Add system prompt; delete BeadState

BeadState duplicated what execute_code already provides via tool scripts.
Removed it entirely. Added SystemPrompt field to agent.Config, prepended
as a system message each loop iteration. Built-in prompt covers
execute_code usage, sandbox behavior, and skill discovery.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
Levi Neely 2026-03-31 23:18:40 +02:00
parent 06ccc80da6
commit 07a212884a
4 changed files with 31 additions and 119 deletions

View File

@ -1,109 +0,0 @@
package agent
import (
"encoding/json"
"fmt"
"strings"
"ollie/backend"
)
// BeadRef identifies a bead by its mount and ID.
type BeadRef struct {
Mount string // e.g. "pcloudcc-lneely"
ID string // e.g. "bd-abc"
}
// beadJSON is the wire format returned by read_bead.sh --property json.
type beadJSON struct {
ID string `json:"id"`
Title string `json:"title"`
Description string `json:"description"`
Status string `json:"status"`
Assignee string `json:"assignee"`
Priority int `json:"priority"`
Blockers []string `json:"blockers,omitempty"`
Labels []string `json:"labels,omitempty"`
CloseReason string `json:"close_reason,omitempty"`
}
// ScriptRunner executes a named tool script with the given arguments,
// returning its stdout. Implemented by the caller using ollie/exec.
type ScriptRunner func(tool string, args []string) (string, error)
// BeadState is a bead-backed State implementation.
// The bead provides the goal (title + description) and tracks status.
// Conversation history is kept in-memory for the duration of the session.
type BeadState struct {
ref BeadRef
run ScriptRunner
bead beadJSON
history []backend.Message
complete bool
}
// LoadBead reads a bead from 9beads and returns a BeadState ready for use.
// It claims the bead before returning.
func LoadBead(ref BeadRef, run ScriptRunner) (*BeadState, error) {
out, err := run("read_bead.sh", []string{
"--mount", ref.Mount,
"--id", ref.ID,
"--property", "json",
})
if err != nil {
return nil, fmt.Errorf("read bead %s/%s: %w", ref.Mount, ref.ID, err)
}
var b beadJSON
if err := json.Unmarshal([]byte(strings.TrimSpace(out)), &b); err != nil {
return nil, fmt.Errorf("parse bead JSON: %w", err)
}
if _, err := run("claim_bead.sh", []string{
"--mount", ref.Mount,
"--id", ref.ID,
}); err != nil {
return nil, fmt.Errorf("claim bead %s/%s: %w", ref.Mount, ref.ID, err)
}
goal := b.Title
if b.Description != "" {
goal = b.Title + "\n\n" + b.Description
}
return &BeadState{
ref: ref,
run: run,
bead: b,
history: []backend.Message{
{Role: "user", Content: goal},
},
}, nil
}
func (s *BeadState) Goal() string { return s.history[0].Content }
func (s *BeadState) History() []backend.Message { return s.history }
func (s *BeadState) IsComplete() bool { return s.complete }
func (s *BeadState) Update(assistant backend.Message, results []ToolResult) error {
s.history = append(s.history, assistant)
for _, r := range results {
s.history = append(s.history, backend.Message{
Role: "tool",
Content: r.Content,
ToolCallID: r.ToolCallID,
})
}
return nil
}
func (s *BeadState) MarkComplete() error {
if _, err := s.run("complete_bead.sh", []string{
"--mount", s.ref.Mount,
"--id", s.ref.ID,
}); err != nil {
return fmt.Errorf("complete bead %s/%s: %w", s.ref.Mount, s.ref.ID, err)
}
s.complete = true
return nil
}

View File

@ -22,12 +22,13 @@ type OutputMsg struct {
// Config holds everything the loop needs to run.
type Config struct {
Backend backend.Backend
Model string
Tools []backend.Tool
Exec ToolExecutor
MaxSteps int // 0 → default 1 for sessions, caller sets higher for beads
Output func(msg OutputMsg) // nil → discard
Backend backend.Backend
Model string
Tools []backend.Tool
Exec ToolExecutor
MaxSteps int // 0 → default 1
Output func(msg OutputMsg) // nil → discard
SystemPrompt string // prepended as system message if non-empty
}
// Loop implements observe → decide → act → update → terminate.
@ -52,7 +53,11 @@ func (l *Loop) Run(ctx context.Context, state State) error {
// 1. Observe: history is the context; already up to date in state.
// 2. Decide: call the model.
resp, err := l.cfg.Backend.Chat(ctx, l.cfg.Model, state.History(), l.cfg.Tools)
history := state.History()
if l.cfg.SystemPrompt != "" {
history = append([]backend.Message{{Role: "system", Content: l.cfg.SystemPrompt}}, history...)
}
resp, err := l.cfg.Backend.Chat(ctx, l.cfg.Model, history, l.cfg.Tools)
if err != nil {
return fmt.Errorf("step %d decide: %w", step, err)
}

22
main.go
View File

@ -20,6 +20,21 @@ import (
execpkg "ollie/exec"
)
const systemPrompt = `You are an autonomous agent. You have one tool: execute_code.
execute_code runs shell code in a sandboxed environment. Three invocation modes:
- code: inline bash (default language)
- tool + args: run a named tool script
- pipe: a sequence of {tool, args} steps run in order
The sandbox restricts certain operations by policy. A permission error does not
necessarily mean a file lacks execute permission — it may be a sandbox boundary.
If you hit one, try a different approach or tool rather than retrying the same call.
Skills (domain-specific scripts and knowledge) are discoverable and loadable
through execute_code itself: use discover_skill.sh to find them, load_skill.sh
to activate them.`
// executeCodeTool is the single built-in tool exposed to the model.
var executeCodeTool = backend.Tool{
Name: "execute_code",
@ -82,9 +97,10 @@ func main() {
)
loopcfg := agent.Config{
Backend: be,
Model: modelName,
Tools: []backend.Tool{executeCodeTool},
Backend: be,
Model: modelName,
SystemPrompt: systemPrompt,
Tools: []backend.Tool{executeCodeTool},
Exec: func(name string, args json.RawMessage) (string, error) {
if name == "execute_code" {
return dispatchBuiltinExec(builtinExec, args)

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