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ollie-core/session/session.go

1162 lines
32 KiB
Go

package session
import (
"context"
"crypto/rand"
"encoding/json"
"errors"
"fmt"
"io"
"os"
"path/filepath"
"slices"
"strconv"
"strings"
"sync"
"syscall"
"time"
"github.com/simonfxr/pubsub"
"ollie/backend"
olog "ollie/log"
"ollie/paths"
"ollie/tools"
)
// toolClassifier reports whether a named tool is safe to run concurrently
// with other read-class tools. nil means treat all tools as serial.
type toolClassifier func(name string) bool
// BuildRuntime constructs a Runtime from a pre-configured Dispatcher and
// optional agent config. cwd sets the working directory reported in the
// system prompt; if empty, the process working directory is used.
// env provides additional environment variables injected into prompt resolution
// subprocesses (e.g. OLLIE_SESSION_ID=xxx).
// The caller is responsible for registering all servers on d before calling this.
func BuildRuntime(cfg *AgentConfig, d tools.Dispatcher, cwd string, env []string, baseLayers ...string) *Runtime {
var messages []string
var allToolInfos []tools.ToolInfo
var allTools []backend.Tool
serverOf := make(map[string]string)
if cfg == nil || cfg.ToolsEnabled() {
var listErr error
allToolInfos, listErr = d.ListTools()
if listErr != nil {
messages = append(messages, fmt.Sprintf("list tools: %v", listErr))
}
for _, t := range allToolInfos {
serverOf[t.Name] = t.Server
}
// Only built-in executors (with InputSchema) become backend tools.
// Named tool scripts are promoted via the tool registry and appear in the preamble.
allTools = toolInfosToBackend(allToolInfos)
// Append named tool scripts for preamble listing only.
allToolInfos = append(allToolInfos, tools.DiscoverTools()...)
}
hooks := Hooks{}
var preamble string
var genParams backend.GenerationParams
var maxSteps int
if cfg != nil {
for k, v := range cfg.Hooks {
hooks[k] = []string(v)
}
if resolved, err := resolvePrompt(cfg.Prompt, cwd, env); err != nil {
fmt.Fprintf(os.Stderr, "resolve prompt: %v\n", err)
} else {
preamble = resolved
}
genParams = backend.GenerationParams{
MaxTokens: cfg.MaxTokens,
MaxCompletionTokens: cfg.MaxCompletionTokens,
Temperature: cfg.Temperature,
TopP: cfg.TopP,
TopK: cfg.TopK,
MinP: cfg.MinP,
TopA: cfg.TopA,
FrequencyPenalty: cfg.FrequencyPenalty,
PresencePenalty: cfg.PresencePenalty,
RepetitionPenalty: cfg.RepetitionPenalty,
ThinkingBudget: cfg.Reasoning,
ReasoningEffort: cfg.ReasoningEffort,
IncludeReasoning: cfg.IncludeReasoning,
ResponseFormat: cfg.ResponseFormat,
Stop: cfg.Stop,
Verbosity: cfg.Verbosity,
}
maxSteps = cfg.MaxSteps
if len(cfg.AllowTools) > 0 {
if srv, ok := d.GetServer("execute"); ok {
if rs, ok := srv.(tools.ToolRestrictionSetter); ok {
rs.SetAllowTools(cfg.AllowTools)
}
}
}
}
exec := func(ctx context.Context, name string, args json.RawMessage) (string, []backend.ContentBlock, error) {
// Dynamically resolve the server for this tool — handles
// lazy-promoted tools that appeared after BuildRuntime.
infos, listErr := d.ListTools()
if listErr != nil {
return "", nil, listErr
}
server := ""
for _, t := range infos {
if t.Name == name {
server = t.Server
break
}
}
if server == "" {
return "", nil, fmt.Errorf("unknown tool: %s", name)
}
raw, err := d.Dispatch(ctx, server, name, args)
if err != nil {
return "", nil, err
}
text, blocks, isErr := extractToolResult(raw)
if isErr {
return "", nil, fmt.Errorf("%s", text)
}
return text, blocks, nil
}
var classify toolClassifier
if srv, ok := d.GetServer("execute"); ok {
if pc, ok := srv.(tools.ParallelClassifier); ok {
classify = pc.IsParallelRead
}
}
var tierFn func(string, json.RawMessage) ResultTier
if srv, ok := d.GetServer("execute"); ok {
if tc, ok := srv.(tools.TierClassifier); ok {
tierFn = func(name string, args json.RawMessage) ResultTier {
switch tc.ResultTierArgs(name, args) {
case "cold":
return TierCold
case "warm":
return TierWarm
default:
return TierHot
}
}
}
}
var backendName, modelName, compactionModel string
if cfg != nil {
backendName = cfg.Backend
modelName = cfg.Model
compactionModel = cfg.CompactionModel
}
// Prepend base layers (system prompt, operational model, environment)
// before the agent-specific preamble.
if len(baseLayers) > 0 {
var prefix strings.Builder
for _, layer := range baseLayers {
if layer != "" {
prefix.WriteString(layer)
prefix.WriteByte('\n')
}
}
if prefix.Len() > 0 {
preamble = prefix.String() + preamble
}
}
// Append compact tool surface listing (name + description).
// Full prompts are available on-demand via /tools write (net/dns pattern).
var toolListing strings.Builder
for _, ti := range allToolInfos {
if ti.Description != "" && ti.Server == "" {
// Only named tool scripts (Server==""), not built-in executors
fmt.Fprintf(&toolListing, "- **%s** — %s\n", ti.Name, ti.Description)
}
}
if toolListing.Len() > 0 {
preamble += "\n# Available Tools\n\n" + toolListing.String()
}
return &Runtime{
Dispatcher: d,
Tools: allTools,
Exec: exec,
ClassifyTool: classify,
ClassifyTier: tierFn,
Hooks: hooks,
Preamble: preamble,
GenParams: genParams,
MaxSteps: maxSteps,
CfgBackend: backendName,
CfgModel: modelName,
CompactionModel: compactionModel,
Messages: messages,
}
}
// DefaultPromptsDir returns the default directory for prompt templates.
func DefaultPromptsDir() string {
return paths.CfgDir() + "/prompts"
}
// PromptsDirs returns all prompt directories from OLLIE_PROMPTS_PATH (colon-separated).
func PromptsDirs() []string {
if p := os.Getenv("OLLIE_PROMPTS_PATH"); p != "" {
return strings.Split(p, ":")
}
return []string{DefaultPromptsDir()}
}
// AgentsDirs returns all agent directories from OLLIE_AGENTS_PATH (colon-separated).
func AgentsDirs() []string {
if p := os.Getenv("OLLIE_AGENTS_PATH"); p != "" {
return strings.Split(p, ":")
}
return []string{paths.CfgDir() + "/agents"}
}
// AgentConfigPath resolves the config file path for a named agent.
// It searches all directories in OLLIE_AGENTS_PATH, falling back to agentsDir.
func AgentConfigPath(agentsDir, name string) string {
for _, dir := range AgentsDirs() {
p := dir + "/" + name + ".json"
if _, err := os.Stat(p); err == nil {
return p
}
}
return agentsDir + "/" + name + ".json"
}
// NewSessionID generates a unique, lexicographically sortable session identifier.
// Format: <unix-nanoseconds>-<random-hex> — sortable by creation time, unique
// even if two sessions are created within the same nanosecond.
func NewSessionID() string {
b := make([]byte, 3)
rand.Read(b) //nolint:errcheck
return strconv.FormatInt(time.Now().UnixNano(), 10) + "-" + fmt.Sprintf("%06x", b)
}
// NewResponseID generates a unique identifier for a single assistant response.
func NewResponseID() string {
b := make([]byte, 3)
rand.Read(b) //nolint:errcheck
return "resp_" + strconv.FormatInt(time.Now().UnixNano(), 10) + "_" + fmt.Sprintf("%06x", b)
}
// NewReactionID generates a unique identifier for a user reaction.
func NewReactionID() string {
b := make([]byte, 3)
rand.Read(b) //nolint:errcheck
return "react_" + strconv.FormatInt(time.Now().UnixNano(), 10) + "_" + fmt.Sprintf("%06x", b)
}
// infoEvent wraps a plain-text message as an info Event.
func infoEvent(text string) Event {
return Event{Role: "info", Content: text + "\n"}
}
// actionHandle holds the cancel function for the current agent turn.
type actionHandle struct {
cancel context.CancelCauseFunc
}
// Config is the configuration for creating an agent.
type Config struct {
Backend backend.Backend
ModelName string // if non-empty, overrides backend's default model
AgentName string
AgentsDir string
SessionsDir string
SessionID string
AgentID string // unique agent identity
CWD string // working directory for tool execution and system prompt
History *History
Runtime *Runtime
NewDispatcher func() tools.Dispatcher
NewBackend func(string) (backend.Backend, error) // if nil, defaults to backend.NewWithName
Log *olog.Logger // if nil, logging is disabled
// MaxSteps overrides the agent JSON maxSteps when non-zero.
// 0 means use the value from the agent config (or unlimited if absent).
MaxSteps int
// ReadPlanStep, if non-nil, is called to get the next unchecked plan step.
// When provided, it is used directly instead of reading from the filesystem.
ReadPlanStep func() string
// ListHandlers provides session-specific list implementations for slash
// commands such as /skills, /tools, /agents. Keyed by command name without
// the leading slash. Commands with no entry emit nothing.
ListHandlers map[string]func() []string
// PromptEnvExtra holds PRIME_* env vars for prompt resolution.
// For remote sessions these come from HostInfo; for local, from PromptEnv().
// Stored so /agent reloads use the correct values.
PromptEnvExtra []string
// Remote is the SSH target for remote execution (empty = local).
Remote string
// BaseLayers are the system prompt, operational model, and environment
// block prepended to the agent preamble. Stored so /agent reloads
// preserve the server-injected context.
BaseLayers []string
}
// Session is the concrete session type. It owns all session and agent state
// but has no knowledge of how output is rendered.
type Session struct {
// Session-level state
id string
bus *pubsub.Bus
envMu sync.RWMutex
env map[string]string
plan []byte
prevPrompt string
// Agent
r *Agent
log *olog.Logger
sessionsDir string
listHandlers map[string]func() []string
remote string // SSH target for remote execution
mu sync.RWMutex
auditLog *olog.Logger
// Debounced session persistence
saveMu sync.Mutex
saveDirty bool
saveTimer *time.Timer
}
// ToolCallCount returns the total number of tool calls executed in this
// session. The counter is monotonically increasing and never resets.
// Blocked calls (pre-tool hook exit 2) are not counted.
func (a *Session) ToolCallCount() int64 {
return a.r.toolCallCount.Load()
}
// SetEnv stores a session-scoped variable and propagates it to the execute server.
func (a *Session) SetEnv(key, value string) {
a.envMu.Lock()
a.env[key] = value
a.envMu.Unlock()
if a.r.runtime == nil || a.r.runtime.Dispatcher == nil {
return
}
if srv, ok := a.r.runtime.Dispatcher.GetServer("execute"); ok {
if es, ok := srv.(tools.EnvSetter); ok {
es.SetEnv(key, value)
}
}
}
// pushSessionEnv injects OLLIE_SESSION_ID into the execute server subprocess env.
func (a *Session) pushSessionEnv() {
if a.r.runtime == nil || a.r.runtime.Dispatcher == nil || a.id == "" {
return
}
if srv, ok := a.r.runtime.Dispatcher.GetServer("execute"); ok {
if es, ok := srv.(tools.EnvSetter); ok {
es.SetEnv("OLLIE_SESSION_ID", a.id)
if a.r.id != "" {
es.SetEnv("OLLIE_UNAME", a.r.id)
}
}
}
}
// pushLockDir sets the flock directory on the execute server to the session tmpdir.
func (a *Session) pushLockDir() {
if a.r.runtime == nil || a.r.runtime.Dispatcher == nil || a.id == "" {
return
}
}
var sweepTmpOnce sync.Once
// ollieTmpDir returns the base temp directory for session tmpdirs.
func ollieTmpDir() string {
if p := os.Getenv("OLLIE_TMP_PATH"); p != "" {
return p
}
return filepath.Join(os.TempDir(), "ollie")
}
// readNextUnchecked reads a plan file and returns the first unchecked step.
func readNextUnchecked(path string) string {
data, err := os.ReadFile(path)
if err != nil || len(data) == 0 {
return ""
}
return NextUncheckedStep(data)
}
// NextUncheckedStep returns the first unchecked step from plan bytes.
func NextUncheckedStep(data []byte) string {
for _, line := range strings.Split(string(data), "\n") {
trimmed := strings.TrimSpace(line)
if strings.HasPrefix(trimmed, "- [ ]") {
return strings.TrimSpace(trimmed[5:])
}
}
return ""
}
// sweepStaleTmpDirs removes session tmpdirs left by a previous crash.
// All session tmpdirs are owned by a single process, so anything
// present at startup is stale.
func sweepStaleTmpDirs() {
sweepTmpOnce.Do(func() {
base := ollieTmpDir()
os.RemoveAll(base) //nolint:errcheck
os.MkdirAll(base, 0700) //nolint:errcheck
})
}
// New creates an agent from the given configuration.
func New(cfg Config) *Session {
sweepStaleTmpDirs()
if cfg.ModelName != "" {
cfg.Backend.SetModel(cfg.ModelName)
}
if cfg.NewBackend == nil {
cfg.NewBackend = backend.NewWithName
}
rt := cfg.Runtime
if rt == nil {
rt = &Runtime{}
}
// Store the backend on the runtime so it's the single source of truth.
rt.Backend = cfg.Backend
// A non-zero MaxSteps in Config takes precedence over the
// value loaded from the agent JSON.
if cfg.MaxSteps > 0 {
rt.MaxSteps = cfg.MaxSteps
}
var readPlanStep func() string
if cfg.SessionID != "" {
os.MkdirAll(filepath.Join(ollieTmpDir(), cfg.SessionID), 0700) //nolint:errcheck
}
if cfg.ReadPlanStep != nil {
readPlanStep = cfg.ReadPlanStep
}
log := cfg.Log
if log == nil {
log = olog.NewWriter("core", olog.LevelError+1, io.Discard, io.Discard)
}
bus := pubsub.NewBus()
auditLog := log.Sub("audit")
a := &Session{
id: cfg.SessionID,
bus: bus,
env: make(map[string]string),
r: &Agent{
history: cfg.History,
runtime: rt,
cwd: paths.ExpandHome(cfg.CWD),
id: cfg.AgentID,
agentName: cfg.AgentName,
agentsDir: cfg.AgentsDir,
promptEnvExtra: cfg.PromptEnvExtra,
baseLayers: cfg.BaseLayers,
newDispatcher: cfg.NewDispatcher,
newBackend: cfg.NewBackend,
bus: bus,
log: log,
auditLog: auditLog,
sessionID: cfg.SessionID,
startupMessages: rt.Messages,
readPlanStep: readPlanStep,
},
log: log,
auditLog: auditLog,
sessionsDir: cfg.SessionsDir,
remote: cfg.Remote,
listHandlers: cfg.ListHandlers,
}
a.r.InitCond()
a.r.state = "idle"
a.r.flushSave = a.flushSave
a.r.saveSession = a.saveSession
a.r.turnError = a.r.defaultTurnError
a.pushSessionEnv()
a.pushLockDir()
return a
}
// Close releases resources for this session, including its tmpdir.
func (a *Session) Close() {
a.log.Debug("Close() session=%q", a.id)
a.flushSave()
if a.r.runtime != nil && a.r.runtime.Dispatcher != nil {
if srv, ok := a.r.runtime.Dispatcher.GetServer("execute"); ok {
if c, ok := srv.(interface{ Close() }); ok {
a.log.Debug("Close() calling execute.Close()")
c.Close()
}
}
}
if a.id != "" {
os.RemoveAll(filepath.Join(ollieTmpDir(), a.id)) //nolint:errcheck
}
}
// execServer returns the execute server if available, or nil.
func (a *Session) execServer() interface{} {
if a.r.runtime == nil || a.r.runtime.Dispatcher == nil {
return nil
}
srv, _ := a.r.runtime.Dispatcher.GetServer("execute")
return srv
}
func (a *Session) Detach() bool {
if srv := a.execServer(); srv != nil {
if d, ok := srv.(interface{ Detach() bool }); ok {
return d.Detach()
}
}
return false
}
func (a *Session) ListDetached() []DetachedInfo {
if srv := a.execServer(); srv != nil {
type listDetacher interface {
ListDetachedRaw() []any
}
if ld, ok := srv.(listDetacher); ok {
raw := ld.ListDetachedRaw()
out := make([]DetachedInfo, 0, len(raw))
for _, r := range raw {
if m, ok := r.(map[string]any); ok {
di := DetachedInfo{}
if v, ok := m["pid"].(int); ok {
di.PID = v
}
if v, ok := m["command"].(string); ok {
di.Command = v
}
if v, ok := m["started"].(int64); ok {
di.Started = v
}
if v, ok := m["exited"].(bool); ok {
di.Exited = v
}
if v, ok := m["exit_code"].(int); ok {
di.ExitCode = v
}
out = append(out, di)
}
}
return out
}
}
return nil
}
func (a *Session) SignalDetached(pid, signal int) error {
if srv := a.execServer(); srv != nil {
type signaler interface {
SignalDetached(int, syscall.Signal) error
}
if sg, ok := srv.(signaler); ok {
return sg.SignalDetached(pid, syscall.Signal(signal))
}
}
return fmt.Errorf("no execute server available")
}
func (a *Session) GetDetachedOutput(pid int) (string, error) {
if srv := a.execServer(); srv != nil {
type outputGetter interface {
GetDetachedOutput(int) (string, error)
}
if og, ok := srv.(outputGetter); ok {
return og.GetDetachedOutput(pid)
}
}
return "", fmt.Errorf("no execute server available")
}
func (a *Session) DismissDetached(pid int) bool {
if srv := a.execServer(); srv != nil {
type dismisser interface {
DismissDetached(int) bool
}
if d, ok := srv.(dismisser); ok {
return d.DismissDetached(pid)
}
}
return false
}
func (a *Session) InjectSystemEvent(content string) {
a.Queue("<detached-process-result>\n" + content + "\n</detached-process-result>")
}
// classifyReaction returns a category and description for a reaction emoji.
func classifyReaction(emoji string) (category, description string, positive bool) {
switch emoji {
case "👍", "✅":
return "positive", "The response was good. Keep doing what you're doing.", true
case "🚀", "🎉":
return "excellent", "The response was exactly what was wanted.", true
case "👎", "❌":
return "negative", "The response was wrong or unhelpful.", false
case "💩", "🤬":
return "terrible", "The response was fundamentally wrong. Stop this approach entirely and reassess from scratch.", false
case "🤔":
return "confused", "The response was unclear or confusing.", false
default:
return "unknown", "", false
}
}
func (a *Session) Reactions() map[string]string {
result := make(map[string]string)
if a.r.history == nil {
return result
}
for _, reaction := range a.r.history.Reactions {
result[reaction.ResponseID] = reaction.Emoji
}
return result
}
func (a *Session) React(emoji string) {
_ = a.ReactTo("", emoji)
}
func (a *Session) ReactTo(responseID, emoji string) error {
if a.r.history == nil {
return fmt.Errorf("no active session")
}
category, _, _ := classifyReaction(emoji)
if category == "unknown" {
return fmt.Errorf("unsupported reaction: %s", emoji)
}
if responseID == "" {
for i := len(a.r.history.messages) - 1; i >= 0; i-- {
if a.r.history.messages[i].Role == "assistant" {
responseID = a.r.history.messages[i].ID
break
}
}
}
if responseID == "" {
return fmt.Errorf("no assistant response to react to")
}
found := false
for i := range a.r.history.messages {
if a.r.history.messages[i].Role == "assistant" && a.r.history.messages[i].ID == responseID {
found = true
break
}
}
if !found {
return fmt.Errorf("assistant response not found: %s", responseID)
}
reaction := Reaction{ID: NewReactionID(), ResponseID: responseID, Emoji: emoji, Category: category, CreatedAt: time.Now()}
replaced := false
for i := range a.r.history.Reactions {
if a.r.history.Reactions[i].ResponseID == responseID {
if a.r.history.Reactions[i].Emoji == emoji {
return nil
}
a.r.history.Reactions[i] = reaction
replaced = true
break
}
}
if !replaced {
a.r.history.Reactions = append(a.r.history.Reactions, reaction)
}
a.r.history.recomputeReactionCounts()
a.saveSession()
return nil
}
func (a *Session) AgentName() string {
v := a.r.Name()
a.log.Debug("AgentName() = %q", v)
return v
}
func (a *Session) BackendName() string {
v := a.r.BackendName()
a.log.Debug("BackendName() = %q", v)
return v
}
func (a *Session) ModelName() string {
v := a.r.ModelName()
a.log.Debug("ModelName() = %q", v)
return v
}
// Agent returns the active agent.
func (a *Session) Agent() *Agent { return a.r }
func (a *Session) State() string {
return a.r.State()
}
func (a *Session) setState(state string) {
a.log.Debug("state -> %q", state)
a.r.SetState(state)
}
// WaitChange blocks until the named field changes from current, then returns
// the new value. Returns ("", false) if ctx is cancelled.
func (a *Session) WaitChange(ctx context.Context, field, current string) (string, bool) {
// For state changes, delegate directly to the agent.
if field == WatchState {
return a.r.WaitChange(ctx, field, current)
}
// Other watched fields (usage, ctxsz, cwd, agent) are session-level;
// they change as a side effect of agent activity, so we still listen
// on the agent's change signal.
read := func() string {
switch field {
case WatchUsage:
return a.Usage()
case WatchCtxSz:
return a.CtxSz()
case WatchCWD:
return a.CWD()
case WatchAgent:
return a.AgentName()
}
return ""
}
stop := context.AfterFunc(ctx, func() {
a.r.changeMu.Lock()
a.r.changeCond.Broadcast()
a.r.changeMu.Unlock()
})
defer stop()
a.r.changeMu.Lock()
defer a.r.changeMu.Unlock()
for ctx.Err() == nil {
if v := read(); v != current {
return v, true
}
a.r.changeCond.Wait()
}
return "", false
}
func (a *Session) Reply() string {
r := a.r.Reply()
a.log.Debug("Reply() len=%d", len(r))
return r
}
// CWD returns the current working directory for tool execution.
func (a *Session) CWD() string {
cwd := a.r.Cwd()
if cwd != "" {
a.log.Debug("CWD() = %q", cwd)
return cwd
}
wd, _ := os.Getwd()
a.log.Debug("CWD() = %q (from getwd)", wd)
return wd
}
// SetCWD changes the working directory for tool execution and updates the
// system prompt. Returns an error if the path does not exist.
func (a *Session) SetCWD(dir string) error {
a.log.Debug("SetCWD(%q)", dir)
dir = paths.ExpandHome(dir)
if dir != "" {
if _, err := os.Stat(dir); err != nil {
return fmt.Errorf("cwd: %w", err)
}
}
oldCwd := a.r.Cwd()
a.r.SetCwd(dir)
// Update cwd references in the system prompt.
if oldCwd != "" && dir != "" && oldCwd != dir {
a.r.runtime.Preamble = strings.ReplaceAll(a.r.runtime.Preamble, oldCwd, dir)
}
// Propagate to any tool server that knows how to handle it (e.g. execute).
if a.r.runtime != nil && a.r.runtime.Dispatcher != nil {
if srv, ok := a.r.runtime.Dispatcher.GetServer("execute"); ok {
if ws, ok := srv.(tools.CWDSetter); ok {
ws.SetCWD(dir)
}
}
}
a.r.notifyChange()
return nil
}
// SetSessionID renames the session. It updates the in-memory ID, renames
// persisted files on disk, and propagates to the execute server env.
func (a *Session) SetSessionID(newID string) error {
a.log.Debug("SetSessionID(%q) old=%q", newID, a.id)
oldID := a.id
if oldID == newID {
return nil
}
// Rename active persisted files on disk.
if a.sessionsDir != "" && oldID != "" {
for _, suffix := range []string{".json", ".compaction.jsonl"} {
oldPath := a.activeSessionPath(oldID, suffix)
if _, err := os.Stat(oldPath); err == nil {
if err := os.Rename(oldPath, a.activeSessionPath(newID, suffix)); err != nil {
return fmt.Errorf("rename %s: %w", suffix, err)
}
}
}
}
a.id = newID
// Update session ID references in the system prompt.
a.r.runtime.Preamble = strings.ReplaceAll(a.r.runtime.Preamble, oldID, newID)
// Rename tmpdir so isread markers remain valid after rename.
oldTemp := filepath.Join(ollieTmpDir(), oldID)
newTemp := filepath.Join(ollieTmpDir(), newID)
if _, err := os.Stat(oldTemp); err == nil {
os.Rename(oldTemp, newTemp) //nolint:errcheck
}
a.pushSessionEnv()
return nil
}
// defaultContextLength is used when the backend cannot report the model's
// actual context window (e.g. CodeWhisperer). 128k tokens is a safe default
// for modern models.
const defaultContextLength = 128000
const defaultToolResultMaxBytes = 131072
func (a *Session) activeSessionPath(id, suffix string) string {
return filepath.Join(a.sessionsDir, "active", id+suffix)
}
func (a *Session) saveSession() {
a.saveMu.Lock()
a.saveDirty = true
if a.saveTimer == nil {
a.saveTimer = time.AfterFunc(2*time.Second, a.flushSave)
}
a.saveMu.Unlock()
}
// flushSave immediately persists the session if dirty.
func (a *Session) flushSave() {
a.saveMu.Lock()
dirty := a.saveDirty
a.saveDirty = false
if a.saveTimer != nil {
a.saveTimer.Stop()
a.saveTimer = nil
}
a.saveMu.Unlock()
if !dirty {
return
}
if a.r.history == nil || a.id == "" || a.sessionsDir == "" {
return
}
path := a.activeSessionPath(a.id, ".json")
if err := os.MkdirAll(filepath.Dir(path), 0700); err != nil {
a.log.Error("session save: %v", err)
return
}
if err := a.r.history.saveToFull(path, a.id, a.r.agentName,
a.r.runtime.Backend.Name(), a.r.runtime.Backend.Model(), a.CWD(), a.remote); err != nil {
a.log.Error("session save: %v", err)
}
}
// SaveSession writes the current session state to the given path, including
// backend and model metadata for external restore.
func (a *Session) SaveSession(path string) error {
a.mu.RLock()
defer a.mu.RUnlock()
if a.r.history == nil {
return fmt.Errorf("no active session")
}
return a.r.history.saveToFull(path, a.id, a.r.agentName,
a.r.runtime.Backend.Name(), a.r.runtime.Backend.Model(), a.CWD(), a.remote)
}
// Interrupt cancels the current in-progress agent turn.
// Returns true if an action was running and was cancelled.
func (a *Session) Interrupt(cause error) bool {
a.log.Debug("Interrupt() cause=%v", cause)
return a.r.Interrupt(cause)
}
func (a *Session) Inject(prompt string) {
// If an inject is already pending, fall back to the normal FIFO so nothing
// is lost. Use CompareAndSwap to avoid a race between the nil check and store.
if !a.r.pendingInject.CompareAndSwap(nil, &prompt) {
a.r.fifo.Push(prompt)
return
}
a.emit(Event{Role: "info", Content: "\n"})
a.emit(Event{Role: "user", Content: prompt})
}
func (a *Session) injectRewrite(prompt string) {
a.r.pendingInject.Store(&prompt)
a.emit(Event{Role: "info", Content: "\n"})
a.emit(Event{Role: "user", Content: prompt})
}
func (a *Session) Queue(prompt string) {
a.r.fifo.Push(prompt)
a.bus.Publish("queued", prompt)
}
func (a *Session) drainQueue() {
if prompt, ok := a.r.fifo.Pop(); ok {
a.Submit(context.Background(), prompt)
}
}
func (a *Session) Bus() *pubsub.Bus {
return a.bus
}
func (a *Session) emit(ev Event) {
a.bus.Publish("event", ev)
}
func (a *Session) PopQueue() (string, bool) {
return a.r.fifo.Pop()
}
func (a *Session) IsRunning() bool {
v := a.r.IsRunning()
a.log.Debug("IsRunning() = %v", v)
return v
}
func (a *Session) CtxSz() string {
if a.r.history == nil {
a.log.Debug("CtxSz() no session")
return "no active session"
}
ctxLen := a.r.runtime.Backend.ContextLength(context.Background())
if ctxLen <= 0 {
ctxLen = defaultContextLength
}
estimated := a.r.history.estimateTokens()
pct := estimated * 100 / ctxLen
v := fmt.Sprintf("%d / %d (%d%%)", estimated, ctxLen, pct)
a.log.Debug("CtxSz() = %q", v)
return v
}
func (a *Session) Cost() string {
if a.r.history == nil {
return "no active session"
}
return fmt.Sprintf("costLast=$%.4f\ncostSession=$%.4f\n",
a.r.history.LastTurnCostUSD, a.r.history.SessionCostUSD)
}
func (a *Session) Usage() string {
if a.r.history == nil {
a.log.Debug("Usage() no session")
return "no active session"
}
str := fmt.Sprintf("%d in, %d out, %d requests",
a.r.history.TotalInputTokens, a.r.history.TotalOutputTokens,
a.r.history.TotalRequests)
if a.r.history.TotalCachedInputTokens > 0 {
str += fmt.Sprintf(", %d cached", a.r.history.TotalCachedInputTokens)
}
if a.r.history.Estimated {
str += " [estimated]"
}
a.log.Debug("Usage() = %q", str)
return str
}
func (a *Session) Context() []backend.Message {
a.mu.RLock()
var msgs []backend.Message
if a.r.history != nil {
msgs = slices.Clone(a.r.history.history())
}
a.mu.RUnlock()
if a.r.runtime.Preamble != "" {
msgs = append([]backend.Message{{Role: "system", Content: a.r.runtime.Preamble}}, msgs...)
}
return msgs
}
func (a *Session) SystemPrompt() string {
a.log.Debug("SystemPrompt() len=%d", len(a.r.runtime.Preamble))
return a.r.runtime.Preamble
}
func (a *Session) GenerationParams() backend.GenerationParams {
a.mu.RLock()
defer a.mu.RUnlock()
return a.r.runtime.GenParams
}
func (a *Session) CompactionModel() string {
a.mu.RLock()
defer a.mu.RUnlock()
return a.r.runtime.CompactionModel
}
func (a *Session) SetCompactionModel(model string) {
a.mu.Lock()
defer a.mu.Unlock()
a.r.runtime.CompactionModel = model
}
func (a *Session) SetGenerationParams(params backend.GenerationParams) error {
if a.IsRunning() {
return fmt.Errorf("cannot change params while agent is running")
}
a.mu.Lock()
a.r.runtime.GenParams = params
a.mu.Unlock()
return nil
}
func (a *Session) ListModels() string {
a.log.Debug("ListModels()")
models := a.r.runtime.Backend.Models(context.Background())
slices.Sort(models)
return strings.Join(models, "\n")
}
// firstSentence returns the first sentence of s (up to the first period or
// newline), trimmed. Falls back to s truncated at 80 chars if no sentence end
// is found.
func firstSentence(s string) string {
for i, r := range s {
if r == '.' || r == '\n' {
return strings.TrimSpace(s[:i+1])
}
}
if len(s) > 80 {
return s[:77] + "..."
}
return s
}
// Submit processes one line of user input: slash commands are dispatched
// immediately; any other input is delegated to the agent for turn execution.
func (a *Session) Submit(ctx context.Context, input string) {
a.log.Debug("Submit() input_len=%d running=%v", len(input), a.IsRunning())
if input == "" {
return
}
// Commands are handled at the session level (they reference sessionsDir,
// listHandlers, etc.). If the input is a command, handle it and return.
if a.IsRunning() {
if a.handleCommand(ctx, input) {
return
}
} else {
// Serialize commands with turns — acquire submitMu to check.
a.r.submitMu.Lock()
if a.handleCommand(ctx, input) {
a.r.submitMu.Unlock()
return
}
a.r.submitMu.Unlock()
}
// Delegate to the agent for turn execution (or FIFO queueing if running).
a.r.Submit(ctx, input)
}
func toolInfosToBackend(infos []tools.ToolInfo) []backend.Tool {
out := make([]backend.Tool, len(infos))
for i, t := range infos {
out[i] = backend.Tool{
Name: t.Name,
Description: t.Description,
Parameters: t.InputSchema,
}
}
return out
}
func extractToolResult(raw json.RawMessage) (text string, contentBlocks []backend.ContentBlock, isError bool) {
var result struct {
IsError bool `json:"isError"`
Content []struct {
Type string `json:"type"`
Text string `json:"text"`
MediaType string `json:"media_type"`
Data string `json:"data"`
} `json:"content"`
}
if err := json.Unmarshal(raw, &result); err != nil {
return string(raw), nil, false
}
var parts []string
for _, c := range result.Content {
switch c.Type {
case "text":
parts = append(parts, c.Text)
case "image":
contentBlocks = append(contentBlocks, backend.ContentBlock{
Type: "image",
ImageSource: &backend.ImageSource{
Type: "base64",
MediaType: c.MediaType,
Data: c.Data,
},
})
}
}
return strings.Join(parts, "\n"), contentBlocks, result.IsError
}
// WatchField names supported by Session.WaitChange.
const (
WatchState = "state"
WatchUsage = "usage"
WatchCtxSz = "ctxsz"
WatchCWD = "cwd"
WatchAgent = "agent"
)
// ErrInterrupted is returned when the user cancels an agent turn (Ctrl-C).
var ErrInterrupted = errors.New("interrupted")
// Event is a typed output event emitted during an agent turn or in response
// to a command.
type Event struct {
Role string
Name string
Content string
ResponseID string
}
// EventHandler receives events from the agent.
type EventHandler func(Event)
// DetachedInfo describes a detached process for external consumers.
type DetachedInfo struct {
PID int
Command string
Started int64 // unix timestamp
Exited bool
ExitCode int
}