Three fixes: 1. Disconnect signals before stopping removed connections in reconcileAgentConnections — prevents disconnect->refresh loop. 2. Clear m_activeSessionId/m_agentId when killing the active session — guard function returns false, statewait stream stops. 3. Same disconnect-before-stop in stopAgentConnections. |
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| .. | ||
| chatblockmodel.cpp | ||
| chatblockmodel.h | ||
| main.cpp | ||
| main.qml | ||
| ninepconnection.cpp | ||
| ninepconnection.h | ||
| ollie.svg | ||
| ollie9pclient.cpp | ||
| ollie9pclient.h | ||
| org.ollie.gui.desktop | ||
| qml.qrc | ||
| streamfsm.cpp | ||
| streamfsm.h | ||
| thememanager.cpp | ||
| thememanager.h | ||