- Skip SetupToolServer for paused sessions during restore
- Pause() and Resume() now persist state to disk
- Resume() sets up tool server from scratch for sessions restored paused
- IsConnected() returns false when paused
- Add SetPaused(), SetToolServer() methods
- ProcessKeeper.SetContext() for resume after pause
- Session index sorts active-first, paused-last
- CreateAgent accepts name= parameter
- Remove duplicate SetCwd method
- Rename AgentCfg.SaveSession/FlushSave to Save/Flush for brevity
- Remove restoreLegacySession — all sessions now use multi-agent format
- Pass Save/Flush callbacks to agents in CreateAgent and restore paths
- Add AuditLog fallback warning in NewAgent
After the fs/session refactor, NewEventHandler was defined but never
called. Agents created via session restore or CreateAgent had nil
output handlers, so emit() was a no-op and the chat stream stayed empty.
- Add Agent.SetOutput() to allow setting the event handler post-creation
- Wire up SetOutput(NewEventHandler(al)) in fs/newroot.go for restored sessions
- Wire up SetOutput(NewEventHandler(al)) in fs/handlers.go for new agents
- Also includes expanded UsageStats fields and TaskState persistence
session/persist.go:
- New multi-agent format: PersistedSession with []PersistedAgent
- PersistSession saves ALL agents, not just first
- RestoreAllSessions returns []RestoredSession with []RestoredAgent
- Backward compatible: restores legacy single-agent format
fs/persist.go:
- Thin wrapper that creates AgentLogs for each restored agent
- Delegates to session.PersistSession/RestoreAllSessions
agent/agent.go:
- Added Messages() to get conversation history
- Added Usage() to get token/cost stats
agent/history.go:
- Added RestoreHistoryFromMessages for multi-agent restore
session/session.go:
- Added Remote() getter
- Use github.com/simonfxr/pubsub for topic-based event routing
- Topic format: session.{id}.{action}, agent.{id}.{action}
- Wildcard subscriptions: *, session.*, agent.*
- PublishEvent routes to exact topic + wildcards
- WaitEvent maintains backwards compatibility for eventwait
- Add agent.SetOnStateChange callback for state change events
- Extend session/idx format with paused, connected, agent list
Events now published:
- session.{id}.new/kill/pause/resume/rename
- agent.{id}.new/kill/state
This enables efficient selective subscriptions - GUI can subscribe
to specific sessions/agents instead of receiving all events.
The OutputFormat function was set once at runtime build time and stored
in ag.runtime.OutputFormat. When tools were dynamically loaded via
tool_load, the tool definitions were refreshed but the OutputFormat
lookup still used the stale runtime version that didn't know about
newly loaded tools.
Build the outputFormats map from the fresh tool list on each turn,
just like we already do for the tool definitions. This ensures
outputFormat (e.g., 'diff' for file_edit) is available immediately
after loading a tool.
ToolServer is vital infrastructure — it must never be nil. If the
initial dial fails, retry via ProcessKeeper (which respawns
ollie-remote). If still unavailable, fail agent creation with a
clear error asking the user to try again.
Reverted the nil-check band-aid in turn.go — ToolServer is now
guaranteed non-nil for any running agent.
Prevents nil pointer dereference when a newly created agent's
tool server connection failed to establish (keeper.Dial returned
nil, or session was restored with a dead toolsConn).
Models that ignore native tool schemas (via the API tools parameter)
now see full tool documentation in-context: usage docs, argument
definitions, examples, and the JSON schema.
This is appended as a '# Tool Documentation' section in the system
prompt, below the compact '# Available Tools' listing.
The agent's 12-char hex uname was not persisted. On restore,
fs/persist.go incorrectly used ps.ID (session UUID) as the uname,
making OLLIE_UNAME identical to OLLIE_SESSION_ID.
Fix: add Uname field to PersistedAgent, persist ag.id in SaveFull,
restore from ps.Uname (falls back to nextUname for old files).
When a streaming tool completes, emit a final empty-Content event so the
log handler always closes the markdown source fence. In the handler,
emit [[[end]]] directly instead of a blank line, so the GUI block parser
transitions back to BlockStart regardless of what follows.
ollie-9p computes its namespace path from $USER and $DISPLAY via
client.Namespace(). When run inside the sandboxed shell, USER was not
guaranteed to be in the environment, producing /tmp/ns..:0/ollie.
Fix: explicitly inject USER into envExtra in SetSessionEnv (alongside
OLLIE_SESSION_ID and OLLIE_UNAME). Also export the computed NAMESPACE
to cmd.Env so ollie-9p can use it directly without recomputing.
Previously the agent loop used a frozen Tools slice from BuildRuntime.
When tool_load promoted a tool, it was added to the registry but the
runtime's Tools slice was never updated — the LLM never saw the new
tool's schema until a session rebuild.
Fix: on each turn, call ToolServer.ListTools() to get the current set
of built-in + dynamically loaded tools, then convert to backend.Tool.
This makes tool_load behave identically to a built-in: the schema is
injected into the tool definitions on the very next turn.