Add agent package: observe/decide/act/update/terminate loop

Implements the core agent loop with two state backends:
- Session: ephemeral in-memory, lives for one process lifetime
- BeadState: bead-backed via 9beads tool scripts (claim/read/complete)

Loop is backend-agnostic; takes a ToolExecutor and emits OutputMsgs.
MaxSteps defaults to 1 for simple prompts; callers set higher for tasks.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
Levi Neely 2026-03-31 22:53:40 +02:00
parent 127f428620
commit 54e4f44635
4 changed files with 312 additions and 0 deletions

109
agent/bead.go Normal file
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package agent
import (
"encoding/json"
"fmt"
"strings"
"ollie/backend"
)
// BeadRef identifies a bead by its mount and ID.
type BeadRef struct {
Mount string // e.g. "pcloudcc-lneely"
ID string // e.g. "bd-abc"
}
// beadJSON is the wire format returned by read_bead.sh --property json.
type beadJSON struct {
ID string `json:"id"`
Title string `json:"title"`
Description string `json:"description"`
Status string `json:"status"`
Assignee string `json:"assignee"`
Priority int `json:"priority"`
Blockers []string `json:"blockers,omitempty"`
Labels []string `json:"labels,omitempty"`
CloseReason string `json:"close_reason,omitempty"`
}
// ScriptRunner executes a named tool script with the given arguments,
// returning its stdout. Implemented by the caller using ollie/exec.
type ScriptRunner func(tool string, args []string) (string, error)
// BeadState is a bead-backed State implementation.
// The bead provides the goal (title + description) and tracks status.
// Conversation history is kept in-memory for the duration of the session.
type BeadState struct {
ref BeadRef
run ScriptRunner
bead beadJSON
history []backend.Message
complete bool
}
// LoadBead reads a bead from 9beads and returns a BeadState ready for use.
// It claims the bead before returning.
func LoadBead(ref BeadRef, run ScriptRunner) (*BeadState, error) {
out, err := run("read_bead.sh", []string{
"--mount", ref.Mount,
"--id", ref.ID,
"--property", "json",
})
if err != nil {
return nil, fmt.Errorf("read bead %s/%s: %w", ref.Mount, ref.ID, err)
}
var b beadJSON
if err := json.Unmarshal([]byte(strings.TrimSpace(out)), &b); err != nil {
return nil, fmt.Errorf("parse bead JSON: %w", err)
}
if _, err := run("claim_bead.sh", []string{
"--mount", ref.Mount,
"--id", ref.ID,
}); err != nil {
return nil, fmt.Errorf("claim bead %s/%s: %w", ref.Mount, ref.ID, err)
}
goal := b.Title
if b.Description != "" {
goal = b.Title + "\n\n" + b.Description
}
return &BeadState{
ref: ref,
run: run,
bead: b,
history: []backend.Message{
{Role: "user", Content: goal},
},
}, nil
}
func (s *BeadState) Goal() string { return s.history[0].Content }
func (s *BeadState) History() []backend.Message { return s.history }
func (s *BeadState) IsComplete() bool { return s.complete }
func (s *BeadState) Update(assistant backend.Message, results []ToolResult) error {
s.history = append(s.history, assistant)
for _, r := range results {
s.history = append(s.history, backend.Message{
Role: "tool",
Content: r.Content,
ToolCallID: r.ToolCallID,
})
}
return nil
}
func (s *BeadState) MarkComplete() error {
if _, err := s.run("complete_bead.sh", []string{
"--mount", s.ref.Mount,
"--id", s.ref.ID,
}); err != nil {
return fmt.Errorf("complete bead %s/%s: %w", s.ref.Mount, s.ref.ID, err)
}
s.complete = true
return nil
}

128
agent/loop.go Normal file
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package agent
import (
"context"
"encoding/json"
"fmt"
"ollie/backend"
)
// ToolExecutor runs a named tool with the given JSON arguments and returns
// its output. Implemented by the caller using ollie/exec.
type ToolExecutor func(name string, args json.RawMessage) (string, error)
// OutputMsg is emitted by the loop for each visible event: assistant replies,
// tool calls, tool results, and errors.
type OutputMsg struct {
Role string // "assistant" | "tool" | "error"
Name string // tool name, for Role=="tool"
Content string
}
// Config holds everything the loop needs to run.
type Config struct {
Backend backend.Backend
Model string
Tools []backend.Tool
Exec ToolExecutor
MaxSteps int // 0 → default 1 for sessions, caller sets higher for beads
Output func(msg OutputMsg) // nil → discard
}
// Loop implements observe → decide → act → update → terminate.
type Loop struct {
cfg Config
}
// New creates a Loop from the given Config.
func New(cfg Config) *Loop {
return &Loop{cfg: cfg}
}
// Run executes the agent loop against state until the goal is complete or
// MaxSteps is exhausted.
func (l *Loop) Run(ctx context.Context, state State) error {
maxSteps := l.cfg.MaxSteps
if maxSteps <= 0 {
maxSteps = 1
}
for step := range maxSteps {
// 1. Observe: history is the context; already up to date in state.
// 2. Decide: call the model.
resp, err := l.cfg.Backend.Chat(ctx, l.cfg.Model, state.History(), l.cfg.Tools)
if err != nil {
return fmt.Errorf("step %d decide: %w", step, err)
}
// 3. Act: execute any tool calls.
var results []ToolResult
for _, tc := range resp.Message.ToolCalls {
var content string
var isErr bool
if l.cfg.Exec != nil {
out, err := l.cfg.Exec(tc.Name, tc.Arguments)
if err != nil {
content = fmt.Sprintf("error: %v", err)
isErr = true
} else {
content = out
}
} else {
content = "error: no tool executor configured"
isErr = true
}
results = append(results, ToolResult{
ToolCallID: tc.ID,
Name: tc.Name,
Content: content,
IsError: isErr,
})
l.emit(OutputMsg{Role: "tool", Name: tc.Name, Content: content})
}
if len(resp.Message.ToolCalls) == 0 && resp.Message.Content != "" {
l.emit(OutputMsg{Role: "assistant", Content: resp.Message.Content})
}
// 4. Update: append assistant message and tool results to state.
if err := state.Update(resp.Message, results); err != nil {
return fmt.Errorf("step %d update: %w", step, err)
}
// 5. Terminate?
if l.shouldStop(resp, step, maxSteps) {
if resp.StopReason == "stop" {
if err := state.MarkComplete(); err != nil {
return fmt.Errorf("mark complete: %w", err)
}
}
break
}
}
return nil
}
func (l *Loop) shouldStop(resp *backend.Response, step, maxSteps int) bool {
// Always stop at maxSteps.
if step >= maxSteps-1 {
return true
}
// Stop when the model is done and has no pending tool calls.
if resp.StopReason == "stop" && len(resp.Message.ToolCalls) == 0 {
return true
}
return false
}
func (l *Loop) emit(msg OutputMsg) {
if l.cfg.Output != nil {
l.cfg.Output(msg)
}
}

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agent/session.go Normal file
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package agent
import "ollie/backend"
// Session is an ephemeral in-memory state backend.
// It lives only for the duration of the process; nothing is persisted.
type Session struct {
goal string
history []backend.Message
complete bool
}
// NewSession creates a Session with the goal already placed as the first
// user message in history, so the loop can call backend.Chat immediately.
func NewSession(goal string) *Session {
return &Session{
goal: goal,
history: []backend.Message{
{Role: "user", Content: goal},
},
}
}
func (s *Session) Goal() string { return s.goal }
func (s *Session) History() []backend.Message { return s.history }
func (s *Session) IsComplete() bool { return s.complete }
func (s *Session) Update(assistant backend.Message, results []ToolResult) error {
s.history = append(s.history, assistant)
for _, r := range results {
s.history = append(s.history, backend.Message{
Role: "tool",
Content: r.Content,
ToolCallID: r.ToolCallID,
})
}
return nil
}
func (s *Session) MarkComplete() error {
s.complete = true
return nil
}

32
agent/state.go Normal file
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package agent
import "ollie/backend"
// ToolResult holds the output of a single tool call.
type ToolResult struct {
ToolCallID string // may be empty (Ollama does not always set this)
Name string
Content string
IsError bool
}
// State is the interface both ephemeral and bead-backed state must satisfy.
// The loop reads from it on Observe, writes to it on Update.
type State interface {
// Goal returns the prompt or task description driving this session.
Goal() string
// History returns the full conversation history for the current session.
// The first entry is always the initial user message containing the goal.
History() []backend.Message
// Update appends the assistant's reply and any tool results to the history.
// Called once per loop iteration after Act completes.
Update(assistant backend.Message, results []ToolResult) error
// MarkComplete records that the goal has been achieved.
MarkComplete() error
// IsComplete returns true once MarkComplete has been called.
IsComplete() bool
}