When the 'agent <profile>' ctl command switches profiles, the tool
registry now clears old tools and loads the new profile's autoLoad
list. Previously, switching profiles left the old tools loaded.
Changes:
- registry: add ClearAgent(agentID) to remove all tools for an agent
- server/proc: add ClearAgent wrapper and 'clear <agentID>' ctl command
- toolclient: add ClearTools() method to ToolsrvConn
- agent: SwitchProfile now returns *AgentConfig for tool reload
- fs/spec: agent ctl handler clears and reloads tools after switch
- Add quirks package for stupid model behavior workarounds
- ShellInvokesNativeTool blocks shell(cmd="tool_name") patterns
- Add client_9p tool: native wrapper for ollie-9p operations
- Block ollie-9p in shell — use client_9p instead
- Update all prompts to use client_9p, not shell+ollie-9p
- Clarify 9P namespace is complete (tools are NOT in 9P)
- Registry.All() lists all available tools for validation
Tools are now scoped per-agent within a session. The registry uses
OLLIE_UNAME (agent identity) to partition loaded tools. Each agent
sees only its own tools — load/unload/list/lookup all key on the
agent ID read from the toolsrv environment.
One toolsrv per session means the session-scoped map was unnecessary
indirection. Registry now tracks a flat map of loaded tools with no
session ID parameter. This eliminates the class of bugs where sessID
could be empty or mismatched between Load and Loaded calls.
- Move toolsrv logic into internal/{fs,exec,registry} packages to match
olliesrv's structure. server.go (9P protocol) stays at top level.
- Deduplicate parseKV/parsePayload: remove dead code from old spec9p.go,
single implementation in internal/fs/parse.go.
- Add structured logging via log/slog (replaces fmt.Fprintf to stderr).
- Standardize qid path hashing to fnv.New64a (matches olliesrv).
- Fix toolsrv process leaks:
- Add Pdeathsig to local spawn so toolsrv dies when olliesrv exits.
- Add idle timeout (30s with no connections after first client seen).
- ProcessKeeper.Dial() kills old process before respawning.