node->node,
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view->frame_rel_x, view->frame_rel_y);
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} else {
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wlr_scene_node_set_position(&view->scene_node->node,
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view->x, view->y);
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}
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wlr_scene_node_set_position(&view->scene_node->node,
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view->x, view->y);
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}
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}
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@ -1321,8 +1370,15 @@ handle_xwayland_set_geometry(struct wl_listener *listener, void *data)
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wl_container_of(listener, view, xw_geometry_listener);
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struct wlr_xwayland_surface *xw = view->xw_surface;
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(void)data;
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if (view->scene_node)
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wlr_scene_node_set_position(&view->scene_node->node, xw->x, xw->y);
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if (view->scene_node) {
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if (view->frame_id) {
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/* Framed: position relative to frame tree */
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wlr_scene_node_set_position(&view->scene_node->node,
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view->frame_rel_x, view->frame_rel_y);
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} else {
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wlr_scene_node_set_position(&view->scene_node->node, xw->x, xw->y);
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}
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}
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}
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/*
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@ -1676,7 +1732,38 @@ handle_toplevel_commit(struct wl_listener *listener, void *data)
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{
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struct wl_toplevel_view *view =
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wl_container_of(listener, view, surface_commit_listener);
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(void)view; (void)data;
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(void)data;
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/* Ensure client scene_node is parented under frame tree */
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if (view->scene_node && view->frame_id) {
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struct wl_frame_buf *ffb = frame_buf_find(view->frame_id);
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if (ffb && ffb->tree && view->scene_node->node.parent != ffb->tree) {
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wlr_scene_node_reparent(&view->scene_node->node, ffb->tree);
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wlr_scene_node_set_position(&view->scene_node->node,
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view->frame_rel_x, view->frame_rel_y);
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}
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}
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/* When the client commits a buffer at a new size (e.g. after interactive
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* resize), update the WM frame to match. */
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if (view->xdg_surface && view->xdg_surface->surface && view->frame_id) {
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int cw = view->xdg_surface->surface->current.width;
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int ch = view->xdg_surface->surface->current.height;
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if (cw > 0 && ch > 0) {
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WObjDescriptor *desc = wm_backend->context_find(view->id, WM_CTX_CLIENT_WIN);
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if (desc && desc->parent_type == WCLASS_WINDOW) {
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WWindow *wwin = (WWindow *)desc->parent;
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if (wwin->frame &&
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(cw != wwin->client.width || ch != wwin->client.height)) {
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wwin->client.width = cw;
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wwin->client.height = ch;
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int h = ch + wwin->frame->top_width + wwin->frame->bottom_width;
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wFrameWindowResize(wwin->frame, cw, h);
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}
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}
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}
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}
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if (wl_state.output)
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wlr_output_schedule_frame(wl_state.output);
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}
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@ -4052,6 +4139,7 @@ wl_frame_create_toplevel(WScreen *scr,
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fb->height = height;
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/* Create scene buffer node under a per-window tree.
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* The tree is positioned at (x,y) so all children use local offsets.
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* Default to WL_LAYER_NORMAL; wl_stacking_set_level() will reparent
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* to the correct bucket when AddToStackList() fires immediately after. */
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if (wl_state.scene) {
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@ -4059,10 +4147,10 @@ wl_frame_create_toplevel(WScreen *scr,
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? wl_state.level_trees[WL_LAYER_NORMAL] : &wl_state.scene->tree;
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fb->tree = wlr_scene_tree_create(_parent);
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if (fb->tree) {
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wlr_scene_node_set_position(&fb->tree->node, 0, 0);
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wlr_scene_node_set_position(&fb->tree->node, x, y);
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fb->scene_buf = wlr_scene_buffer_create(fb->tree, &fb->base);
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if (fb->scene_buf) {
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wlr_scene_node_set_position(&fb->scene_buf->node, x, y);
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wlr_scene_node_set_position(&fb->scene_buf->node, 0, 0);
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wlr_scene_node_set_enabled(&fb->scene_buf->node, false);
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}
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wlr_scene_node_set_enabled(&fb->tree->node, true);
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@ -4120,7 +4208,7 @@ wl_frame_create_child(WNativeWindow parent_win, WScreen *scr,
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? parent->tree : &wl_state.scene->tree;
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fb->scene_buf = wlr_scene_buffer_create(ptree, &fb->base);
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if (fb->scene_buf) {
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wlr_scene_node_set_position(&fb->scene_buf->node, abs_x, abs_y);
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wlr_scene_node_set_position(&fb->scene_buf->node, x, y);
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wlr_scene_node_set_enabled(&fb->scene_buf->node, false);
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}
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}
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@ -4149,7 +4237,7 @@ wl_frame_configure(WNativeWindow win, int x, int y, int width, int height)
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struct wl_frame_buf *fb = frame_buf_find(win);
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if (!fb) return;
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/* x,y are relative to parent for child windows */
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/* Update position tracking */
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fb->rel_x = x;
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fb->rel_y = y;
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if (fb->parent_id) {
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@ -4161,33 +4249,38 @@ wl_frame_configure(WNativeWindow win, int x, int y, int width, int height)
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fb->x = x;
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fb->y = y;
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}
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/* Child frame_buf: reposition scene_buf at relative offset within parent tree */
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if (fb->scene_buf)
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wlr_scene_node_set_position(&fb->scene_buf->node, x, y);
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} else {
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fb->x = x;
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fb->y = y;
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/* Top-level frame: move the tree (children follow automatically) */
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if (fb->tree)
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wlr_scene_node_set_position(&fb->tree->node, x, y);
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}
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if (fb->scene_buf)
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wlr_scene_node_set_position(&fb->scene_buf->node, fb->x, fb->y);
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/* Resize: reallocate the pixman image if dimensions changed. */
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if (width > 0 && height > 0 && (width != fb->width || height != fb->height)) {
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//pixman_image_unref(fb->image);
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if (fb->image)
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pixman_image_unref(fb->image);
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fb->image = pixman_image_create_bits(PIXMAN_a8r8g8b8,
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width, height, NULL, 0);
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fb->width = width;
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fb->height = height;
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fb->base.width = width;
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fb->base.height = height;
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/* Detach old buffer from scene so it picks up new dimensions on next commit */
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if (fb->scene_buf)
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wlr_scene_buffer_set_buffer(fb->scene_buf, NULL);
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}
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/* Reposition client surface and child frame_bufs to follow the frame. */
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/* Update absolute position tracking for children (used by hit-testing) */
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struct wl_toplevel_view *cv;
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wl_list_for_each(cv, &wl_state.toplevel_list, link) {
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if (cv->frame_id == win) {
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cv->x = fb->x + cv->frame_rel_x;
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cv->y = fb->y + cv->frame_rel_y;
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if (cv->scene_node)
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wlr_scene_node_set_position(&cv->scene_node->node, cv->x, cv->y);
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break;
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}
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}
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@ -4196,8 +4289,6 @@ wl_frame_configure(WNativeWindow win, int x, int y, int width, int height)
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if (child->parent_id == win) {
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child->x = fb->x + child->rel_x;
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child->y = fb->y + child->rel_y;
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if (child->scene_buf)
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wlr_scene_node_set_position(&child->scene_buf->node, child->x, child->y);
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}
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}
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}
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@ -4243,8 +4334,7 @@ wl_frame_paint(struct WFrameWindow *fwin)
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tb_fb->x = fb->x;
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tb_fb->y = fb->y;
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if (tb_fb->scene_buf)
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wlr_scene_node_set_position(&tb_fb->scene_buf->node,
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tb_fb->x, tb_fb->y);
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wlr_scene_node_set_position(&tb_fb->scene_buf->node, 0, 0);
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}
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/* Ensure titlebar buffer is full width */
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@ -6415,8 +6505,13 @@ static void wl_window_move(WNativeWindow win, int x, int y)
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} else {
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v->x = x; v->y = y;
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}
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if (v->scene_node)
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wlr_scene_node_set_position(&v->scene_node->node, v->x, v->y);
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if (v->scene_node) {
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/* Scene node is a child of the frame tree — use relative coords */
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if (v->frame_id)
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wlr_scene_node_set_position(&v->scene_node->node, x, y);
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else
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wlr_scene_node_set_position(&v->scene_node->node, v->x, v->y);
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}
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if (v->xw_surface)
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wlr_xwayland_surface_configure(v->xw_surface,
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(int16_t)v->x, (int16_t)v->y,
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@ -6434,43 +6529,29 @@ static void wl_window_move(WNativeWindow win, int x, int y)
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} else {
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fb->x = x; fb->y = y;
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}
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/* Child frame_buf: reposition scene_buf at relative offset */
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if (fb->scene_buf)
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wlr_scene_node_set_position(&fb->scene_buf->node, x, y);
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} else {
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fb->x = x; fb->y = y;
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/* Top-level frame: move the tree (children follow automatically) */
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if (fb->tree)
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wlr_scene_node_set_position(&fb->tree->node, x, y);
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}
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if (fb->scene_buf)
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wlr_scene_node_set_position(&fb->scene_buf->node, fb->x, fb->y);
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/* Move the client surface (toplevel view) that belongs to this frame */
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/* Update absolute position tracking for hit-testing */
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struct wl_toplevel_view *cv;
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wl_list_for_each(cv, &wl_state.toplevel_list, link) {
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if (cv->frame_id == win) {
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cv->x = x + cv->frame_rel_x;
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cv->y = y + cv->frame_rel_y;
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if (cv->scene_node)
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wlr_scene_node_set_position(&cv->scene_node->node,
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cv->x, cv->y);
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cv->x = fb->x + cv->frame_rel_x;
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cv->y = fb->y + cv->frame_rel_y;
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break;
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}
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}
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/* Move children and grandchildren */
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struct wl_frame_buf *child;
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wl_list_for_each(child, &wl_state.frame_list, link) {
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if (child->parent_id == win) {
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child->x = x + child->rel_x;
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child->y = y + child->rel_y;
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if (child->scene_buf)
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wlr_scene_node_set_position(&child->scene_buf->node,
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child->x, child->y);
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/* Grandchildren */
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struct wl_frame_buf *gc;
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wl_list_for_each(gc, &wl_state.frame_list, link) {
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if (gc->parent_id == child->id) {
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gc->x = child->x + gc->rel_x;
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gc->y = child->y + gc->rel_y;
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if (gc->scene_buf)
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wlr_scene_node_set_position(&gc->scene_buf->node,
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gc->x, gc->y);
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}
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}
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child->x = fb->x + child->rel_x;
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child->y = fb->y + child->rel_y;
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}
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}
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return;
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@ -6489,25 +6570,7 @@ static void wl_window_resize(WNativeWindow win, int w, int h)
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}
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if (!v->xdg_surface || !v->xdg_surface->toplevel) return;
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wlr_xdg_toplevel_set_size(v->xdg_surface->toplevel, (uint32_t)w, (uint32_t)h);
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wlr_xdg_toplevel_set_activated(v->xdg_surface->toplevel, true);
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/* Dispatch idle so configure is sent, flush, then send frame_done
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* so client can render at new size. Skip if in nested dispatch. */
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static int in_resize = 0;
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if (!in_resize) {
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in_resize = 1;
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struct wl_event_loop *loop = wl_display_get_event_loop(wl_state.display);
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wl_list_remove(&wl_state.output_frame_listener.link);
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wl_event_loop_dispatch(loop, 0);
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wl_state.output_frame_listener.notify = handle_output_frame;
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wl_signal_add(&wl_state.output->events.frame,
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&wl_state.output_frame_listener);
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wl_display_flush_clients(wl_state.display);
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struct timespec now;
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clock_gettime(CLOCK_MONOTONIC, &now);
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wlr_surface_send_frame_done(v->xdg_surface->surface, &now);
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wl_display_flush_clients(wl_state.display);
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in_resize = 0;
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}
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wlr_xdg_surface_schedule_configure(v->xdg_surface);
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return;
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}
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struct wl_frame_buf *fb = frame_buf_find(win);
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@ -6518,6 +6581,8 @@ static void wl_window_resize(WNativeWindow win, int w, int h)
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fb->height = h;
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||||
fb->base.width = w;
|
||||
fb->base.height = h;
|
||||
if (fb->scene_buf)
|
||||
wlr_scene_buffer_set_buffer(fb->scene_buf, NULL);
|
||||
}
|
||||
}
|
||||
static void wl_window_set_border(WNativeWindow win, unsigned long pixel)
|
||||
|
|
@ -6768,7 +6833,8 @@ wl_client_reparent(WNativeWindow client, WNativeWindow new_parent, int x, int y)
|
|||
/* Move client's scene tree under the frame's tree */
|
||||
if (parent_fb->tree)
|
||||
wlr_scene_node_reparent(&v->scene_node->node, parent_fb->tree);
|
||||
wlr_scene_node_set_position(&v->scene_node->node, v->x, v->y);
|
||||
/* Position at relative offset within the tree */
|
||||
wlr_scene_node_set_position(&v->scene_node->node, x, y);
|
||||
}
|
||||
}
|
||||
return;
|
||||
|
|
@ -6791,8 +6857,7 @@ wl_client_reparent(WNativeWindow client, WNativeWindow new_parent, int x, int y)
|
|||
existing->x = parent_fb->x + x;
|
||||
existing->y = parent_fb->y + y;
|
||||
if (existing->scene_buf)
|
||||
wlr_scene_node_set_position(&existing->scene_buf->node,
|
||||
existing->x, existing->y);
|
||||
wlr_scene_node_set_position(&existing->scene_buf->node, x, y);
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
@ -6850,17 +6915,18 @@ wl_client_reparent(WNativeWindow client, WNativeWindow new_parent, int x, int y)
|
|||
fb->rel_y = y;
|
||||
fb->x = parent_fb->x + x;
|
||||
fb->y = parent_fb->y + y;
|
||||
if (fb->scene_buf)
|
||||
wlr_scene_node_set_position(&fb->scene_buf->node, fb->x, fb->y);
|
||||
/* Also update children of the reparented frame_buf */
|
||||
if (fb->scene_buf) {
|
||||
/* Reparent under parent's tree and use relative position */
|
||||
if (parent_fb->tree)
|
||||
wlr_scene_node_reparent(&fb->scene_buf->node, parent_fb->tree);
|
||||
wlr_scene_node_set_position(&fb->scene_buf->node, x, y);
|
||||
}
|
||||
/* Update absolute tracking for children */
|
||||
struct wl_frame_buf *child;
|
||||
wl_list_for_each(child, &wl_state.frame_list, link) {
|
||||
if (child->parent_id == client) {
|
||||
child->x = fb->x + child->rel_x;
|
||||
child->y = fb->y + child->rel_y;
|
||||
if (child->scene_buf)
|
||||
wlr_scene_node_set_position(&child->scene_buf->node,
|
||||
child->x, child->y);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -6901,9 +6967,6 @@ wl_client_synth_configure(WNativeWindow client_win,
|
|||
if (!v) return;
|
||||
v->x = x;
|
||||
v->y = y;
|
||||
/* Phase 18: keep scene node in sync. */
|
||||
if (v->scene_node)
|
||||
wlr_scene_node_set_position(&v->scene_node->node, x, y);
|
||||
/* Update relative offset so frame_configure keeps us in sync. */
|
||||
if (v->frame_id) {
|
||||
struct wl_frame_buf *pfb = frame_buf_find(v->frame_id);
|
||||
|
|
@ -6911,6 +6974,14 @@ wl_client_synth_configure(WNativeWindow client_win,
|
|||
v->frame_rel_x = x - pfb->x;
|
||||
v->frame_rel_y = y - pfb->y;
|
||||
}
|
||||
/* Scene node is child of frame tree — use relative coords */
|
||||
if (v->scene_node)
|
||||
wlr_scene_node_set_position(&v->scene_node->node,
|
||||
v->frame_rel_x, v->frame_rel_y);
|
||||
} else {
|
||||
/* No frame — use absolute coords */
|
||||
if (v->scene_node)
|
||||
wlr_scene_node_set_position(&v->scene_node->node, x, y);
|
||||
}
|
||||
if (v->xw_surface) {
|
||||
wlr_xwayland_surface_configure(v->xw_surface,
|
||||
|
|
|
|||
Loading…
Reference in New Issue