Link reveal previously scrolled only to the section top (offset > 0 just
chose Beginning vs Contain). Thread the body offset through to the
rendered segment so the view scrolls to the matched segment, keeping the
existing segmented body rendering (text/code/table/list).
- The bodyParts builder now records each segment's startLine (the body
line index where it begins) for text, list, code, and table parts,
tracked through the line-categorizing loop and pushText.
- A new delegate function offsetToY(bodyOffset) converts the offset to a
body line, finds the last segment whose startLine <= that line, and
returns that segment's y relative to the delegate via mapToItem.
- On sectionRevealed with offset > 0, position the row at the viewport
top (which realizes the delegate), then nudge contentY by offsetToY so
the matched segment sits at the top, clamped to the content bounds.
The offset->line->segment selection was verified with a standalone
harness replicating the builder and selection logic: for a body mixing
intro text, a code block, a paragraph, a table, trailing text, and a
list, every line maps to the segment that actually contains it. The
final pixel scroll uses standard Qt Quick coordinate mapping; it needs a
rendered scene to verify visually, which is not possible headlessly.
Granularity is now segment-precise; intra-segment line precision is not
attempted (text segments are Labels without glyph positioning).
Link resolution reported byte offsets relative to a section's raw
content region (headline end), but the GUI renders /body, which strips
the planning line, property drawer, and surrounding blank lines. An
offset into raw content therefore did not line up with the body the
GUI shows, so scrolling to a link target landed in the wrong place.
Server:
- Extract section_body_text() as a shared helper so section_body() and
resolve_target() derive offsets from the exact same rendered string.
- Rewrite the dedicated-target, named-element, and plain-text branches
of resolve_target() to search section_body_text() and report a
/body-relative offset.
- Replace the affiliated-keyword lookup with find_name_line(), a text
scan over /body: the parser only attaches #+NAME to some element
kinds (not tables), so scanning the rendered body is more reliable.
- Drop the now-unused section_content() helper.
- Update tests with concrete /body-relative offset assertions
(<<target>> at 22, blank-stripped at 5, #+NAME at 44).
GUI:
- sectionRevealed gains a bodyOffset argument, threaded from the
resolve response through revealSection into the QML Connections.
- OutlineView positions the row at Beginning when the match lies inside
the body (offset > 0) so the body is visible, else just Contain.
Scroll granularity is section-top: the row is scrolled into view, not
the exact character. True char-precise scrolling needs a single
addressable body text widget; /body is currently segmented into
text/code/table/list parts. Deferred.
Headline titles were rendered as plain text, so an inline org link in a
heading showed its raw [[target][desc]] syntax and could not be followed.
Body text and list items already route links through renderInline and
onLinkActivated; apply the same treatment to the title Label.
The title now renders as StyledText via renderInline, exposes a pointer
cursor over links through a HoverHandler, and dispatches clicks to
openLink (which resolves and navigates via the model). Non-link text
keeps its done-aware color and strike-through.
Clicking an internal org link now navigates the outline to its target.
The GUI resolves the link via /<doc>/resolve and acts on the result:
external targets open in the OS handler; internal targets expand the
target's ancestors, scroll to it, and flash it.
Resolution spans the whole org path rather than a single document:
- file:DOC::TARGET and file:DOC resolve TARGET within the named
document (a file: link to a document not in the path stays external).
- id:uuid links are globally unique and resolve in whichever document
owns the ID.
- #custom-id, *Headline, and bare fuzzy targets resolve in the current
document first, then fall back across every other document.
The resolve result gains a `doc:` field naming the owning document. When
it differs from the current document, DocumentModel::followLink switches
the model to that document before revealing the section.
DocumentModel gains revealSection() and followLink(); OutlineView wires
link clicks to followLink and animates the revealed row via the new
sectionRevealed signal.
Body text and list items now render org links ([[target]] and
[[target][description]]) as clickable hyperlinks via StyledText. Other
text is HTML-escaped and newlines become <br> so formatting is preserved.
Activating a link opens external URL schemes (http(s), mailto, file) in
the system handler; internal links (id:, #custom, *headline) are left for
a future navigation pass. The pointer cursor shows over hovered links.
Scrolling over a checkbox glyph cycles its state
unchecked -> partial -> checked (and back), respecting scroll direction:
wheel up steps forward, wheel down steps in reverse. Left-click still
toggles checked/unchecked.
The shared rewriteCheckbox helper applies a state-mapping function to the
Nth cookie; toggleCheckbox and the new cycleCheckbox are thin callers.
The QML list parser required whitespace after the checkbox bracket
(\]\s+), so a bare cookie with no trailing text (e.g. "- [X]") was not
counted as a checkbox. The model's toggle regex had no such requirement,
so the two disagreed on checkbox ordinals and a click could toggle the
wrong item. Relax the QML regex to \]\s* so both layers count the same
set of checkboxes in the same order.
Clicking a checkbox glyph toggles its state and writes the change back.
DocumentModel::toggleCheckbox(row, ordinal) finds the Nth checkbox cookie
in the section body (document order), flips [ ]/[-] -> [X] and [X] -> [ ],
writes the body via /body, and refreshes the row.
The body parser assigns each checkbox item a stable ordinal across the
whole section, and the list delegate wires a pointer-cursor MouseArea on
the glyph (checkbox items only) to the model toggle.
The body parser now recognizes org list items (- / + / ordered) and
splits them out of text runs into dedicated "list" parts. Each item
captures its indent, bullet, optional checkbox state, and text.
A new list component renders checkbox items with ☐ / ▣ / ☑ glyphs
(unchecked / partial / checked), colored by state, with checked items
dimmed and struck through. Plain list items render with their bullet.
Each executable source block now shows a "Run" button in the outline.
Clicking it runs the block server-side and renders the inserted
#+RESULTS: in place, with an exit-status indicator.
DocumentModel gains executeBlock(row, blockIndex), which runs
/ctl execute <doc> <id> <n>, refreshes the section body, and emits
dataChanged(BodyRole). isLanguageSupported(lang) backs button visibility
via /ctl languages (loaded once, cached).
OutlineView tags each parsed code part with its src-block ordinal so the
GUI index matches the server's block indexing, and the code block header
carries the Run control plus running/ok/error status.
- Store tableData at Rectangle level to avoid scope issues
- Use ColumnLayout + RowLayout instead of GridLayout (cleaner nesting)
- Anchor left instead of center
- 8px margins, 16px column spacing
- Add ?? false fallback for hasHeader to prevent undefined errors
- Parse | delimited rows into cells
- Detect header separator (|---+---|)
- Header row: bold, text color
- Data rows: normal, placeholder color
- Same alternate background as code blocks
TreeView (inherits TableView) is designed for file browsers with fixed row
heights, not structured document editing. ListView gives us:
- Full control over row heights (implicitHeight just works)
- Simpler delegate without TreeViewDelegate quirks
- Manual indentation via leftMargin based on level
- Expansion state tracked in model with hasChildren/expanded roles
- Click-to-expand triangles for sections with children
DocumentModel changed from QAbstractItemModel (tree) to QAbstractListModel
(flat list) with sections ordered depth-first. Tree structure preserved via
level, parentId, childIds fields. Expansion state controls visibility.
TreeView (inherits TableView) defaults to fixed row heights. Setting
rowHeightProvider to return -1 tells it to use each delegate's
implicitHeight, enabling variable-height rows.
ThemeManager now supports:
- fontFamily, fontSize, fontStyle with full QFontDatabase access
- uiScale (0.5x to 4.0x) saved to theme.conf
- resetFont() to return to system defaults
SettingsDialog provides UI for:
- Color scheme selection (all installed KDE schemes)
- Font family/style/size with live preview
- UI scale slider with percentage display
OutlineView uses pointSize (scalable) instead of pixelSize (fixed).
All font sizes derived from theme.fontSize or baseFontSize.
- Replace manual Item+anchoring with ColumnLayout for proper height calc
- Remove redundant bodyMeasure Text and bodyWidth property
- Add proper top/bottom margins using rowPad constant
- Body row now uses RowLayout with Layout.fillWidth
A standalone Qt6/QML app in ui/ that speaks 9P to ork-server; no FFI,
no privileged path. All org logic stays in the server.
- p9client: minimal synchronous 9P2000 client over QTcp/QLocalSocket
- orkclient: QML-facing facade (read/list/listDirs/write/rdwr/docs)
- documentmodel: lazy QAbstractItemModel of the section tree, with a
BodyRole that reads /<doc>/<id>/body (planning line + :PROPERTIES:
drawer stripped, since those are shown as structural objects)
- Main.qml: document sidebar + outline; OutlineView.qml: folding
TreeView rendering keyword/priority/title/tags/timestamps as distinct
objects, with section body shown inline beneath each headline
- main.cpp: --addr/$ORK_ADDR, --selftest (headless outline dump),
--shot (headless window grab for debugging)
- CMake build; binary emitted to bin/ to avoid the QML-module-URI vs
target-name directory clash
Known issue: inline body layout still needs work (row sizing/overlap
when bodies wrap); to be iterated.