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ollie-kde/gui/ollie9pclient.h

153 lines
6.4 KiB
C++

#ifndef OLLIE9PCLIENT_H
#define OLLIE9PCLIENT_H
#include <QObject>
#include <QVariantList>
#include <QHash>
#include <QSet>
#if QT_VERSION_MAJOR >= 6
#include <QQmlEngine>
#endif
#include "streamfsm.h"
#include "ninepconnection.h"
// 9P-based client for ollie. Uses ollie-9p subprocess for transport.
// Streaming files (chat, statewait) use StreamFsm instances for lifecycle.
class Ollie9pClient : public QObject
{
Q_OBJECT
#if QT_VERSION_MAJOR >= 6
QML_ELEMENT
QML_SINGLETON
#endif
Q_PROPERTY(QVariantList sessions READ sessions NOTIFY sessionsChanged)
Q_PROPERTY(QString activeSessionId READ activeSessionId WRITE setActiveSessionId NOTIFY activeSessionIdChanged)
Q_PROPERTY(QString activeAgentId READ activeAgentId NOTIFY activeAgentIdChanged)
Q_PROPERTY(QString activeState READ activeState NOTIFY activeStateChanged)
Q_PROPERTY(bool rootBackendsLoaded READ rootBackendsLoaded NOTIFY rootBackendsLoadedChanged)
Q_PROPERTY(QStringList availableBackends READ availableBackends NOTIFY availableBackendsChanged)
Q_PROPERTY(bool rootAgentsLoaded READ rootAgentsLoaded NOTIFY rootAgentsLoadedChanged)
Q_PROPERTY(QStringList availableAgents READ availableAgents NOTIFY availableAgentsChanged)
Q_PROPERTY(bool rootModelsLoaded READ rootModelsLoaded NOTIFY rootModelsLoadedChanged)
Q_PROPERTY(QString currentBackend READ currentBackend WRITE setCurrentBackend NOTIFY currentBackendChanged)
Q_PROPERTY(bool daemonConnected READ daemonConnected NOTIFY daemonConnectedChanged)
public:
explicit Ollie9pClient(QObject *parent = nullptr);
~Ollie9pClient();
QVariantList sessions() const { return m_sessions; }
QString activeSessionId() const { return m_activeSessionId; }
Q_INVOKABLE void setActiveSessionId(const QString &id);
QString activeAgentId() const { return m_agentId; }
QString activeState() const { return m_activeState; }
bool rootBackendsLoaded() const { return m_rootBackendsLoaded; }
QStringList availableBackends() const { return m_availableBackends; }
bool rootAgentsLoaded() const { return m_rootAgentsLoaded; }
QStringList availableAgents() const { return m_availableAgents; }
bool rootModelsLoaded() const { return m_rootModelsLoaded; }
QString currentBackend() const { return m_currentBackend; }
bool daemonConnected() const { return m_daemonConnected; }
Q_INVOKABLE bool agentConnected(const QString &sessionId, const QString &agentId) const;
Q_INVOKABLE QString agentState(const QString &sessionId, const QString &agentId) const;
Q_INVOKABLE QString sessionConnectionColor(const QString &sessionId) const;
Q_INVOKABLE void setCurrentBackend(const QString &backend) {
if (m_currentBackend == backend) return;
m_currentBackend = backend;
emit currentBackendChanged();
}
Q_INVOKABLE void refreshSessions();
Q_INVOKABLE QString readLog();
Q_INVOKABLE QString readLogForSession(const QString &sessionId, const QString &agentId);
Q_INVOKABLE bool submit(const QString &prompt);
Q_INVOKABLE bool interrupt();
Q_INVOKABLE bool kill();
Q_INVOKABLE bool killSession(const QString &sessionId);
Q_INVOKABLE QString getConfig();
Q_INVOKABLE QStringList getAgents(const QString &sessionId);
struct AgentRecord {
QString id;
QString name;
bool connected = false;
};
QList<AgentRecord> readAgentRecords(const QString &sessionId);
void setAgentConnected(const QString &key, bool connected);
QString agentKey(const QString &sessionId, const QString &agentId) const;
Q_INVOKABLE void setActiveAgentId(const QString &agentId);
Q_INVOKABLE void switchAgent(const QString &sessionId, const QString &agentId);
Q_INVOKABLE void loadRootBackends();
Q_INVOKABLE void loadRootAgents();
Q_INVOKABLE QStringList getAvailableModels(const QString &backend) const;
Q_INVOKABLE bool createQuickSession();
Q_INVOKABLE QString createAgent(const QString &sessionId, const QString &cwd, const QString &backend, const QString &model, const QString &agent, const QString &remote, const QString &agentAlias);
Q_INVOKABLE bool killAgent(const QString &sessionId, const QString &agentId);
Q_INVOKABLE bool renameSession(const QString &sessionId, const QString &newName);
Q_INVOKABLE bool renameAgent(const QString &sessionId, const QString &agentId, const QString &newName);
signals:
void sessionsChanged();
void activeSessionIdChanged();
void activeAgentIdChanged();
void activeStateChanged();
void agentStateChanged(const QString &sessionId, const QString &agentId, const QString &state);
void chatReceived(const QString &text);
void sessionConnected();
void streamingDone(); // chat process exited (session killed)
void rootBackendsLoadedChanged();
void availableBackendsChanged();
void rootAgentsLoadedChanged();
void availableAgentsChanged();
void rootModelsLoadedChanged();
void currentBackendChanged();
void daemonConnectedChanged();
private:
void stopAgentStreams();
void stopStreams();
QString agentPath() const;
QByteArray run9p(const QStringList &args);
void ensureRootDataLoaded();
void setDaemonConnected(bool connected);
void startAgentConnections();
void startActiveAgentStreams();
void reconcileAgentConnections();
void reconcileAgentStateStreams();
void stopAgentConnections();
void stopAgentStateStreams();
QVariantList m_sessions;
QString m_activeSessionId;
QString m_activeState = "idle";
QString m_agentId;
// Root data cache
bool m_rootBackendsLoaded = false;
QStringList m_availableBackends;
bool m_rootAgentsLoaded = false;
QStringList m_availableAgents;
bool m_rootModelsLoaded = false;
QVariantMap m_rootModels;
QString m_currentBackend;
bool m_daemonConnected = false;
QHash<QString, NinePConnection *> m_agentConnections;
QHash<QString, bool> m_agentConnected;
QSet<QString> m_seenAgentConnections;
NinePConnection *m_daemon = nullptr;
// Per-agent state tracking
QHash<QString, StreamFsm *> m_agentStateStreams;
QHash<QString, QString> m_agentStateValues;
// Streaming FSMs — each wraps a QProcess lifecycle
StreamFsm *m_chat = nullptr; // Oneshot — reads agent chat log
StreamFsm *m_state = nullptr; // Guarded — reads agent statewait
StreamFsm *m_event = nullptr; // Looping — reads server eventwait
};
#endif // OLLIE9PCLIENT_H