- openEntry (one-liner delegating to rootTree.Open): inlined into
the two call sites in read() and write()
- statPath (one-liner delegating to rootTree.Stat): inlined into
three call sites (fileOwnerGroup, walk, makeStat)
- InterruptAll (one-liner delegating to fs.InterruptAll): deleted,
it was dead code with no callers anywhere
Also cleaned up: removed unused File type alias and unused 'os' import.
server.go: 825 -> 810 lines. Server method count drops by 3, but more
importantly, zero forwarding boilerplate remains.
The old fs/session/ package (14 files) and cmd/olliesrv/elevate_tree.go
(imperative FileTree implementations) are gone. Replaced by a single
declarative EDSL in fs/spec.go that declares the entire 9P namespace.
cmd/olliesrv/server.go simplified from 1430 to 825 lines:
- Deleted pathType() (110 lines) — tree.Stat() now handles all path resolution
- Deleted isSessionFile(), dirMode(), filePerm() — all from tree's info
- Deleted fsRoute/routes/route/routeDir — single rootTree, no route table
- Deleted elevateTree — EDSL handles /elevate/ in spec.go
- Deleted handleWrite(), readDNS(), helpPath() — dead code
- Deleted all 5 per-fid result fields — EDSL Request handlers manage state
- Deleted all path-based intercepts in read()/write() — entry.RequestRespMode()
- Deleted all path-depth hacks in makeStat() — custom Stat() closures in EDSL
- Deleted all content-length compute logic — info.Size() from tree
- Removed imports: agent, backend, elevate, paths, toolsrv, json
New fs/ package:
- spec.go — single EDSL declaration of the entire namespace
- builder.go — BuildTree() validates and compiles spec into *Tree
- tree.go — configurable FileTree implementation
- fsnode.go — Dir(), Leaf(), TemplateDir(), NodeOption constructors
- agentfiles.go / sessionfiles.go / rootfiles.go / elevatefiles.go
— handler implementations wired by the EDSL
- lifecycle.go — Create, Kill, Rename, Shutdown, InterruptAll
- persist.go, procfiles.go
- edsl.md — documentation of the EDSL
Don't set streamingRole='reasoning' when processing reasoning_think
events. Since no [[[reasoning]]] header is written to the log, the
role-transition logic would emit a double [[[end]]] when the next
role (assistant) fires. Also suppress streamingRole for the tool
role's reasoning_think name check.
The closure returned eventRing by value, copying the struct.
e.cond.L was set to &e.mu (the local variable's mutex), but
after the copy evRing.cond.L still pointed to the ORIGINAL e.mu
while evRing.mu was a different mutex. This caused
sync.Cond.Wait to unlock the wrong (already-unlocked) mutex,
panicking every consumer connecting to /eventwait.
Fixed by using *sync.Cond with sync.NewCond, making evRing a
pointer to prevent any copying of the struct with its cond.
sync.Cond.Wait() unlocks the mutex internally during the wait and
re-locks it on return. Using defer Unlock caused a double-unlock
panic when the GUI connected to /eventwait.
Also added context.AfterFunc to broadcast the cond on cancellation,
so blocked readers don't hang indefinitely if the connection drops.
BREAKING CHANGE: /session/eventwait is removed. Use /eventwait instead.
The old event system had several problems:
1. eventwait lived inside /session/ (per-session) but events are global
2. It returned the entire session index on every event, growing unboundedly
3. No structured event data — consumers couldn't tell WHAT happened
New design:
- Global /eventwait at the root of the 9P namespace
- Events are structured delta lines: '<scope> <action> <path>'
e.g. 'S new session/foo', 'A kill session/foo/agent/bar'
- Ring buffer capped at 100 events (bounded memory)
- Offset-based blocking reads (consumers track position)
- Per-event granularity: S=new/kill/rename, A=new/kill/rename
Call sites updated:
- Session create → 'S new session/{name}'
- Agent create → 'A new session/{name}/agent/{aid}'
- Session kill → 'A kill ...' per agent + 'S kill session/{name}'
- Session rename → 'S rename session/{old} session/{new}'
- Agent rename → 'A rename session/{name}/agent/{old} ...'
KDE GUI updated to use ollie-9p read /eventwait instead of
plan9port 9p read session/eventwait.
The rootOpen function in root.go had a bug where paths like
'session/<id>/agent/<aid>/state' were split into 4 parts by
strings.SplitN(name, "/", 4). An if len(parts) == 4 guard
incorrectly returned 'state: is a directory', turning every agent
file into a directory error.
Removed the erroneous guard so the code falls through to
NewAgentTree(...).Open(parts[3]), which correctly opens the agent's
synthetic file.
The generic routeDir(path) check ran before session-specific path handling.
Because /session is a mounted tree, every descendant under /session/... was
being classified as a directory, including regular files like state,
statewait, cfg, prompt, etc.
Fix pathType() to handle /session/... first, and only fall back to the
generic routeDir check afterward.
The 9P server path classifier still validated /session/{id}/agent/{aid}
against sess.Core.Agent().Name(), which leaked single-agent semantics into
multi-agent routing. This broke per-agent paths even when the per-agent
file trees were otherwise correct.
Fix route/type validation to resolve the requested agent with FindAgent(),
and use that specific agent for /proc PID checks.
statewait is a blocking wait file with a 5-second timeout, not an
indefinite long-block stream like chat. Remove LongBlock=true so the
9P server uses the normal blocking path (WithTimeout 5s) instead of
WithCancel-only behavior.
Also remove temporary statewait debug instrumentation.
Session.WaitChange delegates to a.Agent() (the active agent),
so statewait was blocking on the WRONG agent's state changes.
Agent.WaitChange uses per-agent changeCond, so it properly
blocks until this specific agent's state actually changes.
agentHelper (serving a specific agent's 9P directory) was using
h.sess.Core.Agent() everywhere — which looks up by activeAgentName.
For multi-agent, this is wrong: reading session/{sess}/agent/{aid}/state
should return the state of that specific agent, not the active one.
Fix:
- Added ag *agent.Agent field to agentHelper
- NewAgentTree now takes *agent.Agent parameter
- All 33 references to h.sess.Core.Agent() changed to h.ag
- Updated all callers in root.go to pass the resolved agent
- Agent rename handler uses FindAgent instead of active agent
Without LongBlock, statewait is treated as one-shot: first read
returns current state, second read returns EOF. The GUI had to
restart the connection in a tight loop to keep polling.
With LongBlock=true, the 9P server blocks the read indefinitely
until the agent's state actually changes. The per-fid waitBase
tracks the previous state value so the next read blocks until a
real change. The GUI opens statewait once and reads from it
continuously — no reconnect loop needed.
- Session.Agent() now looks up activeAgentName in the agents slice
instead of returning agents[0]. Falls back to first agent if unset.
- Added SetActiveAgent(), FindAgent(), SaveFuncs() methods.
- New() and AddAgent() set activeAgentName automatically.
- CreateAgent: refactored to ADD to existing core session instead
of overwriting it. If sess.Core exists, builds the new agent via
agent.NewAgent() and adds it via Core.AddAgent().
- agent/new now lists all agents in the session directory.
- 9P path handlers (rootReaddir/Stat/Open) use FindAgent() and
AgentLogFor() to resolve agents by name/ID instead of using
the first agent exclusively.
- Added AgentLogFor(id) to fs Session for per-agent log lookup.
persistSession: check sess.Core.Agent() != nil before saving.
silently skip sessions with no agent instead of logging
'no active session' error on shutdown.
SaveSession: return nil (no-op) when there are no agents,
rather than returning an error that gets logged.
SetAgentLog acquires sess.mu, but CreateAgent in create.go
already holds sess.mu when calling it — causing a deadlock on
agent/new writes. Split into SetAgentLog (locks) and
setAgentLogLocked (no lock) so callers that already hold the
lock can use the locked variant directly.
The rdwr pattern needs per-fid state to work correctly (like session/new).
- Added agentNewResult field to fid struct
- Intercept writes to /session/{id}/agent/new and store result on fid
- Intercept reads from /session/{id}/agent/new and return stored result
- Added CreateAgentFromRoot public API
- Clearer error message when cwd is missing
pathType in server.go blocked walks to agent/new when Core is nil.
Added early return for parts[2]=="new" before the nil-guard so the
agent creation file is always accessible.
Also made agent/new rdwr return the agent name instead of just "ok".
Create() now registers a Session with Core=nil instead of just reserving
a name. All code paths that accessed sess.Core are nil-guarded:
- root.go: buildIndex, InterruptAll, rootOpen (proc read), rootDel (proc dismiss)
- persist.go: Kill, Rename, Shutdown, waitIdle, persistSession
- files.go: handleCtl save command
- create.go: Create() creates and registers the empty session
Also fixed pathType in server.go which panicked on empty sessions
(calling sess.Core.Agent().Name() when Core is nil). The panic was
caught by the recovery handler and returned as 'internal error'.
AGENTS.md: document cmd/ollie-remote test/build quirk