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ollie-core/pkg/tools/execute/server.go

230 lines
6.5 KiB
Go

package execute
import (
"bytes"
"context"
"encoding/json"
"fmt"
"os"
"os/exec"
"regexp"
"sync"
"syscall"
"time"
"ollie/internal/sandbox"
"ollie/pkg/tools"
)
// Server runs code in a sandboxed environment.
type Server struct {
// Confirm is an optional function called before executing sensitive operations.
// If it returns false, the operation is denied.
Confirm func(string) bool
// workdir is the working directory for sandboxed commands. If empty,
// the process working directory is used.
wdMu sync.RWMutex
workdir string
// rate limiting state (per-Server)
rateLimitMu sync.Mutex
validationFailures int
lastFailure time.Time
blockedUntil time.Time
}
// Decl returns a factory for an execute Server with the given working directory.
func Decl(workdir string) func() tools.Server {
return func() tools.Server { return New(workdir) }
}
// ListTools implements tools.Server, returning the ToolInfo definitions for the execute_* built-in tools.
func (e *Server) ListTools() ([]tools.ToolInfo, error) {
return []tools.ToolInfo{
{
Name: "execute_code",
Description: "Run inline code in a sandboxed environment.",
InputSchema: json.RawMessage(`{
"type": "object",
"required": ["code"],
"properties": {
"code": {"type": "string", "description": "Code to execute."},
"language": {"type": "string", "description": "Language interpreter (default: bash)."},
"timeout": {"type": "integer", "description": "Timeout in seconds (default: 30)."},
"sandbox": {"type": "string", "description": "Sandbox name (default: default)."}
}
}`),
},
{
Name: "execute_tool",
Description: "Run a named tool script from " + ToolsPath() + " in a sandboxed environment. Supported languages: bash, python3 (detected from shebang). Use this only for named scripts, not for inline shell commands.",
InputSchema: json.RawMessage(`{
"type": "object",
"required": ["tool"],
"properties": {
"tool": {"type": "string", "description": "Name of the tool script in the tools directory."},
"args": {"type": "array", "items": {"type": "string"}, "description": "Arguments for the tool script."},
"timeout": {"type": "integer", "description": "Timeout in seconds (default: 30)."},
"sandbox": {"type": "string", "description": "Sandbox name (default: default)."}
}
}`),
},
{
Name: "execute_pipe",
Description: "Run a pipeline of steps, piping stdout of each into stdin of the next. Use {code: \"cmd --flags\"} for shell commands; use {tool, args} only for named scripts in " + ToolsPath() + ".",
InputSchema: json.RawMessage(`{
"type": "object",
"required": ["pipe"],
"properties": {
"pipe": {
"type": "array",
"items": {
"type": "object",
"properties": {
"tool": {"type": "string"},
"args": {"type": "array", "items": {"type": "string"}},
"code": {"type": "string"}
}
}
},
"timeout": {"type": "integer", "description": "Timeout in seconds (default: 30)."},
"sandbox": {"type": "string", "description": "Sandbox name (default: default)."}
}
}`),
},
}, nil
}
// CallTool implements tools.Server.
func (e *Server) CallTool(ctx context.Context, tool string, args json.RawMessage) (json.RawMessage, error) {
result, err := e.Dispatch(ctx, tool, args)
if err != nil {
return json.Marshal(map[string]string{"error": err.Error()})
}
return json.Marshal(map[string]any{
"content": []map[string]string{{"type": "text", "text": result}},
})
}
// New creates a new Server with the given working directory.
func New(workdir string) *Server { return &Server{workdir: workdir} }
// SetWorkDir updates the working directory used for subsequent command executions.
func (e *Server) SetWorkDir(dir string) {
e.wdMu.Lock()
e.workdir = dir
e.wdMu.Unlock()
}
var whitespacePattern = regexp.MustCompile(`\s+`)
const (
maxFailures = 5
blockDuration = 30 * time.Second
failureWindow = 60 * time.Second
)
func (e *Server) checkRateLimit() error {
e.rateLimitMu.Lock()
defer e.rateLimitMu.Unlock()
now := time.Now()
if now.Before(e.blockedUntil) {
remaining := e.blockedUntil.Sub(now).Round(time.Second)
return fmt.Errorf("rate limited: too many validation failures, blocked for %v", remaining)
}
return nil
}
func (e *Server) recordValidationFailure() {
e.rateLimitMu.Lock()
defer e.rateLimitMu.Unlock()
now := time.Now()
if now.Sub(e.lastFailure) > failureWindow {
e.validationFailures = 0
}
e.validationFailures++
e.lastFailure = now
if e.validationFailures >= maxFailures {
e.blockedUntil = now.Add(blockDuration)
e.validationFailures = 0
}
}
// Execute runs code in a sandbox and returns combined stdout+stderr.
func (e *Server) Execute(ctx context.Context, code, language string, timeout int, sandboxName string, trusted bool) (string, error) {
if timeout <= 0 {
timeout = 30
}
if !trusted {
if err := e.ValidateCode(code); err != nil {
return "", err
}
}
cfg, err := loadLayeredConfig(sandboxName)
if err != nil {
return "", err
}
e.wdMu.RLock()
workDir := e.workdir
e.wdMu.RUnlock()
if workDir == "" {
workDir, _ = os.Getwd()
}
ctx, cancel := context.WithTimeout(ctx, time.Duration(timeout)*time.Second)
defer cancel()
var cmd *exec.Cmd
var interpreter []string
switch language {
case "bash", "":
interpreter = []string{"bash", "-c", code}
case "python3", "python":
interpreter = []string{"python3", "-c", code}
default:
return "", fmt.Errorf("unsupported language: %s (supported: bash, python3)", language)
}
wrapped := sandbox.WrapCommand(cfg, interpreter, workDir)
cmd = exec.CommandContext(ctx, wrapped[0], wrapped[1:]...)
cmd.Dir = workDir
cmd.SysProcAttr = &syscall.SysProcAttr{Setpgid: true}
cmd.Cancel = func() error {
if cmd.Process != nil {
syscall.Kill(-cmd.Process.Pid, syscall.SIGKILL)
}
return nil
}
var outputBuf bytes.Buffer
lw := &limitedWriter{w: &outputBuf, limit: 10 * 1024 * 1024}
cmd.Stdout = lw
cmd.Stderr = lw
err = cmd.Run()
output := outputBuf.Bytes()
if lw.truncated {
output = append(output, []byte("\n[output truncated at 10MB]")...)
}
if ctx.Err() == context.DeadlineExceeded {
return "", fmt.Errorf("execution timeout after %d seconds", timeout)
}
if err != nil {
return string(output), fmt.Errorf("execution failed: %v\nOutput: %s", err, string(output))
}
return string(output), nil
}
// Close implements tools.Server (no-op).
func (e *Server) Close() {}
var _ tools.Server = (*Server)(nil) // compile-time interface check