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ollie-core/session/agent.go

211 lines
5.3 KiB
Go

package session
import (
"context"
"os"
"sync"
"sync/atomic"
"github.com/simonfxr/pubsub"
"ollie/backend"
olog "ollie/log"
"ollie/tools"
)
// Agent holds the state of the current Agent entity (the "agent"
// in the traditional sense). It is swappable: when the user runs /agent,
// a new Agent is built from the new agent config while the session
// host remains stable.
type Agent struct {
history *History
runtime *Runtime
cfg agentConfig // per-turn config built from runtime
agentName string
agentsDir string
baseLayers []string // system prompt layers for /agent reloads
promptEnvExtra []string // PRIME_* vars for prompt resolution
newDispatcher func() tools.Dispatcher
newBackend func(string) (backend.Backend, error)
currentAction atomic.Pointer[actionHandle]
warnedContext bool
resultCache sync.Map
// Execution state — owned by the agent, protected by stateMu.
state string // "idle", "thinking", "calling: <tool>"
reply string // last assistant response
cwd string // working directory for tool execution
id string // agent identity (unique principal)
fifo Fifo // prompt queue
toolCallCount atomic.Int64
pendingInject atomic.Pointer[string]
submitMu sync.Mutex // serializes Submit calls (commands + turns)
stateMu sync.RWMutex
changeMu sync.Mutex
changeCond *sync.Cond
// Injected session-level dependencies (set at creation, stable for agent lifetime).
bus *pubsub.Bus
log *olog.Logger
auditLog *olog.Logger
sessionID string // the owning session's ID
startupMessages []string
readPlanStep func() string
saveSession func() // trigger debounced persistence
flushSave func() // immediately flush persistence
turnError func(ctx context.Context, errType, errMsg string) HookResult // overridable for tests
}
// Backend returns the active backend from the runtime.
func (ag *Agent) Backend() backend.Backend {
if ag.runtime == nil {
return nil
}
return ag.runtime.Backend
}
// Name returns the agent's name.
func (ag *Agent) Name() string { return ag.agentName }
// ID returns the agent's unique identity.
func (ag *Agent) ID() string { return ag.id }
// BackendName returns the name of the active backend.
func (ag *Agent) BackendName() string {
if ag.runtime == nil || ag.runtime.Backend == nil {
return ""
}
return ag.runtime.Backend.Name()
}
// ModelName returns the name of the active model.
func (ag *Agent) ModelName() string {
if ag.runtime == nil || ag.runtime.Backend == nil {
return ""
}
return ag.runtime.Backend.Model()
}
// State returns the agent's current execution state.
func (ag *Agent) State() string {
ag.stateMu.RLock()
s := ag.state
ag.stateMu.RUnlock()
return s
}
// SetState sets the agent's execution state and notifies waiters.
func (ag *Agent) SetState(state string) {
ag.stateMu.Lock()
ag.state = state
ag.stateMu.Unlock()
ag.notifyChange()
}
// Reply returns the agent's last assistant response.
func (ag *Agent) Reply() string {
ag.stateMu.RLock()
r := ag.reply
ag.stateMu.RUnlock()
return r
}
// SetReply sets the agent's last response.
func (ag *Agent) SetReply(reply string) {
ag.stateMu.Lock()
ag.reply = reply
ag.stateMu.Unlock()
}
// notifyChange wakes all goroutines waiting on state changes.
func (ag *Agent) notifyChange() {
ag.changeMu.Lock()
ag.changeCond.Broadcast()
ag.changeMu.Unlock()
}
// WaitChange blocks until the agent's state differs from current.
// Returns the new value and true, or ("", false) if ctx is cancelled.
func (ag *Agent) WaitChange(ctx context.Context, field, current string) (string, bool) {
done := make(chan struct{})
context.AfterFunc(ctx, func() {
ag.changeMu.Lock()
ag.changeCond.Broadcast()
ag.changeMu.Unlock()
close(done)
})
ag.changeMu.Lock()
for {
var val string
switch field {
case WatchState:
val = ag.State()
default:
ag.changeMu.Unlock()
return "", false
}
if val != current {
ag.changeMu.Unlock()
return val, true
}
if ctx.Err() != nil {
ag.changeMu.Unlock()
return "", false
}
ag.changeCond.Wait()
if ctx.Err() != nil {
ag.changeMu.Unlock()
return "", false
}
}
}
// InitCond initializes the changeCond. Must be called once after construction.
func (ag *Agent) InitCond() {
ag.changeCond = sync.NewCond(&ag.changeMu)
}
// emit publishes an event on the agent's bus.
func (ag *Agent) emit(ev Event) {
ag.bus.Publish("event", ev)
}
// CWD returns the agent's working directory.
func (ag *Agent) Cwd() string {
ag.stateMu.RLock()
c := ag.cwd
ag.stateMu.RUnlock()
return c
}
// SetCWD sets the agent's working directory (no validation — caller must validate).
func (ag *Agent) SetCwd(dir string) {
ag.stateMu.Lock()
ag.cwd = dir
ag.stateMu.Unlock()
}
// effectiveCwd returns the agent's cwd, falling back to os.Getwd() if empty.
func (ag *Agent) effectiveCwd() string {
if c := ag.Cwd(); c != "" {
return c
}
wd, _ := os.Getwd()
return wd
}
// IsRunning returns true if the agent has an active turn in progress.
func (ag *Agent) IsRunning() bool {
return ag.currentAction.Load() != nil
}
// Interrupt cancels the current in-progress agent turn.
// Returns true if an action was running and was cancelled.
func (ag *Agent) Interrupt(cause error) bool {
if h := ag.currentAction.Load(); h != nil {
h.cancel(cause)
return true
}
return false
}